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Work-in-Progress [WIP] Design Thread


GusTurbo

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Btk9xWT.png

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Because this is becoming a common occurrence..

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I've had to take a look at the frame itself which has been unchanged for nearly a year.

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Slightly more parts.

KAOxrqS.png

But it does allow for a higher carrying capacity and fuel load. I will be reducing it's length and reorganising it's outfit as scanning only takes a few seconds for some damn reason.

5Kz5F05.png

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managed to get to the sweet spot of my jet engines dry bearing, for my new animated jet engines :)

this bearing is so efficient that it's best to only trim the roll for the fans to 50% :P (100% works too, but they spin so fast that it almost seems they are not moving, whereas at 50% you can see them spinning correctly :P)

release of a pack of those engines soon :)

two versions of the engines (not including long duct versions for tails - each model has it's tail variation avaible), 1 shorter, lighter but with only 1 basic jet engine, and the one you see in the gif with two clipped basic jet engines :)

here's a small gif of an engine startup, and static stress test of the latest version of the KF-6-50 :) (also included, a version with a long air duct, for use in tails :P)

clic the image to see the stress test :)

http://i.imgur.com/mFJsY5Rl.gif

this tweaked fan don't jam :) (even inflight)

their diameter is around 2m :)

HOLY CRAP, that thing is stock?!?! :0.0:

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managed to get to the sweet spot of my jet engines dry bearing, for my new animated jet engines :)

this bearing is so efficient that it's best to only trim the roll for the fans to 50% :P (100% works too, but they spin so fast that it almost seems they are not moving, whereas at 50% you can see them spinning correctly :P)

release of a pack of those engines soon :)

two versions of the engines (not including long duct versions for tails - each model has it's tail variation avaible), 1 shorter, lighter but with only 1 basic jet engine, and the one you see in the gif with two clipped basic jet engines :)

here's a small gif of an engine startup, and static stress test of the latest version of the KF-6-50 :) (also included, a version with a long air duct, for use in tails :P)

clic the image to see the stress test :)

http://i.imgur.com/mFJsY5Rl.gif

this tweaked fan don't jam :) (even inflight)

their diameter is around 2m :)

You are getting the recognition you need :D

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Seeing as i don't want one Late '60s 1.0 KSP Muscle Car to be downloadable, i decided to set up a dowload link for mine.

Although the rear spoiler might slow down the Lansing Panther a bit

Get your Kerbal Space Program version of a crossbreed between a 1967 Pontiac Firebird and a 1967 Chevrolet Camaro in the link below!

http://www./download/988j2j9ojbssir3/Lansing+Panther.zip

Also, more pictures!

HbfzCGd.png

aXedEen.png

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those dry bearings are only made of 5 parts !

- 1x fairing (specially shaped using the technique to create open ended fairings i posted in the open source thread)

- 1x 1.25m decoupler,

- 1x 1.25 m reaction wheel,

- 1x okto2 probecore and

- 1x RTG to power the thing :)

the rest is a lot of hours of finetweaking the offset of all those parts :P

the fan itself is made of 13 parts :

- 12x atmospheric fluid spectro-variometers,

- 1x 0.625m nosecone :P

yet, those bearings are a bit jumpy some times :P among all the tests i realised, they can still jam with vertical g's (at +3g, they can jam - not much a problem besides stopping the fan though :P - a single trimmed SAS unit has negligible effects on the airframe) - though most airliners are not tested above +2.5G's - so unless you pull stunts with an airliner ^^ (though, hard landings can generate those G's ingame :P Squad needs to update those new landing gears with suspensions to cushion the landings ^^)

Dammit, I need to spread my rep..

Stop being so awesome!

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Im about to give up on this shuttle... it makes orbit but i cant get it to land, goes through re-entry fine its when i try to bring the pitch back to level at 5km, it explodes... still think i might be terrible at shuttles.

http://i.imgur.com/zRYAyyM.jpg

http://i.imgur.com/2lacf8M.jpg

http://i.imgur.com/50hmU3T.jpg

http://i.imgur.com/nBxlJuJ.jpg

http://i.imgur.com/PSFRcbf.jpg

http://i.imgur.com/Q1OK8Jc.jpg

http://i.imgur.com/dhhmNn9.jpg

http://i.imgur.com/jsAetm0.jpg

http://i.imgur.com/e1NloTq.jpg

More air brakes? :3

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Naww its not heat ripping it to bits, more space tape if anything, its already more parts than an SSTO though im not seeing the point, its also 1.2 million credits to launch it

Ah, the good ol cardboard joints xD Ever tried putting struts in between mk3 parts (offset tool helps) to reinforce the joints?

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Ah, the good ol cardboard joints xD Ever tried putting struts in between mk3 parts (offset tool helps) to reinforce the joints?

Yeah it has that already lol thats why im a bit lost on the matter haha

I don't use the offset tool though thats an idea, i always used a cubic strut first, lets you put a strut down the inside

Edited by Roflcopterkklol
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it wont help all that much tbh :P the part count is up at over 350

Well it could help a teeny weeny bit xD but I digress, feel free in other solutions :) you could also try to change your descent profile, or more air brakes :)

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@Nik_601

my animated stock turbofans are now avaible as subassemblies (with optionnal engine mounts), if you need them for your antonov :) 25 or 26 parts per engine, depending on if you need the 105kN or the 210kN version of the engine :)

http://forum.kerbalspaceprogram.com/threads/121800-Kerbal-Electric-animated-Turbofan-engines

Edited by sgt_flyer
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My Positron lifter family (named because the original, first pic, looked kinda like a Proton). Gonna release it as subassembly components, build your own launch vehicle.

AGiRH6c.png

WIth the max possible combination, you can put over 200 tons in orbit at once.

2EHtSyj.png

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That is correct

(see 1:52 for a maneuver that these planes could do long before there even was a Russian translation for 'cobra' :P )

It so happens that it is one of my favorite aircraft, as Captain Sierra put it, its shape demands the use of words we would typically reserve for other things than the materialistic.

Edited by Aanker
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