cheshirejak
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Bottle Rocketeer
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
cheshirejak replied to RoverDude's topic in KSP1 Mod Releases
I was wondering if it wouldn't be possible to make the Warp Field Bubble size tweakable? Where a larger bubble would require more power? There's been on occasion instances where my ships are just a tad bigger than the biggest bubble, and I'd prefer to not be editing the config files (I feel that's a bit too cheaty). -
Any news @Porkjet ? My kerbals lust for some inflatable companions on this space station I'm putting together.
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I greatly appreciate what this mod represents: a well consolidated difficulty modifier. Thank you for the hard work. I haven't taken too much of a swing at it yet, but plan to this weekend. Feature/gimmick idea/question: Would there be any way to "Double Check" the reliability of the machine before launch: Cost would increase by a portion but malfunction rate would decrease? I should hold my comment till the next release but I'm concerned about long range probes.
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I'm having a different sort of issue with the HOTAS X from Thrustmaster. Things mapped fine, and work fine, until I turn off KSP and turn it back on. At which time buttons work fine, but none of the joystick axises work until I go through and reassign them (But, according to the KSP settings, they are still there?) Any ideas? --Jak
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
cheshirejak replied to bac9's topic in KSP1 Mod Releases
Love the scale of the new mod! Space Battleships without massive part count have been a much desired thing in my neck of the woods. Only request I've got is: HX series hangar doors, I don't like my spaceships hanging out in the stream when I aerobrake. Top notch you guys! (also, I _haven't_ had any incompatibility with tweak scale) --Jak- 4,460 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
cheshirejak replied to ferram4's topic in KSP1 Mod Releases
Likewise experienced disintegration. Removed KJR and it worked fine. But it'd be nice to have KJR working again as .23.5's mythical "better joints" don't seem that much better than OG stock. --Jak- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
cheshirejak replied to sirkut's topic in KSP1 Mod Releases
Found an unusual bug, if you have a shortcut key set as a capital letter it breaks IR, and causes super spike in lag (more details: 23 IR groups, 33 different IR joints, did not test if specific to high number of parts, or other conflicts, just tested for Caps or not, shortcut's were S and W but worked fine with s and w). Any chance we could get a master speed control field like the specif group fields? I have a huge number of groups, and 1 is too slow to complete their tasks before calamity, but typing in each value every time is majorly slow. Maybe either speed settings for each in the VAB/SPH window, or a master control on the In Flight Window? I think it'd be fairly useful to a few folks. All that said, I friggin love this mod, it's fantastic, and I'm quite lookin forward to the model rework as it looks crazy good too. This mod is letting me build the crazy silly **** I could never afford to build in real life, and for that I thank you! --Jak -
(album here http://imgur.com/a/HWR0n ) I have a love for all things mecha, so I've been fiddeling around with IR and B9 trying to make up a descent prototype for a VF-0. This is the first attempt/proof of concept model, lol, which is why it's a bit under polished, I also haven't decided on how to get it's battroid mode to work. Kinda wonky to fiddle with, but I think GERWALK looks pretty good. My arms are too short and too small, but that'll be addressed in further fixes. Any other mecha lovers? I'm tempted to do a RX-78 Mk2 with Core Fighter next.. --Jak
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Hello folks, been playing KSP since June of this 2013. Like many I picked the game up and haven't put it down. I've posted a few times on the reddit channel, but that's about it. I play with a lot of mods, from Infernal to Clouds and Cities, and so I am often here browsing for my next meal.. er I mean mod Here's my last project, a VF-0 from Macross http://www.reddit.com/r/KerbalSpaceProgram/comments/1wiwd7/got_bored_so_i_built_a_vf0_valkyrie/ which I hope to work on into some form of prettier, lol. Love the degree of support this game has and the huge community, I look forward to sharing designs and enjoying mods with ya'll in the future. --Jak