gradyforumer15 Posted August 6, 2023 Share Posted August 6, 2023 On 6/7/2023 at 7:53 AM, ColdJ said: Read the bit in my thread that says " Material Setup.", the rest is also helpful. i figured it out lol. Quote Link to comment Share on other sites More sharing options...
Concodroid Posted September 29, 2023 Share Posted September 29, 2023 Quick note before I start: After using this addon for so many years, I have to say it's been invaluable and I literally wouldn't be able to create the stuff I do now without it. There are a few bugs with the addon, most of which can be solved fairly easily - AirplanePlus cockpits have the monoprop resource commented out incorrectly, and the importer throws an error; to fix it, simply comment out all of that bit of code, and it imports fine. Some parts, like certain landing gear (or the BDA ej200, which is a scaled jet engine) don't import correctly. Honestly, for those issues, having the importer just import what's left and skipping the offending part, rather than just throwing an error. However the one mod I know of that absolutely refuses to import correctly, or sometimes at all, is pwings. Procedural wings import as the default blocks, and procedural panels, for whatever reason, flat-out refuse to import at all. Having functionality where pwings could be scaled correctly, and procpanels imported correctly, would be a massive boon for competitions like runway project, where pwings are a small part; or FJRT, where pwings are basically integral to the competition. In combination with @Halban's ksp -> blender vessel tracer, we could recreate a dogfight in blender to get those sweet, sweet cinematic camera angles. Tl;DR: feature request for @taniwha: have the importer skip offending parts on import, rather than throwing an error and refusing to import it at all; and possibly add support for pwing scaling, so complicated builds, such as gigantic ships, don't have to be re-built in blender? Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted February 20 Share Posted February 20 (edited) NVM Installed it normally Edited February 20 by kspbutitscursed Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted April 19 Share Posted April 19 its not working in blender 4.1? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted April 19 Share Posted April 19 10 hours ago, kspbutitscursed said: its not working in blender 4.1? Pretty sure it hasn't been updated since back when blender 3 came out. So any fundamental change in 4.1 might break it. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted April 20 Share Posted April 20 14 hours ago, ColdJ said: Pretty sure it hasn't been updated since back when blender 3 came out. So any fundamental change in 4.1 might break it. yeah its fixed now i downgraded to 3.9 and its now fixed lol Quote Link to comment Share on other sites More sharing options...
Keko Posted Monday at 02:49 AM Share Posted Monday at 02:49 AM When I try to import a craft file I get this error Blender 2.83.20 windows x64 Traceback (most recent call last): File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\import_craft.py", line 106, in execute return import_craft_op(self, context, **keywords) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\import_craft.py", line 80, in import_craft_op obj = import_craft(filepath) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\import_craft.py", line 44, in import_craft gamedata = GameData(Preferences().GameData) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 146, in __init__ self.create_db() File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 129, in create_db recurse_tree(self.root, self.build_db) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 36, in recurse_tree recurse_tree(p, func) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 36, in recurse_tree recurse_tree(p, func) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 36, in recurse_tree recurse_tree(p, func) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 38, in recurse_tree func(p) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 102, in build_db self.process_cfg(path) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 97, in process_cfg self.process_cfgnode(gdpath, node) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\gamedata.py", line 73, in process_cfgnode internal = Internal(path, node) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\import_craft\part.py", line 58, in __init__ self.scale = parse_float(cfg.GetValue("scale")) File "C:\Users\bienc\AppData\Roaming\Blender Foundation\Blender\2.83\scripts\addons\io_object_mu-master\cfgnode\parser.py", line 121, in parse_float return float(string) ValueError: could not convert string to float: '1,1,1' location: <unknown location>:-1 bpy.ops.import_object.ksp_craft(filepath="C:\\BlenderStuff\\Blender\\abcde.craft") Quote Link to comment Share on other sites More sharing options...
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