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Everything posted by problemecium
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I was taking an architectural course on the World Trade Center a few days before 9/11. I know your pain.
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Amen. Just the other day I discovered that it's impossible extremely difficult to post links to a YouTube video WITHOUT making a huge video preview - which sometimes, we actually don't want. What if I want to link five different videos in the same post, for example, or my post has a brief reference to a YouTube video but is mainly focused on something else? The only way I found to do it was to manually make a link using the "Link" button and ensure that the link text was not the video URL. Very inconvenient. It also breaks the default imgur embed code a lot, doesn't allow changes to the image URL once an image has been embedded (say I decide to use the medium thumbnail instead of the large one, etc.), doesn't allow much of anything BBcode-based (i.e. embed links from various other sites), and sometimes just plain breaks altogether, mangling or losing the entire post.
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I'm thirding this, even though this is far from the first thread about this and I have made my opinion known previously. TBH I think SQUAD is dead-set on keeping the editor exactly the way it is, but here's hoping otherwise.
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View from Mun on "load career" main menu
problemecium replied to fireblade274's topic in KSP1 Discussion
It would if it didn't do anything. Nobody said the menu had to actually have functioning buttons that would invariably crash the game switch between the different game functions. ;P -
I capture your castle with my white bishop.
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Computer repair person is arachnophobic and breaks his computer in a fit of murderous rage.
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bunker is deded
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"fast" FTL travel and Von Neuman machines
problemecium replied to SomeGuy123's topic in Science & Spaceflight
I'm all for educated debate, but, um... this thread, in a nutshell: OP: Science! Let's have an edifying chat about grey goo scenarios in relation to FTL travel! 1: Science science science. Grey goo. Science. Astronomy. Is this working? 2: Science Science Science. Creationists. Science astronomy. 3: CREATIONISTS?!?!? 2: Your an idiot. Go away and never speak again. 3: No ur an idiot! Evolution creationists science research science. 4: FTL is impossible so this thread is dumb. 3: SCIENCE EVOLUTION CREATIONISTS UR STUPID 2: EVOLUTION CREATIONISTS SCIENCE NO UR STUPID Me: This post. Vanamonde (in the near future): Thread locked. To avoid this conclusion, can we move our evolution argument somewhere else and go back to what the poor OP was talking about? No offense meant to anyone in particular, and I left out some posts in my recap, but hopefully we can see the problem here and save the thread before it's too late. -
^ Yes, I might indeed. Props for noticing what was going on. The galaxies are layered particle systems controlled by a script of my own design, which shapes and animates them based on density wave theory. There's two systems for clouds (one for big clouds and one for small) and one for stars in each galaxy. More information can be found in this imgur album: http://imgur.com/a/NCEdI
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Here's one that I finally feel safe posting now that I know I'm not actually the first one to think of it: Imagine you are a Who living on a grain of dust, except instead of being looked after by Horton you and your tiny dust-planet are orbiting millimeters outside the event horizon of Sagittarius A*, the giant black hole at the center of the galaxy. Barring distortions due to rapid rotation, the horizon is a virtually perfect sphere, so on a small scale like yours it appears perfectly flat, covering about half the sky. Your civilization's astronomers debate at length over the nature of the universe: since the sky is on one side completely black, and on the other filled with points of light, it is easy to conclude that you live near the edge of the universe. So which side is the universe and which is the void? Given that one side seems to be full of stuff, which some scientists surmise includes other tiny dust-grain planets, clearly that side is the universe, and the black void on the other side is nothing. But then they discover the technology to measure tiny variations in gravity and movement over long distances - perhaps a gravitational wave telescope They peer out into the sky and notice increasing redshift over greater distances, indicating that the universe is expanding. They also notice that the black void behind them is ever so slowly shrinking away (due to Hawking radiation), and as it does so it recedes faster and faster. The prevailing hypothesis is that the universe is expanding at an accelerating rate. Measuring differences in gravitational forces and other physical laws on opposite sides of the dust grain world suggests to the scientists that the laws of physics are the same throughout the universe, so they surmise that if the grain were farther from the edge, the same basic observations would still apply - the universe is expanding, it expands at an accelerating rate, etc. The analogy isn't perfect; for example, at the moment Sagittarius A* is actually growing by absorbing energy from the cosmic microwave background. But it's spookily similar to what we've concluded, save for the simple happenstance of our position at the apparent center of the universe. We know that the Whos are wrong - they don't live at the edge of the universe but at the edge of a black hole. But if all their science checks out, then who are we to say that it isn't us who are wrong? The universe does have an event horizon, at the edge of the visible universe, beyond which is nothing but a black void receding from us at an ever-increasing rate. And even spookier, the Schwarzschild radius of the known universe has been calculated to be approximately 13.7 billion light-years - which by some measurements is the actual radius of the known universe. TL;DR: Do we actually live inside a giant black hole? And if black holes exist within it, then could further black holes exist within them, surrounded by tiny universes? And does that mean our entire universe is itself situated within an even bigger universe? How many "levels" are there? ...I only found out several months after first thinking this up that someone else already did and that it got featured on "Through the Wormhole" ^^;
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Water doesn't play well with Sodium, a.k.a. the Element of Surprise. (It's so shocking that when food packaging people see it on the Nutrition Facts they often type "Omg" in the box out of sheer surprise!)
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6/10 Not very sleek at all, but more importantly looks more like a space station. The Kugelblitz appears again!
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1. Yes, in practice, although the equation per se isn't in the code anywhere. The universe, as you'll find if you fly far enough, is homogeneous on the very large scale in accordance with the Cosmological Principle. 2. No. At least not yet. I considered trying to animate the galaxy sprites expanding outward from a central point, but as there are tens of thousands of them, it would be difficult to process them all while maintaining a halfway decent framerate. There's also a rendering bottleneck that occurs when too many sprites appear on top of each other or take up a lot of screen space, both of which are bound to happen if I tried simulating a big bang. I might look into it though, next time I'm bored and have some time to kill
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"fast" FTL travel and Von Neuman machines
problemecium replied to SomeGuy123's topic in Science & Spaceflight
Perhaps the universe is self-stabilizing with respect to apocalyptic gray goo scenarios. So a civilization invents hyper-ultra-warp and accidentally also makes a self-replicating robot. Within a few days their entire interstellar empire is besieged by self-replicating robots and they go extinct. Ten million years later, another civilization arises in a galaxy a million light-years away. They proceed to go through their Kardeshev stages, miraculously avoiding self-destruction and eventually inventing their own hyper-warp. They explore the universe and find a distant galaxy populated entirely by self-replicating robots. Aware of the danger posed by these robots, they send in their fleet of Death Stars and Halo rings and blow them all up. Fortunately for us, the universe is a very, very, very big place. Even our own galaxy is big enough to house every popular sci-fi civilization concurrently, and there are billions of galaxies in the known universe, presumably accompanied by billions more undiscovered. Even if a civilization invents very fast travel, it will still take some amount of time for anything they do to propagate through all that space. The universe as they know it may fall into ruin very fast, but never infinitely fast, and therefore over sufficiently large distances it will still take a long time for the damage to spread. Combined with the vast timescales available for civilizations to rebuild themselves and for new ones to appear, it seems believable to me that the universe could simply tough out events like this and go back to its usual rhythm. It's easy to say things are impossible when they have scary implications, but the simplest answer often is wrong and gets in the way of progress -
Some of you may recall the galaxy simulation I was working on a while back. Since then I've made improvements to it and also created an in-browser infinite procedural universe. The simulation uses 3D infinite Worley / Voronoi noise and a pseudorandom number generator (a la Minecraft) to produce an unlimited (other than engine limitations) number of procedural galaxies, laid out in a similar pattern to the large-scale structure of the real universe: Long story short, I just thought I ought to share this with my buddies on this forum and perhaps get some feedback. I'm not currently working on an "official" game involving this at the moment (too busy with other stuff), and I am aware that Space Engine exists, but hopefully this still counts as share-worthy. LINK: https://dl.dropboxusercontent.com/u/13276416/Unity/CellNoiseUniverseTestGL/index.html
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View from Mun on "load career" main menu
problemecium replied to fireblade274's topic in KSP1 Discussion
Even better if next to it was a giant fake menu hovering in space xD -
The missiles were never seen again ;P
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7/10 I like the creative missiles and the overall sleek and compact design, but it's more of a destroyer or even patrol boat than a battleship.
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Need help? Gameplay Questions and Tutorials - Kerbal Space Program Forums
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Need help? http://forum.kerbalspaceprogram.com/index.php?/forum/16-gameplay-questions-and-tutorials/
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well I was going to link http://shoopdawhoop.com , but alas - it's been taken down and replaced with a dumb Facebook fan page :\ How about this then: http://www.1112.net/lastpage.html
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Intel HD intergrated graphics card improvement
problemecium replied to maceemiller's topic in The Lounge
I've tried Razor Game Booster and other similar software before, and found that it only subtly improved performance while driving my CPU core up to over 100°C... which I presume is bad. -
Beware the low framerates. A cursory look through the various leaked images of the KSS Redacted by Kerbfleet Security is giving me an impression of several hundred parts just for the hull, plus several hundred more for integrated systems such as those RTGs and mining drills, plus the hundreds and hundreds comprising the various landers. I don't know what kind of CPU you have or to what degree you plan on welding parts, but you seem to be set on a course to well over 1000 parts. When I did that with Kidonia, I got this many frames per second: 2. And the Physics engine was running at 1/8th speed, so my 30-minute escape burn actually took four hours. Bewaaare~!
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Say Hello to The Rep Grand Group! [07/19/16 UPDATE!]
problemecium replied to Endersmens's topic in Kerbal Network
Ooh, a revamped version for the new forum. And I'm still on it! W00t! And with some flattering flavor text too. I'll have to make sure to uphold that reputation xD- 929 replies
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