Right now, stations are no more than structures in space which are next to useless. The only uses I can think of is refueling and possibly some very brief science. So, I'm sharing my suggestion to make space stations and science constantly Making science useful Upgrading kerbals Science would be able to upgrade individual kerbals. 10 science: Increase maneuverability for a kerbal by 2% (capped at 100%) 15 science: Increase durability for a kerbal by 2% (capped at 100%) 100 science: Change a kerbal's profession 50 science: Rename a kerbal (doesn't work with jebediah, bill or bob) 30 science: Increase fuel efficiency by 2% (capped at 60%) 200 science: Level up a kerbal by 1 level Making stations useful Station contracts Stations would be able to generate unique contracts about collecting data based on where the stations is positioned. It would benefit you with good science, reputation and funds. Take crew report: Uncommon but very simple. Take and transmit a crew report. This is a 1 star contract, and earns you 10 science, 500 funds, and 5 reputation. Take EVA report: Like the crew report one, but less common and pays more. This is a 2 star contract, and earns you 15 science, 750 funds, and 10 reputation. Test [random part on station]: Test any part on the station, either by activating it or by using the test button on the part. This is a 2 star contract, and earns you 5 science, 1000 funds, and 20 reputation. Use [any renewable science experiment]: Use any renewable science experiments and transmit the data. This is a 3 star contract, and earns you 50 science, 2500 funds, and 20 reputation. New part: Radio receiver The radio receiver would allow you to receive contracts and do them. You can use the radio receiver to access the contract board. Your contracts won't reset if the receiver is taken off the station.