Cetera Posted March 14, 2015 Share Posted March 14, 2015 Ok, after a very lengthy process of removing parts and trying to launch, I believe I've tracked the issue to the Gigantor XL Solar Array. Any vessel with that part on it has the error, and so far any that doesn't is fine. Any thoughts there? Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted March 14, 2015 Share Posted March 14, 2015 There's problems with Vens Revamp of that solar panel, do you have that? If so, remove the TR config it comes with. Quote Link to comment Share on other sites More sharing options...
Tarheel1999 Posted March 14, 2015 Share Posted March 14, 2015 Ok, after a very lengthy process of removing parts and trying to launch, I believe I've tracked the issue to the Gigantor XL Solar Array. Any vessel with that part on it has the error, and so far any that doesn't is fine. Any thoughts there?Are you using Ven's stock revamp? If so, it is a known issue for some people. Look in this thread or Ven's and you will see it discussed. You can rename the TR cfg file in Ven's folder, comment out the problem parts, or make your own MM patch to remove the TR module for the problem parts. BTW, are you sure you are using 2.2.6? Quote Link to comment Share on other sites More sharing options...
Cetera Posted March 14, 2015 Share Posted March 14, 2015 Are you using Ven's stock revamp? If so, it is a known issue for some people. Look in this thread or Ven's and you will see it discussed. You can rename the TR cfg file in Ven's folder, comment out the problem parts, or make your own MM patch to remove the TR module for the problem parts. BTW, are you sure you are using 2.2.6?1. I am using Ven's stock revamp.2. How do I comment out the parts?3. No, I've been using TR 2.2.5. When did 2.2.6 come out? I'm updating it now. Will it fix the issue? Quote Link to comment Share on other sites More sharing options...
Tarheel1999 Posted March 14, 2015 Share Posted March 14, 2015 1. I am using Ven's stock revamp.2. How do I comment out the parts?3. No, I've been using TR 2.2.5. When did 2.2.6 come out? I'm updating it now. Will it fix the issue?About 4 days ago (look at thread title). For cfg files you add two slashes "//" for each line you want to comment out. What you are looking for is the TR config in Ven's revamp that adds the reflection module to each part. BUT you may want to try 2.2.6 first to see if that works for you. You can also just rename the file from .cfg to .txt and it won't add the reflection module to the parts. Quote Link to comment Share on other sites More sharing options...
Cetera Posted March 15, 2015 Share Posted March 15, 2015 Thanks, Tarheel, for the info and the assistance. I really appreciate your help. It has been killing me to not have this working, and I really didn't want to lose my progress. Thanks. Commenting out the part did work. I also did upgrade to 2.2.6. I didn't test it without commenting out the part, but this did work as a workaround. Quote Link to comment Share on other sites More sharing options...
Tarheel1999 Posted March 15, 2015 Share Posted March 15, 2015 Thanks, Tarheel, for the info and the assistance. I really appreciate your help. It has been killing me to not have this working, and I really didn't want to lose my progress. Thanks. Commenting out the part did work. I also did upgrade to 2.2.6. I didn't test it without commenting out the part, but this did work as a workaround.Cool. Glad you got it sorted. Quote Link to comment Share on other sites More sharing options...
Cetera Posted March 16, 2015 Share Posted March 16, 2015 Well, it looks like the problem has spread to other solar panels now, although they don't consistently cause the issue. I've just removed the reflections config from Ven's for now. Hopefully he'll get that worked out, as it just adds so much to the game. Honestly, the reflections easily make the game feel 10x better than it ever did before. It is so much more vibrant and alive. Very nice work on this mod, Shaw. I'm so impressed. Quote Link to comment Share on other sites More sharing options...
SmashingKirby148 Posted March 16, 2015 Share Posted March 16, 2015 I can install stuff like Astronomers Visual Pack, but Skyboxes don't work. :? Quote Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted March 16, 2015 Share Posted March 16, 2015 I can install stuff like Astronomers Visual Pack, but Skyboxes don't work. :?We need more info in order to help you. Quote Link to comment Share on other sites More sharing options...
SmashingKirby148 Posted March 16, 2015 Share Posted March 16, 2015 We need more info in order to help you.Pardon me, Astro. Vis. Pack is a different mod. But when I put a skybox into the default folder, it doesn't work. Or for suits. Quote Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted March 16, 2015 Share Posted March 16, 2015 Pardon me, Astro. Vis. Pack is a different mod. But when I put a skybox into the default folder, it doesn't work. Or for suits.How is it not working? You need to give more information. Quote Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted March 16, 2015 Share Posted March 16, 2015 To clarify: what skybox? What suits? What are the filenames? What are the file extensions? Can you post a screenshot of TextureReplacer\Default? Quote Link to comment Share on other sites More sharing options...
SmashingKirby148 Posted March 16, 2015 Share Posted March 16, 2015 How is it not working? You need to give more information.I'm pretty sure that's everything. :/What more could there be? I put the Skybox textures in the default folder like it should. It dun work.- - - Updated - - -I downloaded Space Krakens Skybox.I replace the Kraken Space Industries TextureReplacer file with the original.Now the Skybox is in the default folder inside the TextureReplacer folder.I load KSP,And it doesn't work! I do the same installation with the suits, it doesn't work!- - - Updated - - -The blocked out bit btw is Gamedata > TextureReplacer > Default Quote Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted March 16, 2015 Share Posted March 16, 2015 That is not all the information we need, what version are you on? What OS? Quote Link to comment Share on other sites More sharing options...
SmashingKirby148 Posted March 16, 2015 Share Posted March 16, 2015 That is not all the information we need, what version are you on? What OS?Version of KSP is 0.90. How would I even get the old updates anyway? OS is Windows. Quote Link to comment Share on other sites More sharing options...
shaw Posted March 16, 2015 Author Share Posted March 16, 2015 What are the extensions of image files (enable file extension visibility in explorer)? If they're DDS, you need DDSLoader plugin.Could you upload your KSP.log? Quote Link to comment Share on other sites More sharing options...
SmashingKirby148 Posted March 16, 2015 Share Posted March 16, 2015 What are the extensions of image files (enable file extension visibility in explorer)? If they're DDS, you need DDSLoader plugin.Could you upload your KSP.log?I have DDS Quote Link to comment Share on other sites More sharing options...
Pyromaniac605 Posted March 18, 2015 Share Posted March 18, 2015 (edited) I'm running KSP on Linux (specifically openSUSE 12.2 if that's relevant) and the game is crashing wiith TextureReplacer installed, when trying to load TextureReplacer\Plugins\appIconThe file is present, but whenever the game tries to load it it crashes. Anybody else experiencing this issue?Edit: Nevermind. Steam was linking to the 32-bit version so I was reaching the memory limit and crashing. Edited March 18, 2015 by Pyromaniac605 Quote Link to comment Share on other sites More sharing options...
Darkona Posted March 19, 2015 Share Posted March 19, 2015 With the inclusion of female Kerbals in the next update, I'm really looking forward for more suit and kerbal heads textures. Any info on anyone that's going to update-maintain current texture packs of those? Quote Link to comment Share on other sites More sharing options...
SmallFatFetus Posted March 21, 2015 Share Posted March 21, 2015 is there a way to make all parts reflective? I'm using Ven's stock revamp, it's possible TR doesn't like that... but it does it on the monoprop tanks and the solar panels. Quote Link to comment Share on other sites More sharing options...
shaw Posted March 21, 2015 Author Share Posted March 21, 2015 is there a way to make all parts reflective? I'm using Ven's stock revamp, it's possible TR doesn't like that... but it does it on the monoprop tanks and the solar panels.Add TRReplacer module to those parts. Look at `VenStockRevamp/PartRevamp_TextureReplacer.cfg` patch for how to do it. Quote Link to comment Share on other sites More sharing options...
shaw Posted March 21, 2015 Author Share Posted March 21, 2015 I need a few volunteers to test TR 2.3 before it's released.TextureReplacer.dllThere are no new features, just optimisations. Quote Link to comment Share on other sites More sharing options...
jlcarneiro Posted March 21, 2015 Share Posted March 21, 2015 I need a few volunteers to test TR 2.3 before it's released.TextureReplacer.dllThere are no new features, just optimisations.Optimizations? I'm in! Quote Link to comment Share on other sites More sharing options...
shaw Posted March 22, 2015 Author Share Posted March 22, 2015 Released v2.3.Thare are no new features, just optimisations.Removed most of code that had to run per-frame, mechanisms provided by Unity/KSP exploited instead to trigger replacements and personalisations only when needed. Previously there was a piece of code that was running every frame and checking if there had been any replacements scheduled.IVA personalisation is now triggered via a component bound to internal models instead of multiple event methods, which makes it simpler, more reliable and without need for other mods to manually call event methods. Previously there were a bunch of methods bound to various events (e.g. vessel switch, kerbal boarding, docking etc.) that scheduled texture replacement/personalisation at the and of the frame and a piece of code that had to run every frame to check if there is a replacement scheduled.General texture replacement is now completely reliable and in one pass at the beginning of a scene. Previously it started immediately on scene switch, before it was loaded, so it had to run on every frame, long enough (0.2 s -- 2.0 s) for the scene to load, otherwise some textures may not have been replaced, e.g. skybox in the main menu. Thanks to the new triggering mechanism it only launches once.Per-frame reflection updater only runs when real reflections are enabled.GUI is only loaded and running during the space centre scene.This means the only code that is triggered every frame in the flight scene is the reflection updater (if you have real reflections enabled) and EVA module on every EVA'd Kerbal on the scene that takes care of EVA/IVA suit switching and checking whether the atmosphere is still breathable when the Kerbal wears the IVA suit. Quote Link to comment Share on other sites More sharing options...
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