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Pteron Micro Shuttle and rescue vehicle Beta download available(9/9/2014)


Sage Sagan

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i'm very sorry to say this blackheart but you might need to go back and look at that front gear again...

i played with it and tried very hard to get it off the ground but it flipped over continously... then i replaced the front gear with a scaled down version of the stock landing gear... works perfectly. flys like a dream and i even got it into space with not much damage (i nicked an engine off but repaired it on my space station)

sorry again black heart but that front landing gear either has to get fixed or get removed :( great animations tho. i gotta admit that.

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The landing gear is actually Daemoria's model and Nazari's importing skills, I take no credit for it. Even the animation and config. I luckily had the model kept in my PC so we were able to continue the development of this. It's too bad I am not that good at developing fully on a mod that I didn't start so please accept my apology if I work slow.

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The landing gear is actually Daemoria's model and Nazari's importing skills, I take no credit for it. Even the animation and config. I luckily had the model kept in my PC so we were able to continue the development of this. It's too bad I am not that good at developing fully on a mod that I didn't start so please accept my apology if I work slow.

meh the way your cranking out mods i don't blame you for working slow.

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  • 2 weeks later...

Hi.

You've linked to an image that is still on your own computer. You will need to upload it to an image-host or web host somewhere so that people can see it. IMGUR is the popular one.

Edited by technicalfool
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should the wing config be like this.


PART{
// this is a sample config file, for determining a good file format for defining part parameters
// comment line - ignored by cfg parser
// empty lines, or lines without a '=' sign are also ignored
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)




// --- general parameters ---
name = pteronwingleft
module = Winglet
author = Sage Sagan,Daemoria,Nazari,blackheart612


// --- asset parameters ---
MODEL
{
model = Pteron/Parts/pteronwingleft
}
scale = 1
rescaleFactor = 1


// --- editor parameters ---
TechRequired = supersonicFlight
entryCost = 4900
cost = 450
category = Aero
subcategory = 0
title = Pteron Winglet L
manufacturer = Fruit Bat Industries
description = Winglet, non-symmetrical use may result in death




// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,0,1,1


// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z


node_stack_top = 0.4414, 0.0, 0.3159, 0, 0, 1, 2




// --- standard part parameters ---
mass = 0.09
dragModelType = override
maximum_drag = 0.02
minimum_drag = 0.02
angularDrag = 2
maxTemp = 3600


crashTolerance = 200
breakingForce = 150
breakingTorque = 250


explosionPotential = 0.1
fuelCrossFeed = True
// --- winglet parameters ---
// dragCoeff will override the maximum_drag value
dragCoeff = 0.3
deflectionLiftCoeff = 1.0


MODULE
{
name = ModuleControlSurface
dragCoeff = 0.5
deflectionLiftCoeff = 0.5
ctrlSurfaceRange = 20
ctrlSurfaceArea = 0.78
}


MODULE
{
name = FARWingAerodynamicModel
MAC = 2.264
e = 0.75
MidChordSweep = 22.16
b_2 = 3.601
TaperRatio = 0.188
}


// --- tweakables (coming soon...) ---




MODULE
{
name = FSwheel
wheelColliderName = wheelCollider
boundsCollider = Bounds
wheelMeshName = Wheel
suspensionParentName = suspensionParent
rotationAdjustment = 2.0 // adjust the visual rotation speed of the wheel meshes if they are off
numberOfWheels = 1
animationName = pteronleft
disableColliderWhenRetracted = True
hasMotor = False
motorEnabled = False // set to false for landing gears to start unpowered.
motorTorque = 3.75
maxSpeed = 35 // the motorTorque is 1 at 0 speed, and 0 at this speed, meaning the actual max speed is probably way lower.
overrideModelFrictionValues = True // MUST be on for any of the friction values to take effect, otherwise it uses the values in the models wheelCollider
forwardsStiffness = 3.0 // Forwards friction (Unity default is 1.0, which is not enough to get up small hills)
resourceConsumptionRate = 0.2
resourceName = ElectricCharge
//motorStartsReversed = True
brakeTorque = 15
brakeSpeed = 0.75
animationLayer = 2
deployedDrag = 0.35
retractedDrag = 0.0
guiActiveUnfocused = True
unfocusedRange = 5.0
//brakeEmissiveObjectName = noselight
//onEmissiveColor = 1, 0.2, 0.2
//offEmissiveColor = 0, 0, 0
//deployingEmissiveColor = 0.2, 1, 0.2
//disabledEmissiveColor = 0, 0, 0
}






MODULE
{
name = FSpartTurner
//steerMultiplier = 12
targetPartObject = Steering
rotationDirectionX = 0
rotationDirectionY = 0
rotationDirectionZ = 1
defaultRotationX = 0
defaultRotationY = 0
defaultRotationZ = 0
steeringEnabled = True
reversedInput = False
steerMultiplier = 0 // in degrees
steerMaxSpeed = 16 // speed where steering is lowest
speedAdjustedSteering = True
speedAdjustedSteeringMinimumMultiplier = 0.05 // at top speed, steering is this number, 1 is full power
}


MODULE
{
name = ModuleRCS
thrusterTransformName = RCSthruster
thrusterPower = 0.58
resourceName = MonoPropellant
atmosphereCurve
{
key = 0 275
key = 1 125
}
}
// ----- DO NOT EDIT BELOW THIS POINT ------


}

[Code tags added by the moderation team]

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  • 2 weeks later...
  • 3 weeks later...
  • 2 months later...
I love the concept and the originality! Just one thing: where's the OMS? In the concept drawing, you have an engine mounted in the wings. Did I use the wrong download? I can't seem to find an OMS.

The OMS's used in this craft are the stock MonoPropellant engines.

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