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Avedis

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Everything posted by Avedis

  1. Doesn't Hyperedit eventually resets the custom positions of the planets to their original places?
  2. This will be great for other people that have computers with limited performance, such as mine, though my Macbook runs KSP just fine.
  3. Me too. I tried using KIDS but in version 1.0.4, the heating system is different now and things do not work the same way anymore, which pretty much renders KIDS broken. Even if I use the version that has the fixed DLLs, all of my rockets and planes spontaneously combust the instant I ignite their engines or do anything. I can disable the overheating by pressing Alt-F12 and selecting overheat off, but it is not the same and the used up consumables I want burned up will just not burn because of that setting. It just does not feel right. I know this plugin is considered GPL, but can someone please try to make a pitch effort to bring it back alive?
  4. You can turn of the tempter gauges by pressing F10. However, I wish there was some sort of work around or fix coming soon for KIDS. I am getting sick and tired of having to start over and build rockets that protrude the VAB and require complete overhauls just to use RSS. I just want something simple and fast. - - - Updated - - - You can turn of the temperature gauges by pressing F10. However, I wish there was some sort of work around or fix coming soon for KIDS. I am getting sick and tired of having to start over and build rockets that protrude the VAB and require complete overhauls just to use RSS. I just want something simple and fast.
  5. Gaultesian, I am having some difficulty using the ft. drive. whenever I am at an appropriate altitude, the beacon is on and I have sufficient energy, the force generated in the right click window sometimes stops or goes over and nothing happens.
  6. I also miss using this mod to use my existing rockets under RSS without having to start all over just to simulate the large scale of planets and physics. Now I have to go realism overhaul just to enjoy RSS.
  7. I hope so, but I think they may wear something else.
  8. This would be very interesting mod, especially for those who want to freeze their Kerbals and thaw em out when they feel like it. Useful for also freezing Kerbals and thawing them in the future when their needed.
  9. Not yet unfortunately. However, since Kerbal sip Difficulty Scaler is GPL, anyone including you can maintain it and update it so others don't have to.
  10. Speaking of assembling on the field, can it be built and deployed from a small apollo style lander?
  11. with the KIS KAS integration, I am unable to release the rover from the ground pylon. Is the packrat still able to be built and disassembled on the field?
  12. Is this mod dead? Are you still maintaining it or not? :/
  13. Unfortunately for now, ISP difficulty scaler is not updated for version 1x. It looks like you, me and everyone else will have to wait for now.
  14. Excuse me Teal'C, about that zip you provided for kerbal sip difficulty scaler, I tried it with kip version 1.0.2 and the scaler is not working but the menu shows up. Do you know if anyone is working on a developmental release yet? Thank you for taking your time to reading this.
  15. I am using the new dll for KIDS, It's version is 1.0x. Here is the link to the forum thread.
  16. I have a question relating to real solar system. Why do my engines keep over heating and blowing up on the launch pad? I am using kerbal difficulty scaler. Do I need to use real fuels and RO (realism Overhaul) with it, or is there some sort of problem that needs to be fixed?
  17. I have a question about assembling the packrat rover. How do you properly assemble it because there is no manual to do so, because Once I attach it the ground pylon, it says I cannot detach it because there is other parts attached already. Can anybody please help?
  18. Excuse me, do you have any plans of updating this mod to 1.0.2? It would be nice to really use one of these!
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