-
Posts
6,422 -
Joined
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Claw
-
Vessel loading under water BOOM
Claw replied to Mighty1's topic in KSP1 Gameplay Questions and Tutorials
Yeah, the bouyancy can be a bit goofy. I don't recall squad announcing a bouyancy revamp for 1.0, just the aero update. So you are probably okay. Cheers, -Claw -
Crash on loading screen
Claw replied to stratjeff's topic in KSP1 Technical Support (PC, unmodded installs)
Well, if you tried most of the other things, I would say double check your settings.cfg file and set the TEXTURE_QUALITY line to TEXTURE_QUALITY = 3 If that doesn't work for you, I have had luck with loading KSP onto a low end laptop by first culling out some of the parts. I removed about half the parts and loaded the game. Then moved in the other half of the parts and ran it again. I think there's something with the way .NET compiles things the first time you run it. Also, try to make absolutely certain that you have as many as possible of the background process and programs closed. If you want to get fancy, do some googling on how to use MSCONFIG to modify the programs that are allowed to run during system startup. (Generally speaking, leave all the Microsoft ones running, and anything essential for your computer such as video drivers.) Welcome to the forums! Cheers, ~Claw -
Offset parts reset upon loading craft in SPH
Claw replied to MAKC's topic in KSP1 Technical Support (PC, unmodded installs)
Not to be a nag, but we really need some sort of reproduction steps for this. I play nearly stock (MJ and KAC) and I've not had this problem. Is there something specific in your setup that you're doing? I see a few mods in there, which could be interfering with the way the game saves offsets (since it does some funny math when saving offsets). Cheers, ~Claw -
Are you running any mods? There are a few that can cause this behavior. It would also help if you could upload a log file called output_log.txt in your KSPData directory. Cheers, -Claw
-
Is it okay to routinely close game using Alt + F4
Claw replied to THX1138's topic in KSP1 Gameplay Questions and Tutorials
The game autosaves as has been described. Basically any time the game is advancing time (at the KSC screen, in-flight, in the tracking station, etc...) the game may do one of its periodic saves (you can specify the periodic save interval). It is possible to exit in the middle of this save and corrupt it. However, places where time doesn't advance (i.e. in the editors, main menu, ...) it is generally safe to ALT+F4 out. I often exit from the editor and haven't had a problem. Cheers, -Claw -
Crashing in loading screen
Claw replied to Mr_Bacons123's topic in KSP1 Technical Support (PC, unmodded installs)
Looks like you are now running out of memory right at the main menu. This can usually be fixed by changing your texture quality. Edit the settings.cfg fileiin the root KSP folder using a plain text editor (like notepad). Search for "TEXTURE_QUALITY" and make it say TEXTURE_QUALITY = 1 (or even 2 or 3). See if that helps. Cheers, -Claw -
Cannot Place Parts in VAB
Claw replied to mattkuae's topic in KSP1 Technical Support (PC, unmodded installs)
Undo can be a bit finicky (i.e. prone to bugs). Did you try restarting KSP? If so, we'll need your output_log.txt from the KSPData folder. You can post it somewhere and post the link here. That might help us figure out what is going on. Cheers, -Claw -
Center of thrust vs. center of mass bug
Claw replied to trafalgar's topic in KSP1 Technical Support (PC, unmodded installs)
Hopefully it will be fixed soon. Also, I forgot to say welcome to the forums! Cheers, -Claw -
I just wrote a new one, and it should disable highlighting on all vessels. Direct download to just the mod: https://github.com/ClawKSP/HighlighterOff/releases/download/v01.00/HighlighterOff.zip And the obligatory source repository: https://github.com/ClawKSP/HighlighterOff/releases License is included in the download. Cheers, ~Claw
-
Here you are Avera9eJoe. I just wrote a new one, and it should disable highlighting on all vessels. Direct download to just the mod: https://github.com/ClawKSP/HighlighterOff/releases/download/v01.00/HighlighterOff.zip And the obligatory source repository: https://github.com/ClawKSP/HighlighterOff/releases License is included in the download. Cheers, ~Claw
-
Center of thrust vs. center of mass bug
Claw replied to trafalgar's topic in KSP1 Technical Support (PC, unmodded installs)
This is a known bug. Engines mounted in front of the CoM do not gimbal the correct direction. Cheers, -Claw -
Crashing in loading screen
Claw replied to Mr_Bacons123's topic in KSP1 Technical Support (PC, unmodded installs)
All the parts are in a folder called GameData/Squad. They are not in the first Parts folder that you see. (They used to be there, but moved locations a long time ago.) It's possible you started a career game, where nearly all parts are unavailable. If possible, posting the output_log.txt file from the KSPdata folder would help us figure out what else is going on. No worries about your reply time. Good luch in school. Cheers, -Claw -
Are you referring to something like a "First Person" view while on EVA?
-
Accidentally Deleted Mission/Ship
Claw replied to davidpsummers's topic in KSP1 Gameplay Questions and Tutorials
If you used my utility, I'd be interested to know how well it worked for you, and if it caused any issues. Glad you got your ship back. Cheers, -Claw -
Decoupled docking port just wobbles
Claw replied to THX1138's topic in KSP1 Gameplay Questions and Tutorials
Not to undermine Roscoe's thread (because his thread helped me create the updated thread), but here's a bit newer / more detail in this thread: http://forum.kerbalspaceprogram.com/threads/78863-FIX-Dock-Undocking-Bug-in-0-23-5 It takes a bit of poking around, but once you figure out the part numbers it's pretty straight forward to fix. As TheXRuler said, keep a backup. Cheers, ~Claw -
Well, so this error below isn't a surprise: NullReferenceException: Object reference not set to an instance of an object at Contracts.Contract.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 Which basically means one of your contracts is referencing something that doesn't exist. This is the kind of error that causes the bug in this thread (so that part is confirmed). When it's a contract, it's usually related to a Part Test contract for a mod part that was recently removed. So if that's the case, you can either... 1) Reinstall the mod so that you can delete any "bad" contracts. or 2) Edit the save and erase the offending contracts (if you know which ones they are) or 3) If you don't know which it is, delete all of your contracts That should (hopefully) rescue your save. (Keep a backup!) Cheers, ~Claw
-
FIX: Dock / Undocking Bug in 0.23.5
Claw replied to Claw's topic in KSP1 Technical Support (PC, unmodded installs)
Based on your description/pictures, it sounds like you might have fixed the wrong part. You found one of the docking ports, but look in the links section (or on the nodes) and find the other docking port's ID number. Then search for that ID. That second port is the one you need to modify, with the first port's part number as the parent. See if that works out for you. I see you're using mods, which makes it rather difficult for me to fix and test, but I will try to take a look later tonight. Cheers, ~Claw -
Dock two planes in the hanger
Claw replied to flagsfly's topic in KSP1 Gameplay Questions and Tutorials
Alshain is right, it's the way you build the two craft and then switch the root part to the docking port on the child craft. It might not be intuitive to read about, but follow his steps. No mods required. Alternatvely, you can also surface attach parts to the docking port, then use the rotate and offset gizmos to make the fuselage part line up correctly. Cheers, -Claw -
Strangely, it looks like Jeb, Bill, and Bob are assigned in the roster, but I don't see them in a ship anywhere. They are listed as being in a crew seat, but "Available" which is odd. Try changing their idx values to -1. (So "idx = -1") and see if that helps. I don't see any broken roster references or any references to old part tests. Those are usually the problems that cause this bug. Cheers, ~Claw
-
Screen layout has changed
Claw replied to Herbal11's topic in KSP1 Technical Support (PC, unmodded installs)
In the space center screen, the time warp info is at the bottom. I don't think there is a way to change that (But also can't say that I've tried). Welcome to the forums! Cheers, -Claw -
Vessel loading under water BOOM
Claw replied to Mighty1's topic in KSP1 Gameplay Questions and Tutorials
There is a random bug that sometimes leaves a vessel in the "landed" state while on the water. It should be "splashed." Because of the landed state, the game places the craft on the ground (which is sub-marine). You can edit the save to change the state, or try launching another barge. Cheers, -Claw