Sutima
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Everything posted by Sutima
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@ShotgunNinja Sweet, just got back to playing kerbal and totally forgot about adding with Patches and adding modules and so on =). Altho what i had in mind would use the model and you would have to point the shield, say at the sun to shield it somewhat from a storm and alike..
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Would Really love it if i could make radiation shields out of parts =) Kind of like this http://4.bp.blogspot.com/-NsIdPWnzEwE/Vdi2ARVtq2I/AAAAAAABBmo/uXNcrSAceyI/s1600/shieldedtomars.png But i really like this mod and i'm happy to see updates on it =)
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I really don't like curse and rather see it on [Moderator removed defunct website] \o/.
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it works with tweakscale, Remove ALL KLockheed mods and tweakscale then reinstall it, make sure that all mods that use KSPAPI have the same version and it should work.
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Yeah, i cant use the rover at all without the kraken striking, i cant change ships and then change back without kraken striking down on me hard, Its like it loses all physics and what not, start to rotate and sling my kerbals out =(. First time using the rover apart from testing around the VAB and i was so happy to use it after a long journey =/.
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Umbra Space Industries - (Roadmap and WIPs)
Sutima replied to RoverDude's topic in KSP1 Mod Development
I think that making a mod or parts without FAR and DRE in mind these days are odd and i hope FAR and DRE support gets included. Maybe even make it so you can create spare parts with MKS to repair Heatshield and what not =D Also, Awesome job Rover. -
Sorry for late response, Yes there is if maxamount is set to 0 there is a problem with cost being NaN. Might only be with tweakscale, but yeah i reported it for 2 other mods aswell. This is for another part pack but the result is the same, when i changed maxamount = 0 to = 5 the problem was fixed ( you have to edit the craft file aswell) http://i.imgur.com/DF0fRuQ.png
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Sutima replied to rbray89's topic in KSP1 Mod Releases
You, You, You.... TEASE!.... It looks REALLY good -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
Sutima replied to sirkut's topic in KSP1 Mod Releases
I want it, i really want it! -
[1.0]Vanguard Technologies | EVA parachutes | still works
Sutima replied to Kreuzung's topic in KSP1 Mod Releases
are you clicking the Open chute button ? Works for me Ksp 64 bit.. Also, the plug that gives all kerbals a chute still requires the mod and plug. Read first post. If you still don't get it, Download and install in this order. 1# The plug 2# the mod 3#the plug that gives all kerbals a chute . -
LIES =O.. I get this [Error]: Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually! Followed by a CTD https://drive.google.com/file/d/0B-748mPPvmGGallVcjk1Vm9BMVE/edit?usp=sharing Edit#1: thats when i select the Dragon V2, everything else appears to work without CTDs
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[24.2] Karbonite Ongoing Dev and Discussion
Sutima replied to RoverDude's topic in KSP1 Mod Development
YES!!!. There are a lot of mods that add parts and new things to do, But few add Valuable long term content. Well this is it, and it adds a good platform for expanding upon it. -
http://puu.sh/aQ830/2a9998c569.png These are the Parts that have "RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } " Thx to notepad++ i can load Entire modfolders and do Word searches so its not that big a deal just sucks when i have to exit KSP all that time for this. But i fixed it for now =) Open notepad wordsearch for maxAmount = 0 Replace with maxAmount = 5 (load ALL folders) Replace do the same for amount = NaN Replace with amount = 0 And do this in all craft files aswell
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I get Price NaN on Most parts, Its due to electricity being Nan/0 RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } in the Config file, When changed to a positive value it will be all fine and dandy ( the max amount). Change it to IE maxAmount = 5 And its good. Tired of changing this manually on mods xD, As this is not the first one with this problem.
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And this =D http://forum.kerbalspaceprogram.com/threads/50236-0-21-Audio-Muffler Works for .24.2