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KSP2 Release Notes
Everything posted by trbinsc
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I hope someone records it!
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'However, it requires that you seal yourself inside a plastic bag and fill it with spray foam.'
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After what seemed like an eternity of searching, you finally locate a switch labeled 'Chute'. You hit it and a large orange and yellow object, that felt like tissue paper, filled the cabin.
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Don\'t see helicoptering anywhere on the 'NO' list so... Just lifted off. Oops. The mark to beat, 47536m. Almost there! YES!!
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Is there any mac equivalent to Generic Mod Enabler? Just wanted to use it for KSP.
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It doesn\'t matter, I\'m not in the UK.
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I\'m assuming that the zombies won\'t be much of a threat for the first few days. Also, I\'m assuming that everyone else fled and hour 1 on day one is at 8:00 AM. All other hour 1\'s are at 12:00 AM. Day 1 Hour 1 [li]Grab some friends, make sure at least one is female.[/li] [li]Head to the armored vehicle storage yard near my school.[/li] [li]Get a tank or an armored Humvee with a mounted machine gun. (Seriously, I saw some in there on my way to school one time, when the gates were open.)[/li] [li]Pick up an extra mountable machine gun.[/li] Hours 2-5 [li]Drive around and find a gun store and loot weapons and ammo.[/li] [li]Find a zombie and kill it, get a sample of its flesh for later analysis.[/li] [li]Find a hardware store and loot a toxin tester kit, determine if zombies are toxic. If not, skip next step and plastic/duct tape.[/li] [li]Find a large fire station and loot hazmat suits. [/li] [li]Drive around until we find an easily defendable. place to settle down, preferably with a large, flat roof with a stairway to the top.[/li] [li]Drive around and loot buildings for things like canned food, can openers, propane, medicine, building supplies, barbed wire, power tools, gasoline, a generator, motion detectors, fluorescent spray paint, Flares, GPS system, large sheets of plastic, duct tape, etc.[/li] Hours 6-7 [li]Head back to base, construct fortifications.[/li] [li]Mount machine gun on roof.[/li] [li]Rig up an alarm system with the motion detectors.[/li] [li]If zombies are not toxic, skip this step: use plastic and duct tape to make an interior bathroom airtight.[/li] [li]Paint a large 'H' on roof with fluorescent paint.[/li] [li]Get the generator ready to run for when the power grid fails.[/li] Hours 8-9 [li]Head back to vehicle yard, pick up two more Humvees/tanks.[/li] Hours 10-14 [li]Head to nearby AFB and locate a helicopter, the more weapons and seats, the better. (I\'ve flown a helicopter before)[/li] [li]Drop me off while friend places lit flare on top of vehicle.[/li] [li]Get into helicopter and follow flare back to the base.[/li] [li]Land on roof.[/li] Hours 14-16 [li]Sleep, but with motion alarm at full volume.[/li] Day 2 Hours 1-7 [li]Sleep, but with motion alarm at full volume.[/li] Hours 8-18 [li]Program GPS with base as home.[/li] [li]install in helicopter.[/li] [li]Go out searching for supplies and valuables at long distances.[/li] [li]Return[/li] Days 3-20 [li]Find a much larger base[/li] [li]Fortify in same way as before[/li] [li]Find a way to transport vehicles to new base[/li] [li]Add more guns to roof and windows[/li] [li]Go around looking for survivors and transport them to base[/li] [li]look for supplies when running low[/li] Days 21-End [li]look for supplies when running low[/li] [li]Defend base[/li] End [li]Repopulate the earth[/li] Edit: This is what I would actually do in real life, not just a story.
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If Jesus can walk on water, than Chuck Norris can swim through land.
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*Casually Leaves this here* That might help.
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2012 survival rocket challenge
trbinsc replied to 707-Engineering's topic in KSP1 Challenges & Mission ideas
And he did it without a huge booster! ;D -
2012 survival rocket challenge
trbinsc replied to 707-Engineering's topic in KSP1 Challenges & Mission ideas
Looks like they are dead if they do any interstellar travel, so I\'ll put it in an orbit just outside kerbin\'s SOI so we can wait out the apocalypse, then return. -
2012 survival rocket challenge
trbinsc replied to 707-Engineering's topic in KSP1 Challenges & Mission ideas
Alright, batteries are out, how about radio-isotope thermal generators? -
2012 survival rocket challenge
trbinsc replied to 707-Engineering's topic in KSP1 Challenges & Mission ideas
That\'s why it has batteries, to supply energy for everything before it gets close enough to use solar power. One thing I forgot though, there probably isn\'t enough fuel to brake into an orbit around a planet in the new star system. -
2012 survival rocket challenge
trbinsc replied to 707-Engineering's topic in KSP1 Challenges & Mission ideas
http://kerbalspaceprogram.com/forum/index.php?topic=4598.msg53320#msg53320 Enlarged Booster. -
2012 survival rocket challenge
trbinsc replied to 707-Engineering's topic in KSP1 Challenges & Mission ideas
24 Habitation modules with gravity, plus a large central area without it. I\'m pretending each habitation module can fit 5 kerbals in cryogenic suspension, so 120 kerbals. if for any reason they wanted to wake up, they would take an EVA into the center module. That\'s where the life support/recreational area is. It is also at escape velocity from Kerbol, so it will be drifting for pretty much until it gets to its destination star system, which would pretty much take a couple hundred thousand years. 8) -
You mean with the cups and all? Tried it once, wasn\'t very good at it.
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I like mac for most things, because it is so easy to use and intuitive. And unlike what was said earlier, you can install flash on it. Only real problem is that most windows programs are incompatible, but everything else pretty much makes up for it, and most new games are compatible nowadays.
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Are you looking to play any games besides KSP?
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Portal 2 soundtrack volume 3?
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Don\'t you know its\' supposed to be Half Life 2 Episode 3?
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First?
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I\'m pretty sure that that\'s celestia.
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Affordable quantum computers.
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The R.R.D.K.Q.C. Construction and Design Challenge
trbinsc replied to Damonjay's topic in KSP1 Challenges & Mission ideas
Expenses report is up. It also wasn\'t clear in my first post, Each satellite is identical, and they weigh 3.1 metric tons each. with a combined weight of 9.3 metric tons. (Or whatever KSP uses for weight.)