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Nerfing Science lab with .cfg, questions about ModuleScienceConverter


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Hi, I'd like to edit the science lab (thus ModuleScienceConverter in some kinda a final patch to catch possible mods) in a .cfg to make it less OP.


Few questions regarding  ModuleScienceConverter :

" dataProcessingMultiplier = 0.5 // Multiplier to data processing rate and therefore science rate " -> If I tweak this down, say to 0.1 will this make research slower ?

- " scientistBonus = 0.25    //Bonus per scientist star - need at least one! So 0.25x - 2.5x " -> can I totally disable this feature ? And if yes, how...

- " researchTime = 7        //Larger = slower.  Exponential! " -> Is there an upper limit for this value ? Can I go above 10 for instance ?

Thanks a lot ! :)

Edited by kurgut
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You could have a patch like this, then adjust to what you want. I did add in a few items.

@PART[Large_Crewed_Lab]:FINAL
    {
        @MODULE[ModuleScienceConverter]
        {
            @dataProcessingMultiplier = 0.5    // Multiplier to data processing rate and therefore science rate
            @scientistBonus = 0.25            //Bonus per scientist star - need at least one! So 0.25x - 2.5x 
            @researchTime = 7            //Larger = slower.  Exponential!
            @scienceMultiplier = 5            //How much science does data turn into?
        }
        @ModuleScienceLab
        {
        SurfaceBonus = 0.1
        ContextBonus = 0.25
        homeworldMultiplier = 0.1
        }
    }

Lowering the dataProcessingMultiplier would slow the data processing thus the research yield you would generate per day. So yes it would make research gain slower and longer to process data.

You could just put the scientistBonus to 0.0001 value. This would make it so the difference between a level 1 vs level 5 scientist was negligible.

For researchTime, I tried a value of 100, and it threw no error when I tried. So I don't see why you could not, It does say it is exponential so a value change could have a big result.

 

Here is the Wiki on the Lab and science calculations.

https://wiki.kerbalspaceprogram.com/wiki/Mobile_Processing_Lab_MPL-LG-2

https://wiki.kerbalspaceprogram.com/wiki/Science

These do a better explanation then I could write here and might help. 

 

 

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@Barar thanks ! I'll do some testing and report !

 

Edit : It works ! I tried different values, research time is both dependent of researchtime and dataProcessingMultiplier. Just mess with those to match what you want to achieve.

 

Edited by kurgut
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