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KSP2 Release Notes
Everything posted by Claw
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Engine parts received an update. The (former) TurboJet is a little longer now, but all the other updated parts are about the same size and shape as they were. So your craft should be okay. However, the safest bet for any KSP update is to make a copy of your entire KSP install BEFORE updating. That way, if something breaks horribly, you have an archive copy to help fix things up. Cheers, ~Claw
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This is a great idea for if (when?) multiplayer gets added. Kind of a nice way to hook things together.
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Hopefully this has been fixed in the new patch! Also, I'm intrigued by this F-class idea...
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Structural Wing Type D missing counterpart
Claw replied to ^^artin's topic in KSP1 Suggestions & Development Discussion
UpslionAerospace is right, 1.0 changed this. The leading edge of the wing no longer matters. (I'd say orientation, but if you put AoA on it, that definitely affects things.) But wing lift isn't tied to a "forward/aft" direction anymore. That's also an interesting thought. Though yeah, that would definitely mess up some designs. Cheers, ~Claw -
I love this idea.
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Air intakes shouldn't provide air when submerged
Claw replied to Snark's topic in KSP1 Suggestions & Development Discussion
Yep, that's exactly it. Buoyancy was updated, and that happen to allow this sort of activity. Since everyone knows that KSP players tend to be fairly industrious with what's available, the underwater environment was updated a little. However, as you said, it's not a boating/submarine game. I'd be surprised if there was ever a "water only" engine, but I can imagine them possibly adding an electric engine (prop?) that would also double as an aircraft propeller for solar type planes. Though I suppose that's getting off your topic. Cheers, ~Claw -
Underwater Fog
Claw replied to MedwedianPresident's topic in KSP1 Suggestions & Development Discussion
It does get darker and thicker, though I imagine you mean you'd like it even more so. Part of the reason it isn't darker is because the shader isn't the best, and it runs pretty dark already on some systems. But I think it's fairly tweakable, so I'm sure some modder will come along to adjust it more. Not sure if adjustable darkness will end up in stock though. Cheers, ~Claw -
Fine-tuning while placing parts
Claw replied to RocketBlam's topic in KSP1 Technical Support (PC, unmodded installs)
Check your key bindings, and possibly consider deleting your settings.cfg file to let the game generate a fresh one. Cheers, ~Claw -
Well, it's 1/4 the size of the thing that is 4x bigger than it? It has pretty much 1/4 of the trust of the KS-25x4, with slightly more than 1/4 of the mass (despite the KS-25x4 having way more volume to it's model). The only exception being that you can surface mount it, which you could have done anyway with other parts had it been stack attach only. Where it's really better is that huge gimbal range, which (unfortunately) the SAS sometimes has a hard time dealing with it. Also, the game doesn't do aero occlusion for surface mounted parts (so more drag). Plus the thing costs nearly 50% of the KS-25x4. A simple test I ran (launching a single S3-3600 straight up) with a single KS-25x4 resulted in the 1,440 m/s and an AP of ~84km. While 4 of the KS-25s only reached 1,313m/s and an AP of ~64km. And a single Rhino out-performed both of those with a top speed of 1,842m/s and an AP of ~262km. That was all in-atmosphere, but remember that there's a weight penalty for using 4x KS-25s instead of a single KS-25x4 (which doesn't make a good interplanetary drive anyway). I too felt it was a bit OP when I first saw it, but after some comparison, I think that initial reaction was mostly swayed by it's small size 1 form factor, from a size 3-ish capable part. Cheers, ~Claw
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Try deleting the PartDatabase.cfg and see if that helps. You'll need to restart KSP. If not, please provide a little more info, such as a picture of your craft. And if you are using any add-ons, make sure they've been updated for 1.0.5. Cheers, ~Claw
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Why does this keep happening...
Claw replied to LadyAthena's topic in KSP1 Gameplay Questions and Tutorials
There's a lot of conflicting information on here, so maybe this will clear it up a little. Control surfaces mounted like that on the wing, which control roll and pitch, are called Elevons (Elevator + Aileron). It appears to me that LadyAthena is talking about the Elevons, and not the horizontal slab. ObsessedWithKSP is correct in this post. There is a pecularity with KSP (bug if you wish), in that how it determines when to reverse the control surface deflection is a bit wonky on swept wings. LadyAthena's assessment ("It's just the game being confused, I fixed it by adjusting where the wings are.") is spot on. Cheers, ~Claw -
Air intakes shouldn't provide air when submerged
Claw replied to Snark's topic in KSP1 Suggestions & Development Discussion
There's actually already a flag in the .cfg to disable them underwater. So the game is set up, but as indicated, there aren't any replacement engines in game yet. Cheers, ~Claw -
Try uninstalling your mods (or creating a separate Stock only install). I'm going to guess that they haven't been updated for 1.0.5 yet, so you might be seeing some of those broken interactions. Thanks. What would also be most helpful is if you could post this stuff to the support forum also (since it'll likely get buried in here). I'll make a note of it though (and hopefully won't forget. ). Cheers, ~Claw
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Ted announced that the decision was made to hold off on major engine changes so near to release. And instead, take some time to work on them in a more complete manner. So they were left as-is for the time being. Might need to supply some information on that, because I don't believe any changes were intentionally done to lift rating or body lift.
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1.0.5 Crash on startup
Claw replied to meatballcannon's topic in KSP1 Technical Support (PC, unmodded installs)
Great! So resolved? -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Claw replied to Claw's topic in KSP1 Mod Releases
ModuleWheelFix might go away completely. The actual fixes are no longer needed, so I may abandon the whole module. Unless there's further demand for continuing the grip tweak as part of StockPlus. Indeed. The goal was to get down to zero, but it looks like there's two left (maybe three). From the readme: The test that I just did showed that the kerbal recovered. They still ragdoll (as they should), but there's a fix in 1.0.5 that should recover them when you try switching to them. There is another more difficult bug to trigger, where the kerbal remains fixed in the command chair after ragdolling. I don't know if that's the one you saw (or if it's still in 1.0.5). I will be working on updating this tonight. Hopefully I will have a tested release in a day or two. I suspect the SymmetryActionFix ought to work still (and is still needed), but I haven't confirmed that yet. Cheers, ~Claw -
The new, longer jet engine models
Claw replied to Red Iron Crown's topic in KSP1 Suggestions & Development Discussion
I've deleted several posts. Again, stay on topic and stop devolving to accusations that someone else's decision of how to play is the wrong way to play. Everyone is entitled to voice their opinion on their preferences, but you're not allowed to flamebait someone because you disagree with their play style. -
I'd have to see some source (or know who said it) to add to it's credibility. As to why they aren't in earlier...idk. I suppose Squad decided they wanted to get to some other things first. Cheers, ~Claw
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Claw replied to Claw's topic in KSP1 Mod Releases
Unfortunately the SAS system isn't in the things being fixed on this update. So we'll see. Cheers, ~Claw -
What do you think of the new water system.
Claw replied to 322997am's topic in KSP1 Suggestions & Development Discussion
I'm not sure Squad could have done anything with aero that would have made everyone universally happy. There is no weather in this update. Ocean temperature is unchanged...this is a buoyancy update. Kerbin does not have El nino. Water 'softness" isn't based on temperature. There isn't salty or non-salty water on Kerbin, because it's all simulated electrons. If you mean does water on land have different density than in the ocean, no. Water is water. Who knows about the texture in the future, but it's only buoyancy for this update. Yes. It's still a game about going to space...not exactly a game about building boats. This is a buoyancy update, not a full on hydrodynamic model. And yes, I'm certain people will be mad that it didn't go far enough, or that it went too far for no reason. Well, it's unfortunate that you have such a pessimistic view. There's no such thing as radial occlusion (but I get what you mean), and it does care about how pointy a fairing is. If what you say about flipping nose cones sideways is true, that was an unintentional bug and not part of some grand design to ignore physics. And yes, this is only a buoyancy update. Not a new hydrodynamic simulation. Again, I'm sorry you have such a pessimistic view. I could probably tell you exactly what happened, but people would think I'm just lying to cover something up...or that everyone is just plain incompetent. Perhaps in the future you can apply to be on the experimentals team and lend a hand. Cheers, ~Claw -
I'd ask you to not skate down the global climate change warpath again. There's only one post I see now that's bringing it up, otherwise it appears that people are discussing water vapor and it's potential as a greenhouse gas (in addition to a personal anecdote). Cheers, ~Claw
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Random destruction of wings
Claw replied to QuesoExplosivo's topic in KSP1 Technical Support (PC, unmodded installs)
Much like the claw bugs, it's a known problem that is incredibly difficult to replicate. To be quite frank, it took me nearly a solid month of begging for saves and replication steps for the claw, then painstakingly debugging my way through the code to find the cause. Do people run into it? Yep. Some people apparently run into it so often they feel they can't continue with playing the game. Unfortunately the only bits of the profiles that I can gather is that it somehow involves a plane, leaving the SOI, and never quickloading. Once it happens, it seems to repeatedly happen...until you restart the game. So often quicksaves do no good in replicating the problem. If some of the above few posters actually has a repeatable save file (that persists through KSP restarts), then I'm happy to help dive in. With these complex and difficult to replicate bugs, I see lots of people upset about them. But it's just very difficult to track down. There are a few others, such as the docking ports not wanting to dock/undock, that I still haven't narrowed down. I have suspicions about this one getting triggered by colliders from KSC getting skewed during a world coordinate reposition, and that's why it happens at about the time that you get within range of KSC loading up...but that's impossible to really test without playing the game for hours on end in the off chance that it might happen. Please note that I share in everyone's frustration. It's very aggravating when it happens, and I'm sorry if you feel that this one bug ruins all of KSP for you. All I can say is make periodic quicksaves. And if it happens, restart KSP. For anyone who can find repeatable cases, that persist across quicksaves, then I'm all ears. Or if you find some specific details, please post. I would love to get to the bottom of this as much as you guys. I do read this thread, and I've been paying attention to what Artimus has been posting. Cheers, ~Claw