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KSP2 Release Notes
Everything posted by Claw
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Found My First Bug in 1.0
Claw replied to Apollo13's topic in KSP1 Technical Support (PC, unmodded installs)
Per request. Though we do appreciate the point outs. Cheers, -Claw -
Engine "cannot activate while stowed"
Claw replied to GusTurbo's topic in KSP1 Technical Support (PC, unmodded installs)
Things are supposed to be disabled while inside. But once detached, it shoud no longer be disabled. That's the bug, and it goes well beyond just disabled engines. Thanks for the great detective work though. Cheers, -Claw -
Strange mirroring in the SPH
Claw replied to Jananton's topic in KSP1 Technical Support (PC, unmodded installs)
Yes, it looks like you have radial symmetry turned on. You want mirror symmetry, which you can toggle with R (as mentioned above). The editor will automatically switch modes if your mouse touches a part that is mirrored/radial, which can sometimes be a pain. Also, there are a few bugs with symmetry, especially if you build a single branch then try to replicate it with mirror symmetry. Cheers, -Claw -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Claw replied to Claw's topic in KSP1 Mod Releases
Thanks for the pint out. I will check on it. I'll look into it. Cheers, -Claw -
(1.0) Missing main contracts
Claw replied to Vorisaj's topic in KSP1 Technical Support (PC, unmodded installs)
Excellent! Have fun, -Claw -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Claw replied to Claw's topic in KSP1 Mod Releases
Haha, I totally agree. And you are quite welcome! -
Disappearing Kerbin on EVA
Claw replied to NFITC1's topic in KSP1 Technical Support (PC, unmodded installs)
It's a bug that happens semi-frequently, but unfortunately not enough that it's been tracked down. (It doesn't replicate very easily.) Welcome to the forums! Cheers ~Claw -
After EVA, screen went black
Claw replied to Llewlits's topic in KSP1 Technical Support (PC, unmodded installs)
This happens sometimes. It's a bug that happens semi-frequently, but not enough for the actual cause to be narrowed down. Depending on how your game is set up, Jeb will reappear on his own after a while. If he doesn't, I can talk you through editing the save file to bring him back. Welcome to the forums! Cheers, ~Claw -
Goo Canisters, to infinity and beyond
Claw replied to Razor235's topic in KSP1 Technical Support (PC, unmodded installs)
This looks like the cargo bay bug at work. Thanks for the report. Cheers, ~Claw -
(1.0) Missing main contracts
Claw replied to Vorisaj's topic in KSP1 Technical Support (PC, unmodded installs)
Hmm. That's odd. Perhaps it didn't save when you thought it did. If you did a manual quicksave, try to load that one back up and see. (Maybe make another named quicksave with ALT+F5 where you are, in case it reverts you too far.) You can also try to play the game a bit longer and see if they pop back up. Also, check the Accepted and Completed tabs in Mission Control to see if they popped up in there. If they are completely gone, then try waiting it out. Cheers, ~Claw -
Where did all the fuel tanks go (1.0)?
Claw replied to Foxster's topic in KSP1 Gameplay Questions and Tutorials
Yes, the folders were all combined. Also, the tech nodes were jumbled up a bit, so they might not be in the same places you are used to looking (if in career mode). Cheers, ~Claw -
Can you stage 2 docked items as 1 rocket?
Claw replied to maceemiller's topic in KSP1 Gameplay Questions and Tutorials
When you dock the ships together, yes, you can control them as one ship. With the wobbly note as mentioned above... For "Can I stage the 2 of them just from the Space Bar," yes you can. But something that should be noted is that when you dock two ships together, the staging orders get all jumbled together. So I highly recommend you go through the staging sequence after connecting the two ships, to make sure it's doing what you want. Also, the Action Groups will become linked. So if you have things set up on both ships to respond to Action Group 1, everything will happen when you press 1. Cheers, ~Claw -
Is 1.0 an uppdate or a separate purchase?
Claw replied to areutheman's topic in KSP1 Gameplay Questions and Tutorials
I would also recommend making a copy of your steam install BEFORE downloading the update (in case it breaks something on you). Especially if you have any mods installed. Cheers, ~Claw -
[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Claw replied to Claw's topic in KSP1 Mod Releases
I believe Harv said that it wasn't going to make it into the release. In either case, the problem is still there. This release fixes cargo bays, but it looks like interstage fairings might also be affected. -
Aerodynamic Instability
Claw replied to waterlubber's topic in KSP1 Gameplay Questions and Tutorials
It might help if you could throw a picture up so we can give some specific advise. Generally speaking, you should be able to build rockets similar to what you had. The thing to watch out for is that all of the engines were rebalanced. So make sure you have enough thrust available, but not too much. Start your gravity turn a lot earlier, around 100m/s or so, and don't make it too agressive. Stay within about 5 degrees of prograde and try to control your speed on ascent, especially while low. If you get going to fast, or hang out around 270-410 m/s, you'll get a lot of drag on the front of your rocket which will make it easier to flip. Cheers, ~Claw -
Engine "cannot activate while stowed"
Claw replied to GusTurbo's topic in KSP1 Technical Support (PC, unmodded installs)
Yes, this is the same bug Scott ran into. You can give this a try. I've included a fix for this problem that works on cargo bays, though I've not tested it in this scenario: http://forum.kerbalspaceprogram.com/threads/97285 My initial feeling is that it won't work for this, but I'll have to see if I can update it to work with your type of design. Cheers, ~Claw