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Felsmak

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@PART[Mk1FuselageStructural] {
//Mk1FuselageStructural Structural Fuselage
	MODULE,0 {
	// a module of type IScalarModule to report the cargo bay open/closed state
		name = ModuleColorChanger
		toggleInEditor = false
		toggleInFlight = false
	}
	%MODULE[ModuleCargoBay] {
		DeployModuleIndex = 0
		lookupRadius = 1.0
		nodeOuterForeID = top
		nodeOuterAftID = bottom
		nodeInnerForeID = top
		nodeInnerAftID = bottom
	}
}
@PART[adapterSmallMini*|noseCone|pointyNoseCone*|standardNoseCone] {
//adaptersmallminishort FL-A5 adapter
//adapterSmallMiniTall FL-A10 Adapter
//noseCone AerodynamicNoseCone
//pointyNoseConeA Advanced Nose Cone
//pointyNoseConeB Advanced Nose Cone
//standardNoseCone Small Nose Cone
	MODULE,0 {
		name = ModuleColorChanger
		toggleInEditor = false
		toggleInFlight = false
	}
	%MODULE[ModuleCargoBay] {
		DeployModuleIndex = 0
		lookupCenter = 0, 0.1, 0
		lookupRadius = 0.5
	}
}
@PART[largeAdapter|largeAdapter2|rocketNoseCone] {
//largeAdapter Rokomax Brand Adapter
//largeAdapter2 Rokomax Brand Adapter O2
//rocketNoseCone Protective Rocket Nose Cone
	MODULE,0 {
		name = ModuleColorChanger
		toggleInEditor = false
		toggleInFlight = false
	}
	%MODULE[ModuleCargoBay] {
		DeployModuleIndex = 0
		lookupCenter = 0, 0.2, 0
		lookupRadius = 1.0
	}
}
@PART[airplaneTail*|Size3to2Adapter] {
//airplaneTail Tail Connector
//airplaneTailB Tail Connector
//Size3to2Adapter ADTP-2-3
	MODULE,0 {
		name = ModuleColorChanger
		toggleInEditor = false
		toggleInFlight = false
	}
	%MODULE[ModuleCargoBay] {
		DeployModuleIndex = 0
		lookupCenter = 0, -0.2, 0
		lookupRadius = 1.5
	}
}

Huh?

Oh wait, I remember this, I was browsing Suggestions & Development. This is a MM patch so if you put srfattach parts inside a "hollow part"

(Aerodynamic Cone, and such) 

they won't create drag as if they weren't "stored".

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42 minutes ago, HansonKerman said:

@PART[Mk1FuselageStructural] {
//Mk1FuselageStructural Structural Fuselage
	MODULE,0 {
	// a module of type IScalarModule to report the cargo bay open/closed state
		name = ModuleColorChanger
		toggleInEditor = false
		toggleInFlight = false
	}
	%MODULE[ModuleCargoBay] {
		DeployModuleIndex = 0
		lookupRadius = 1.0
		nodeOuterForeID = top
		nodeOuterAftID = bottom
		nodeInnerForeID = top
		nodeInnerAftID = bottom
	}
}
@PART[adapterSmallMini*|noseCone|pointyNoseCone*|standardNoseCone] {
//adaptersmallminishort FL-A5 adapter
//adapterSmallMiniTall FL-A10 Adapter
//noseCone AerodynamicNoseCone
//pointyNoseConeA Advanced Nose Cone
//pointyNoseConeB Advanced Nose Cone
//standardNoseCone Small Nose Cone
	MODULE,0 {
		name = ModuleColorChanger
		toggleInEditor = false
		toggleInFlight = false
	}
	%MODULE[ModuleCargoBay] {
		DeployModuleIndex = 0
		lookupCenter = 0, 0.1, 0
		lookupRadius = 0.5
	}
}
@PART[largeAdapter|largeAdapter2|rocketNoseCone] {
//largeAdapter Rokomax Brand Adapter
//largeAdapter2 Rokomax Brand Adapter O2
//rocketNoseCone Protective Rocket Nose Cone
	MODULE,0 {
		name = ModuleColorChanger
		toggleInEditor = false
		toggleInFlight = false
	}
	%MODULE[ModuleCargoBay] {
		DeployModuleIndex = 0
		lookupCenter = 0, 0.2, 0
		lookupRadius = 1.0
	}
}
@PART[airplaneTail*|Size3to2Adapter] {
//airplaneTail Tail Connector
//airplaneTailB Tail Connector
//Size3to2Adapter ADTP-2-3
	MODULE,0 {
		name = ModuleColorChanger
		toggleInEditor = false
		toggleInFlight = false
	}
	%MODULE[ModuleCargoBay] {
		DeployModuleIndex = 0
		lookupCenter = 0, -0.2, 0
		lookupRadius = 1.5
	}
}

Huh?

Oh wait, I remember this, I was browsing Suggestions & Development. This is a MM patch so if you put srfattach parts inside a "hollow part"

(Aerodynamic Cone, and such) 

they won't create drag as if they weren't "stored".

Ooh, cool. I'll have to use this.

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2 hours ago, HansonKerman said:

@PART[Mk1FuselageStructural] {
//Mk1FuselageStructural Structural Fuselage
	MODULE,0 {
	// a module of type IScalarModule to report the cargo bay open/closed state
		name = ModuleColorChanger
		toggleInEditor = false
		toggleInFlight = false
	}
	%MODULE[ModuleCargoBay] {
		DeployModuleIndex = 0
		lookupRadius = 1.0
		nodeOuterForeID = top
		nodeOuterAftID = bottom
		nodeInnerForeID = top
		nodeInnerAftID = bottom
	}
}
@PART[adapterSmallMini*|noseCone|pointyNoseCone*|standardNoseCone] {
//adaptersmallminishort FL-A5 adapter
//adapterSmallMiniTall FL-A10 Adapter
//noseCone AerodynamicNoseCone
//pointyNoseConeA Advanced Nose Cone
//pointyNoseConeB Advanced Nose Cone
//standardNoseCone Small Nose Cone
	MODULE,0 {
		name = ModuleColorChanger
		toggleInEditor = false
		toggleInFlight = false
	}
	%MODULE[ModuleCargoBay] {
		DeployModuleIndex = 0
		lookupCenter = 0, 0.1, 0
		lookupRadius = 0.5
	}
}
@PART[largeAdapter|largeAdapter2|rocketNoseCone] {
//largeAdapter Rokomax Brand Adapter
//largeAdapter2 Rokomax Brand Adapter O2
//rocketNoseCone Protective Rocket Nose Cone
	MODULE,0 {
		name = ModuleColorChanger
		toggleInEditor = false
		toggleInFlight = false
	}
	%MODULE[ModuleCargoBay] {
		DeployModuleIndex = 0
		lookupCenter = 0, 0.2, 0
		lookupRadius = 1.0
	}
}
@PART[airplaneTail*|Size3to2Adapter] {
//airplaneTail Tail Connector
//airplaneTailB Tail Connector
//Size3to2Adapter ADTP-2-3
	MODULE,0 {
		name = ModuleColorChanger
		toggleInEditor = false
		toggleInFlight = false
	}
	%MODULE[ModuleCargoBay] {
		DeployModuleIndex = 0
		lookupCenter = 0, -0.2, 0
		lookupRadius = 1.5
	}
}

Huh?

Oh wait, I remember this, I was browsing Suggestions & Development. This is a MM patch so if you put srfattach parts inside a "hollow part"

(Aerodynamic Cone, and such) 

they won't create drag as if they weren't "stored".

why isn't that stock?  

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4 hours ago, DAL59 said:

why isn't that stock?  

I know, right?

Anyway, my clipboard says..

vxKDFUZ.png

Oh right. Sending someone a PM on how to put in images.

Don't be alarmed, it's just a probe crashing into Kerbin at 10x PhysWarp. Nuttin ta worry 'bout!

Edited by HansonKerman
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2 minutes ago, HansonKerman said:

I know, right?

Anyway, my clipboard says..

vxKDFUZ.png

Oh right. Sending someone a PM on how to put in messages.

Don't be alarmed, it's just a probe crashing into Kerbin at 10x PhysWarp. Nuttin ta worry 'bout!

Backwards physics warp?  What?  

My clipboard:

https://trajbrowser.arc.nasa.gov/traj_browser.php

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  • 2 weeks later...

-18 1i 18 1i 1i 1s 26 1s 2g 26 2q 2g 3e 2g 3o 26 4c 26 4m 1s 50 1i 5a 18 5k u 68 k 6i a 76 a 7q a 84 0 8e -a 92 -a 9c 0 9m -a a0 -a aa 0 ak -a b8 -a bs -a cg -a,d4 a do a ec a em k f0 u fa 18 fk 1s g8 1s gi 26 gs 2g hg 2g hq 2q ie 2q io 34 j2 3e jc 3o jm 42 k0 4c kk 4m l8 4m,ls 4m m6 50 mq 50 n4 5a no 5a o2 5a om 5a p0 50 pk 50 pu 4m q8 4c qs 4c r6 42 rq 42 se 3o t2 3o tm 3o ua 3o uk 3e v8 3e vi 3o vs 3e 10q 34 11e 34 122 34 12m 34 130 34 13k 34 13u 34 148 2q 14s 2g 156 26 15q 2g 164 26 16e 1s 172 1i 17m 1s 18a 1s 18k 1i 198 18 19i u 1a6 u 1aq u 1be u 1bo k 1c2 a 1cc 0 1d0 0 1dk 0 1du 0 1ei 0 1es -a 1f6 -k 1fq -k 1ge -a 1go 0 1hc 0 1hm -a 1ia -a 1ik -k 1iu -u 1ji -u 1k6 -u 1kg -k 1l4 -k 1lo -k 1mc -k 1mm -a 1na -a 1nu -a 1oi -a 1os -k 1p6 -u 1pq -u 1qe -u,1cc 0 1d0 0 1dk 0 1du 0,ls 4m l8 4m,cq -a d4 0 d4 a,cq -a cg -a,-3e -68 -3e -5k -3e -50 -3e -4c -3e -3o,-3e -50 -34 -4m -2q -4c -2g -42 -2g -3o,-3e -68 -34 -5u -2q -68 -2g -5u -2g -5a -2q -50 -3e -50,-1i -68 -1s -5u -1s -5a -1s -4m -26 -42 -1s -3o -18 -3o -k -3o -k -4c -k -50 -k -5k -u -5u -18 -68 -1i -6i -1s -68 -1s -5u,k -68 a -5u 0 -5k 0 -50 0 -4c a -42 a -3o,1i -68 18 -5u 18 -5a 18 -4m 18 -42 18 -3o,26 -5u 1s -5k 1i -5a 18 -50 1i -4c 1s -42 1s -3o,2q -68 34 -5u 3e -5k 3o -5u 42 -68,3e -5k 34 -5a 3e -50 3e -4c 3e -3o,4m -3o 5a -5u 68 -3o 76 -5k 7q -42,92 -5k 84 -5a 84 -42 9c -42 92 -5k,a0 -5k a0 -4c aa -42 ak -4c ak -5k,au -42 au -5k bi -42 bi -5k,c6 -5k c6 -42,bs -5k cg -5k,cq -42 do -5k ec -42,d4 -4m e2 -4m,f0 -5k f0 -42,em -5k fa -5k,em -42 fa -42,fk -42 fk -5k g8 -42 g8 -5k,h6 -5k h6 -4c h6 -42,h6 -5k hq -5k hq -50 h6 -50,i4 -42 io -5k jc -42,ie -4m j2 -4m,kk -5k jm -5a ka -50 jm -4c,li -5k ku -50 li -4m kk -4c#-18 k -u a -k 0 -a -a a -k u -k 1i -k 1s -a 26 0 2g a 34 a 3o a 42 0 4c -a 4m -k 5a -u 5u -u 6i -18 76 -18 7q -u 8e -u 8o -18 9c -18 9m -1i a0 -1s ak -1s b8 -1s bs -1s cg -26 cq -1s d4 -1i de -18 e2 -18 ec -u f0 -u fk -u g8 -u gi -k gi -a gs 0 h6 a hq a ie k ie 18 io 1i jc 1s k0 26 kk 26 ku 2g li 2g ls 2q mg 2q mq 34 ne 34 no 3e o2 3o om 3o pa 3e pu 3o qi 3e r6 3e rq 3e s4 34 so 34 tc 34,4c -a 50 -a 50 0 5a -a 5k -a 5u -k 68 -a 6i -k 76 -k 7q -k 7q -u,cq -a d4 0 d4 a,tm 26 ua 26 uu 26 vi 26 106 26 10g 2g 114 2g 11o 2g 12c 2g 130 2g 13k 2g 148 2g 14s 2g,15q 26 15q 1i 164 18 16e u 172 u 17c k 180 k 18k k 198 k 19s k 1ag k 1aq a 1be a 1bo 0 1cc 0 1cm -a 1cm -u 1d0 -18 1dk -18 1e8 -18 1es -1i 1fg -1i 1g4 -1i 1go -1i 1hc -1i,15q 26 15g 26,156 26 15g 26,tm 26 tm 2q tc 34,c6 -1s cq -1s,c6 -1s bs -1s,0 -a a 0 u -a 18 0 1i 0 1s -a,0 -a -a 0 -a -a#C 6s 0,C f0 0,C 130 2q,T 9c 0,T aa 0,T fk 1i,T m6 4m,T vi 3o,T 156 1s,T 180 1i,T 1ag k,T 1s0 -k,O 1qo -k,O 1rc -a,O 1sk -a,O 1t8 -k,O 1u6 -k,O 1uq -k,O 1ve -k,O 202 -k,O 20m -k,O 21a -k,C 1dk -a

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  1. Spellcasting sequence for star travel:
  2.  
  3. 1. Get to orbit. Either use several fly spells to ascend to the vacuum, then accelerate to orbital speed (fly speed is now inapplicable) or greater teleport directly to synchronous orbit. A wide miss on the greater teleport will still be in orbit.
  4.  
  5. 2. Get to solar orbit. A wand of fly as 100k delta v.
  6.  
  7. 3. Determine the rule for wall of force by casting one above you. It will either snap to you or snap to the sun's surface (which is rotating).
  8.  
  9. If it snaps to you:
  10.  
  11. 4a. Cast a wall of force at an angle of tan-1(20 feet/second / c / 2) off the target star.
  12. 4b. Get 60 feet away at 90 degrees from trajectory to star.
  13. 4c. Cast feather fall
  14. 4d. Close on the first wall of force at 20 feet/second
  15. 4e. Cast another wall of force an angle of tan-1(20 feet/second / c / 2) off the target star opposite to the first.
  16. 4f. Increase to 40 feet/second. Ready action on hitting wall, cast Resilient sphere.
  17.  
  18. If it snaps to the star:
  19.  
  20. 4a. Raise orbit so that you would need a velocity of just under c to stay over its surface. Wait until your orbit is aligned.
  21. 4b. Cast feather fall.
  22. 4c. Cast wall of force behind you. You might need to angle it so you get kicked off the star's rotiational plane.
  23.  
  24. 5. Wait until you approach target star, recasting any stuff you need to survive. When you can see planets, use fly spell to adjust course to hit one. The sequence in 4 can be used to stop you again if need be.
  25.  
  26. 6. Cast feather fall and slam into planet.
  27.  
  28. 7. Cast teleportation circle every day for a year to create a permanent stargate.
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Did you ever hear the tragedy of Darth Plagueis The Wise? I thought not. It’s not a story the Jedi would tell you. It’s a Sith legend. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life… He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. The dark side of the Force is a pathway to many abilities some consider to be unnatural. He became so powerful… the only thing he was afraid of was losing his power, which eventually, of course, he did. Unfortunately, he taught his apprentice everything he knew, then his apprentice killed him in his sleep. Ironic. He could save others from death, but not himself

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  • 4 weeks later...

Did you ever hear the tragedy of Darth Plagueis The Wise?
I thought not. It’s not a story the Jedi would tell you. It’s a Sith legend. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life… He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. The dark side of the Force is a pathway to many abilities some consider to be unnatural. He became so powerful… the only thing he was afraid of was losing his power, which eventually, of course, he did. Unfortunately, he taught his apprentice everything he knew, then his apprentice killed him in his sleep. Ironic. He could save others from death, but not himself
 

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