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Discountinued (5/6/14) (Requesting Lock)


Poryy

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This mod has a conflict with FAR. Whenever the Abaddon-system is installed FAR doesn't work. It works fine for Sentar and Urania though.

I can fix it in V.10, but it isn't ready for release.

Thank you very much sidfu. I was on a camp-out this weekend, if you were wondering.

Thanks for helping people who needed assistance with the mod.

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Pretty sure Umbrire isn't supposed to look like this.

ScreenShot2014-02-09at41308PM_zps54368105.png

If I'm close enough and in a ship, it looks fine. I've tried messing about with my graphics settings to fix this, but to no avail. If anyone wants to try to reproduce it, my graphics settings are:

Terrain Detail: Low

SM3 Terrain Shaders: Off

Terrain Scatters: Off

Scatter Density: 50%

Rendering Quality Level: Fast

Texture Quality: 1/4 Res

Fallback Part Shaders: False

Aerodynamic FX Quality: Minimal

Resolution: 1280 x 800

Full Screen: Enabled

Anti-aliasing: 2x

V Sync: Every VBlank

Frame limit: 60 FPS

Pixel Light Count: 8

Shadow Cascades: 4

This is on a Macbook Pro (YES YES I KNOW TERRIBLE FOR GAMING ETC ETC) with a 512 MB Intel HD 3000 graphics card.

The next step is to see if there are any mod conflicts.

EDIT: Just tested, got this with just Stock parts, PlanetFactory CE (with Barry, Serious, and Stella removed,) Sido's Urania system, and the Abbadon system.

Edited by Whovian
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Pretty sure Umbrire isn't supposed to look like this.

http://i1321.photobucket.com/albums/u558/Bat_Dejean/ScreenShot2014-02-09at41308PM_zps54368105.png

If I'm close enough and in a ship, it looks fine. I've tried messing about with my graphics settings to fix this, but to no avail. If anyone wants to try to reproduce it, my graphics settings are:

Terrain Detail: Low

SM3 Terrain Shaders: Off

Terrain Scatters: Off

Scatter Density: 50%

Rendering Quality Level: Fast

Texture Quality: 1/4 Res

Fallback Part Shaders: False

Aerodynamic FX Quality: Minimal

Resolution: 1280 x 800

Full Screen: Enabled

Anti-aliasing: 2x

V Sync: Every VBlank

Frame limit: 60 FPS

Pixel Light Count: 8

Shadow Cascades: 4

This is on a Macbook Pro (YES YES I KNOW TERRIBLE FOR GAMING ETC ETC) with a 512 MB Intel HD 3000 graphics card.

The next step is to see if there are any mod conflicts.

EDIT: Just tested, got this with just Stock parts, PlanetFactory CE (with Barry, Serious, and Stella removed,) Sido's Urania system, and the Abbadon system.

Fixed in V.09.

It's caused by the template planets being mismatched in the Umbrire config file. Just press Ctrl-9 while in orbit around Umbrire and click "create scaled." If that doesn't work, I'll push a fix in V.10.

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Fixed in V.09.

It's caused by the template planets being mismatched in the Umbrire config file. Just press Ctrl-9 while in orbit around Umbrire and click "create scaled." If that doesn't work, I'll push a fix in V.10.

Hmm. KSP seems to freeze, running at a core's capacity, not responding whenever I do that. Tested it on Thud; it only lasted a few seconds there, but the "Create Scaled" freeze seems to not be ending on Umbrire.

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Hmm. KSP seems to freeze, running at a core's capacity, not responding whenever I do that. Tested it on Thud; it only lasted a few seconds there, but the "Create Scaled" freeze seems to not be ending on Umbrire.

Go into the config for Umbrire and post it here. I'll find the mistake. Remember to use code tags.

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The final To-do and indev list:

Please note that I will not be adding any new features besides bug fixes until after all of the level 3 goals are complete.

Level 3 Goals - larger additions and indev features

Celestial Bodies:

New star called Patoroa. Orbits closer to Kerbol than Abaddon.

- New gas giant "Antsur." A cream color with rings.

- Ice moon "Sudalce." An icy Enceladus analogue.

- Ice moon "Apora." Europa analogue.

- Titan-like moon "Nisat"

- Hot Jupiter "Vollo." Very purple.

- Rocky moon "Limas." Mimas analogue.

- Rocky moon "Nirana." Miranda analogue.

- Rocky moon "Dulli." Iapetus analogue.

- Ocean moon "Kappi." Either no surface whatsoever or some tiny islands.

Misc.

- Cloud mod integration.

- Completion of all science situations.

- Biome integration.

- Miscellaneous performance tweaks and bug fixes.

Level 2 Goals - long-term goals

Celestial Bodies:

- A Kragesque planet pack.

Misc.

- Coloured atmospheres

- Comets and asteroids

Level 1 Goals - Far-fetched guesses.

Celestial Bodies

- At least 3 more packs.

- Sol system pack: adds the Solar system into Kerbal Space Program.

Misc.

- Making a super massive black hole the universal SOI, or just changing Kerbol's texture into a black hole and moving the stock planets.

- Guess. I'll tell you if you're right.

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Go into the config for Umbrire and post it here. I'll find the mistake. Remember to use code tags.

PFBody
{
name= Umbrire
templateName=Minmus
flightGlobalsIndex=750
clearPQS=true
}

CelestialBody
{
bodyDescription= The moon of Fantoma. This moon is strangely large compared to it's parent body.
GeeASL=0.4
//Radius=240000
rotates=True
rotationPeriod=4040
initialRotation=180
tidallyLocked=True
}

Orbit
{
inclination = 0
eccentricity = 0.0
semiMajorAxis = 9000000
LAN = 0
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0
epoch = 0
referenceBody = Fantoma
}
ScaledExport
{
templateName=Minmus
mapWidth=2048
maxHeight=10000
hasOcean=false
oceanHeight=0.0
exportBin=True
removeAlpha=False
}

PQS
{
//radius=350000
minLevel=1
maxLevel=10
}
PQSMod_PFOffset
{
modEnabled=True
offset=500
order=5
}

PQSMod_VertexHeightMap
{
modEnabled=True
//order=160
heightMap=Umbrire_height.png
heightMapDeformity=9000
heightMapOffset=0
scaleDeformityByRadius=True
}
PQSMod_VertexColorMap
{
modEnabled=True
//order=150
vertexColorMap=Umbrire_color.png
}

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PFBody
{
name= Umbrire
templateName=Minmus
flightGlobalsIndex=750
clearPQS=true
}

CelestialBody
{
bodyDescription= The moon of Fantoma. This moon is strangely large compared to it's parent body.
GeeASL=0.4
//Radius=240000
rotates=True
rotationPeriod=4040
initialRotation=180
tidallyLocked=True
}

Orbit
{
inclination = 0
eccentricity = 0.0
semiMajorAxis = 9000000
LAN = 0
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0
epoch = 0
referenceBody = Fantoma
}
ScaledExport
{
templateName=Minmus
mapWidth=2048
maxHeight=10000
hasOcean=false
oceanHeight=0.0
exportBin=True
removeAlpha=False
}

PQS
{
//radius=350000
minLevel=1
maxLevel=10
}
PQSMod_PFOffset
{
modEnabled=True
offset=500
order=5
}

PQSMod_VertexHeightMap
{
modEnabled=True
//order=160
heightMap=Umbrire_height.png
heightMapDeformity=9000
heightMapOffset=0
scaleDeformityByRadius=True
}
PQSMod_VertexColorMap
{
modEnabled=True
//order=150
vertexColorMap=Umbrire_color.png
}

Looks right. Just press create scaled and wait.

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I'm pretty sure, as the map view shows an orbit, that Abbadon's in high Kerbol orbit.

EDIT: Couldn't find a reference to orbital period in the config, so I assume KSP calculates it from some formula (does it go like r or r^2 or something?) I'm guessing this is in the core game's programming and can't be fixed.

Edited by Whovian
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I'm pretty sure, as the map view shows an orbit, that Abbadon's in high Kerbol orbit.

EDIT: Couldn't find a reference to orbital period in the config, so I assume KSP calculates it from some formula (does it go like r or r^2 or something?) I'm guessing this is in the core game's programming and can't be fixed.

Believe me. If it weren't in the core game's code, I would have everything orbiting around a black hole.

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hehe, now that would be a scary mission. Land on asteroid a few meters off the event horizon of a black hole.

Being evil, I think I have an excellent idea. I will call it the "Masochist Pack" and it shall be ready in 2056 at this rate of development.

Serious Business Time!

Sudalce Texture map!

NtpbroG.jpg

Apora Texture Map!

WbsKBxI.jpg

Just so you don't lose hope.

Devnote:

I actually went with relatively photorealistic planets this time. They really do look good. I suppose I'm going to put an Iapetus analogue, Mimas analogue, and Miranda analogue into orbit around Antsur too, because Saturnstuff

Edited by Poryy
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