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Godit

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Everything posted by Godit

  1. I'm seeing the same thing. No matter if I disable the ullage system or turn the chance to ignite up to 100% the engines (with ignitors) still won't start reliably.
  2. The last few months have been really good for VR with some big releases from major studios. One of the most frequent critiques of VR that I hear is "there are no good games". Well I think its time to put that argument to bed. I am a picky player when it comes to spending my money and I've got 31 VR titles in my Steam library, some I haven't even gotten to yet. And that still doesn't count the premium Oculus exclusives I've own on the Rift. We've also heard that VR games have to be made from the ground up to be any good. But Bethesda has shown it can be done well with Doom, Skyrim, and Fallout. Apparently LA NOIR for VR is very good as well. Flight/Space sims are ideal for VR so I don't see this as a problem. Lastly, as for VR adoption rates, I've seen several reports that estimate half a million users between Rift and Vive alone. That's better than smartphones one year after release. Between the price cuts and the launch of inside out tracking Windows headsets, it seems this growth trend will continue. I would love, Love, LOVE to experience KSP in good VR. I would buy a VR version sold separately if that's what it took. It may not be a the most profitable choice for development, but they may want to do it for other reasons. I hope they consider it. I suspect most of the criticisms for this idea comes from players who don't own VR. I may be wrong ofcourse. But once you've experienced presence in a game, which is really hard to describe, you find yourself wanting that feeling in your favorite flat games too. Every single day people are posing on Reddit about how they've tried it for the first time and had their mind blown. I was skeptical and set a pretty high standard that was blown away within 5 mins. It was, excrements you not, like being a kid trying Nintendo for the first time. TLDR: VR continues to grow with good titles, an old game CAN be ported to VR well, and VR is not a 3D TV gimmick.
  3. Is Kerbalism supposed to make the Dmagic Little Brother and Big Brother recon science non-transmissable? When I attempt to trasmit I get the must be returned error message. Is there somewhere I can change this? I have a ton of mods so there may just be a conflict but I'm not sure if it is working as intended or not.
  4. If the contract is asking for something that is not possible then yes, but I don't know if Cacteye intends for you to be able to image an object that you are orbiting. If so, than the contract is not the problem.
  5. I'm not sure if I'm doing something wrong or I have a mod conflict. I'm trying to use the Fungeye to do a wide field observation of the Mun and the contract requires I be in orbit of the Mun to observe it. The problem I have is that the GUI says the imaging and processing is not available unless I have an active target selected. But I can't select the Mun as a target when I am in its orbit. I now the Fungeye is working because I can target and point it at Duna or Minmus and the imaging and processing functions appear as normal. Am I missing something here or is there an known conflict with the many mods I'm running?
  6. I abide by the KISS philosophy so +1 install for me. So would you consider CKAN support for all of your new fans?
  7. Very nice. Did you design this to have any particular improvements over other wing tank mods?
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