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Clockwork13

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Everything posted by Clockwork13

  1. So, I've been thinking about a mod that adds new flags, such as flags that are simply jokes and national flags. Would this be a good idea for a mod? I've already tested a few using images on my computer.
  2. What I meant to say is the idea of a barn, not necessarily what the barn looked like in its current state.
  3. Most of the community actually liked the barn. IMO the old space center design was better than the one it's now replaced with.
  4. I quicksaved once and quickloaded 3 times, I'm not noticing anything.
  5. That's what I'm doing. Still works well when I don't tilt that much though.
  6. We better seek cover while the KSP community gets bombarded by 12 year old fanboys
  7. While most of the 1.0 features are cool, I can't get ANYTHING into orbit. I tried making a simple rocket which definitely has the capacity to get into orbit, but now the changed physics cause my rockets to flip over. Not only that, but the shaky camera when launching is extremely annoying. It makes interacting with parts extremely hard and makes my crafts 10x harder to control. Other than that, KSP 1.0 is still pretty cool in terms of new features(kind of wish the barn was added back like they said it would be though). EDIT: Ok, thanks for telling me how to turn off the camera shakiness, and also I figured out my problem with rockets tilting over.
  8. Before I got Steam, I bought KSP on the site. I could buy it again on Steam, but I was wondering if it were possible to get a Steam Code too, since I've already bought it on the site.
  9. After a year long burnout, and trying to play KSP again, I think I'm ready to get back to playing KSP without getting another burnout. I checked the news, and it looks like I'm literally just in time for KSP 1.0!
  10. I don't have too much EL experience either, but can you elaborate?
  11. Right now I'm trying to land on Eve and come back up.
  12. I have the same mod fetish and when i used to play minecraft. I have fun on the stock game for a while, but then cant take it anymore and literally start downloading every mod i see that adds new content until the point where KSP cant take it and crashes, then i start removing the mods which i like the least until i can have an equal balance of lag and mods
  13. Right now, stations are no more than structures in space which are next to useless. The only uses I can think of is refueling and possibly some very brief science. So, I'm sharing my suggestion to make space stations and science constantly Making science useful Upgrading kerbals Science would be able to upgrade individual kerbals. 10 science: Increase maneuverability for a kerbal by 2% (capped at 100%) 15 science: Increase durability for a kerbal by 2% (capped at 100%) 100 science: Change a kerbal's profession 50 science: Rename a kerbal (doesn't work with jebediah, bill or bob) 30 science: Increase fuel efficiency by 2% (capped at 60%) 200 science: Level up a kerbal by 1 level Making stations useful Station contracts Stations would be able to generate unique contracts about collecting data based on where the stations is positioned. It would benefit you with good science, reputation and funds. Take crew report: Uncommon but very simple. Take and transmit a crew report. This is a 1 star contract, and earns you 10 science, 500 funds, and 5 reputation. Take EVA report: Like the crew report one, but less common and pays more. This is a 2 star contract, and earns you 15 science, 750 funds, and 10 reputation. Test [random part on station]: Test any part on the station, either by activating it or by using the test button on the part. This is a 2 star contract, and earns you 5 science, 1000 funds, and 20 reputation. Use [any renewable science experiment]: Use any renewable science experiments and transmit the data. This is a 3 star contract, and earns you 50 science, 2500 funds, and 20 reputation. New part: Radio receiver The radio receiver would allow you to receive contracts and do them. You can use the radio receiver to access the contract board. Your contracts won't reset if the receiver is taken off the station.
  14. When I first saw this thread, I thought "Hey, since when did I upload a mod?"
  15. As far as I know, this doesn't happen without mods.
  16. I have played KSP for several months longer than you and you are already building better crafts than me. Welcome!
  17. After a year-long burnout, I think I'm ready to get back to playing KSP. So hi.
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