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KSP2 Release Notes
Everything posted by Castille7
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The stock ladder is not long enough for the Kerbals to reach the ground level with a typical cockpit and landing gear setup, here was my fix. I will also reveal this Long Distance Hover Craft on the Spacecraft Exchange Forum at a later date. The wheels coming out of the side of the craft is a Jumbo Fuel Tank in the cargo bay, its designed for refueling Hover Crafts and that will be part of a Hover Craft Package I plan to release soon. http://i.imgur.com/HFFsPBa.png' alt='HFFsPBa.png'>
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KSP Twitter- "We've got something planned later today"
Castille7 replied to Jodo42's topic in KSP1 Discussion
Asteroids was my favorite arcade games of the eighties, if I would have know it would go back to zero after 9999999 I would have stopped, it was a real bummer to see zero and not able to put my name on the number one slot!....some old memories -
When a lot of hours go into a project it really shows! Nice work Zekes!
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Best things to watch on TV while playing KSP
Castille7 replied to RocketBlam's topic in KSP1 Discussion
Sunshine! One of my favorites! two thumbs up! -
I guess this thread could be titled "How do you use your Saved Games Menu" This would give others ideas how they could organize their Game Play? The reason I save my Games in this format is to keep all my Craft Types together, often I find myself scrolling through long list to find my Crafts and this helps to shorten that list.
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When I first started KSP my Game Playing was very unorganized and thought this would be helpful to share. This is how I am using my Menu now.
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When switching from the Orbital Map during a rendezvous with another craft or space station the craft is often not at center view of the screen and I am often searching the stars for the craft, the radar could indicate if it were underneath my craft or on top to help find the craft. Also the yellow targeted craft is sometimes hard to spot from a distance. The Radar could also show other crafts in orbit around the Planet or Mun. This feature may not better the game much but make it look a little more technical on the view screen giving more information of distant objects.
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Often I've found myself spinning in circles looking for my target during a rendezvous, the blue arrow was a great addition to the Navigation Ball and I think Radar might be very helpful as well, I would see this giving us a tracking on objects at a further distance and showing a 360 or 180 view around the craft. The picture below is just an idea of what it could look like. Other Suggestions and Comments are welcome!
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Thank you Thomas988! - - - Updated - - - Thank you Yukon0009! - - - Updated - - - Lots of Lag! very slow ride to Orbit, and the Orbit is terrible at the moment, I am designing the refueling craft now and it's been a challenge, Eeloo would be ideal! I will fuel it and see, and thanks for the comments!
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Space Station "Omega 7" Sneak Peek of Phase I for a Massive Space Station that will be for an undetermined Mun or Planet. Phase II will be refueling. All Stock 1.0 Version, no mods used and a Single Launch into orbit around Kerbin. Engineer's Report Parts:1433 Mass:4,343.1t Size Height:80.7m Width:30.4 Length:26.8 Pilots & Crew Capacity 61 Kerbals, Kermans Only 1 each MK1 Lander Can 10 each PPD-12 Cupola Module 6 each Service Bay 1.25m 10 each PPD-10 Hitchhiker Storage Container 10 each Service Bay 2.5m 5 each Mobile Processing Lab MPL-LG-2 4 each ISRU Converter 30 each Fuel Cell Array 18 each Large Holding Tank 6 each Small Holding Tank 36 each PB-X750 Xenon Gas Tank 12 each FL-R1 RCS FUEL TANK 42 each Advanced Reaction Wheel Module, Large 6 each Rockomax HubMax Mulit-Point Connector 12 each Rockomax X200-32 Fuel Tank 6 each Kerbodyne S3-3600 Tank 6 each Kerbodyne S3-7200 Tank 24 each Kerbodyne S3-14400 Tank 54 each S1 SRB KD25k "Kickback" Solid Fuel Booster
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4 Passengers 2 Pilots with refueling capabilities, fuel is very limited, still experimental at this point. Plan to use it for Space Station to Mun Base Transportation in the future.
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Last mission for 0.90, The Elcano challenge
Castille7 replied to Roflcopterkklol's topic in KSP Fan Works
Really nice work, love Munley's new toy! -
Soooo cooool!
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That's engineering on steroids!
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The lander being used is an MK1 I used 9 for the core of the station so i decided to name it MK-9
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All Stock, No Mods, No Hyper Editing & Three Launches so far. More Pictures http://imgur.com/a/8jwpd#0
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Propeller Thrust Tester - Updated to version 1.1!
Castille7 replied to Azimech's topic in KSP1 The Spacecraft Exchange
Ingenious! I am in awe! -
First Mission: Failed to Land Second Mission: Success! Gallery http://imgur.com/gallery/BnqYp/new
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This Mission was to test a new Invention of an Eight Kerbal Capsule Design. The Mission was to transport 32 Kerbal Plus 1 Kerbal Pilot to Minmus for Testing. During the first test I was loading the Kerbals from the ground and that was taking forever to climb the ladder so I changed the design to load them from a closer location which is the design here. I am planning to redesign to a quicker way to board the craft because this was still very time consuming. The Mission was somewhat of a success and I say somewhat because I couldn't manage to board all the Kerbals in their Pilot chairs because I was squeezing between chairs and knocked some Kerbals off their seats and could not get them back in their seats. One was left floating in space during the orbiting of Kerbin and the other three fell overboard somewhere between the launch and landing on Minmus. This is not a very clean build but it gets the idea across. http://imgur.com/gallery/6YinU/new
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A .90 play through with Adios tech tree.
Castille7 replied to CosmonautCrash's topic in KSP Fan Works
Second Video works, I like the idea that the bloopers are kept -
Inspired by a controversial picture posted by another player gave me the idea to try this. The first few attempts I was able to release all five crafts but unable to keep them close enough to continue flying them all. Eventually I was able to maintain three crafts for a long distance but only able to land two of them but damaged the engines. After landing I went back to the Tracking Station and noticed the Cargo Plane was still available to return to it and I couldn't believe what I found, the craft was still intact!! Then when I thought I had seen it all I tried a takeoff with one of the crafts by applying the brake and giving it full throttle, I knew from previous testing with this craft that it would be almost possible and then to my surprise it worked!!!! This is some of the craziest stuff I have seen and done on KSP. The Small Crafts look like a cross between a Mig and an F14 Tom Cat so I named them "Tommy Migs" these handle very well
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This Craft nearly jumps straight up from the Runway and speeds near 400 m/s, handles well and an excellent gliding speed for landings. Planning to post this one on the Spacecraft Exchange soon http://i.imgur.com/e7ctWYQ.png' alt='e7ctWYQ.png'>
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Thanks! Thomas and yes it seems the better one gets on Kerbal the better view!
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Working on a Laythe Challenge and no success yet but was able to test one of 4 planes that will be landed in this Challenge at another date http://i.imgur.com/Ivdc9Ex.png"] "] http://i.imgur.com/EfTrTBB.png' alt='EfTrTBB.png'>
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Excellent work! Not sure what i like better, the video or the crafts, both are amazing! Two thumbs up!