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KSP2 Release Notes
Everything posted by Clockwork13
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What is this mystery button?
Clockwork13 replied to tf58's topic in KSP1 Gameplay Questions and Tutorials
>Joined forums in 2011 Did you leave and come back? -
Homemade Flags is a mod that simply adds more flags to the game. This is also my first attempt at making a mod. It currently includes 3 flags to start, but I will be adding a lot more in the near future. It comes in 4 types: Homemade, National, Community, and All. National flags include flags for countries, homemade flags are flags made myself. Some of the homemade flags were made for personal use, but I felt like including them anyway. Community flags were made by people who wanted to contribute their own flags, and "All" is just for if you want all of the flags. Changelog Custom [Examples] National [Examples] Community If enough people show interest in adding some flags to this flag pack, I will add an official pack for community submissions. I accept almost all submissions. If I decline yours you will probably know why. To submit one, just post and add a link to somewhere where I can download the flag texture to add it to the pack. Credit will be given to you aswell. Nothing here right now How to Install Open the zip file and open your KSP folder, and drag the Homemade Flags folder into the GameData from the zip file. Download Download from Zippyshare here.
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Yeah, I thought of that too, but cheating still kind of ruins it for me since if I use hyperedit, I'm not really accomplishing anything. - - - Updated - - - I do play career mode, since sandbox is pretty boring, and I mostly use it for experimenting new mods. As for mechjeb, now that you have mentioned it, I think I'll try it, even though I previously felt as if it were cheating.
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Look at the robocraft forums every time a major update is released. Nearly every single thread is a 5 page rant about how game breaking the update is, and it usually lasts for sometimes up to several days before dying down. There's also usually that one person who is attempting to defend the update but gets drowned in hate comments and occasionally an entire thread about how terrible that person is. They've even been dubbed as sh*tstorms due to how bad they are, and the developers occasionally make a defensive post about the update or just ignore it. A few days after it and the forums are back to normal after people have gotten used to the changes. Yeah, I personally don't care too much about it, I was just curious about what other people thought.
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I've seen a lot worse
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Never realized this was such a inflammatory topic
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Was thinking about it and realized that KSP alpha was 25 or so major updates plus a ton of minor ones, and KSP beta was only 1 single update which was mostly just improving and overhauling and improving current features instead of really adding much new stuff.
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Usually when I try KSP, I stop 2 days later and don't come back for another 7 months before trying it for another 2 days before losing interest again. What mods could I install or things I should try to keep myself from losing interest in KSP? The part that I seem to hate the most is launching, and while getting rid of that completely would ruin the game, it would be nice if there were any mods that allowed me to do more things in space, but I'm also open to any other mod idea too.
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KSP running at around 10FPS
Clockwork13 replied to top_hat_tomato's topic in KSP1 Technical Support (PC, unmodded installs)
No idea what the problem is since everything should be running smoothly with what you have, but one idea to try to speed it up a little is by opening task manager, going to the Details tab, find KSP.exe, right clicking it, mousing over "Set Priority" and setting it to High (not realtime). Doing that might make it a little more bearable. There might be some way to allocate more RAM to KSP but I don't know how. -
Nice, was thinking of attempting it too but I still have no idea how I'm going to store enough fuel.
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*Sees changelog* Must.... avoid..... reading....
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I wasn't sure where to put this since it's about KSP, but it's not directly related to KSP. Anyway, I'm trying to render a short KSP film using Sony Vegas. All of the video types I have tried so far have turned out to be low quality. I've tried rendering it as an .mp4, an .avi (works best so far) and currently trying .wmv Does anyone know how to use sony vegas to render a higher quality video? So far the highest I have gotten to was like 480p.
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I guess they forgot the SAS module.
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They just need to add moar boosters then they should be good to go.
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https://www.youtube.com/watch?v=egkykvyCu38 They could have just reverted the mission...