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Drethon

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Everything posted by Drethon

  1. With two moons, it would be interesting to see the Mun eclipsing Minmus as seen from Kerbin.
  2. http://www.cnn.com/2016/12/01/health/buzz-aldrin-south-pole-evacuation-trnd/index.html Didn't know he was even at the South Pole myself.
  3. Oh, so it sounds like you just need recalibration. Sometimes a harder problem to detect.
  4. Sorry if this has been addressed before but what kind of memories are retained when F9 is used? Wouldn't want to end up in a permanent time loop, unless Kraken events are random between timelines. I'm assuming the hitter of F9 is the one who retains some memory, possibly his mirror as well?
  5. One nitpick, I don't think replicators were in standard use in TOS time period. So they had to have food storage somewhere.
  6. I don't actually have as much time as I've put into KSP, so I tell MechJeb to run the 10 minute burn, go work on things I should have been doing and come back for the next maneuver.
  7. Sweet, I can archive off my old build just to be safe and get up to date. (paranoid? me? never...) Thanks!
  8. I haven't been playing KSP for over a year and am starting to get back into it. It at least used to be the case that save games were not necessarily safe after new versions were released. As a result I have an older build for a long term career. If I start over now, is my save game going to be fairly safe, even with new releases of KSP?
  9. To be clear, I'm a software engineer, not a rocket scientist. So I'm good at making simplified models with some understanding of how real things work. With KSP the big thing is make sure you don't think KSP physics is anything but a simplified model. When you understand KSP, make sure you realize this is just an entry point into the real world of orbital mechanics, and you may have to throw out some of the simplifications along the way to understanding the real world. Also there is a question of what do you want to do to make spaceflight possible? From my understanding, orbital mechanics is a fairly small part that is pretty well known at this point. Most of the work is in other areas. Mechanical engineering to make sure the rocket can hold up against the stresses put on it. Some mixture of chemistry, physics and other disciplines for designing new rockets and propellants. Electrical engineering to design the electronics and wiring of the rockets. Software engineering for guidance, communications and flight controls. Each area is a separate path of learning.
  10. And bingo fuel for running out is a bit more Kerbal. We don't fly until we have just enough fuel to get safely home, we fly until the aircraft will no longer stay airborne!
  11. Every time I reach the Mun the first time in a career is a great moment. Probably from being a fan of the Apollo program. When 1.0 came out with changes to tracking, performing a rescue with minimal information was quite a workout. I think my top accomplishment though is reaching moho with a small ship with fairly low delta-v (but still using a Mk1 Can for everything) was one of my most interesting challenges so far.
  12. I have to say, while I might wish the story was written faster (but would rather keep seeing a quality story than rush you), I love the pacing within the story. It makes things feel epic as they build this program a piece at a time and we see the pieces coming together.
  13. At least those tests didn't go as far as Russia's approach to nuclear testing: https://en.wikipedia.org/wiki/Totskoye_nuclear_exercise
  14. When time is not an issue you can use partial Holman transfers (not sure that is a term). I made it to Moho with relatively low delta v by first entering Kerbol orbit just outside of Kerbin's SOI and time warping to the nearest AN/DN with Moho. Then I drop the periapsis to intersect with Moho's orbit. Finally at each periapsis I drop the apoapsis down a bit to get the speed closer to Moho or I just make one large burn to intersect with Moho at the next periapsis. This reduces the burn to orbit by quite a bit, possibly down to just the plain matching burn. Horribly game time inefficient but fairly low delta v without waiting for the right transfer.
  15. The way I look at orbits is the shortest distance between two points. On a body with an atmosphere you want enough altitude to get above the atmosphere and enough speed to achieve orbit. So from a simplified perspective you need to go up and go sideways. Going straight up and then straight sideways is quite a bit further than a diagonal line between your launch point and orbit "destination". Slightly more complicated is taking atmosphere into account and wanting to get up and out of the worst of the soup first and then go into a more efficient path. This typically results in the curve ascent that MechJeb uses.
  16. My favorite is the Mun because it feels like landing on our own moon. After that I think Minmus because it is so colorful and like landing on a bouncy house without feeling like trying to dock with an asteroid.
  17. I created an Apollo style lander with no landing legs, because I didn't realize that part existed. I managed to land perfectly but did not have enough fuel to get back to orbit. So I quick loaded and never successfully landed that ship again, until I found out what landing legs are...
  18. I've had MJ fail a few low TWR rockets (I think that was the problem) I built prior to 0.9. I would overshoot my target altitude and circularize the orbit on the descent. I don't think I've ever seen MJ do this, though maybe if I put the target altitude lower than the level altitude on the manual curve.
  19. I always play career to force myself to do things with less. However I like the idea of the unlock progressions be more focused toward something. For example you start with just a capsule and a contract to do science from Kerbin. The science that produces unlocks the first science tier with enough to reach suborbital and you get a suborbital contract. The science from this can unlock enough for orbital or else basic flight and with the science unlocked you get a contract appropriate. Then it branches from there.
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