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Posts posted by CardBoardBoxProcessor
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Hey CBBP, I downloaded the pack yesterday and the file was corrupt. I re-downloaded today and it was corrupt again. Think you could check it and re-upload to SpacePort or mirror it somewhere?
Cheers
my apologies for spaceport being such a an unreliable thing. lol. Pm-ed you a private link.
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And then --> model_N-1G_Engine_Hell.mu
yeah left that teaser material in there for yall. not much anyone can do with it though lol.
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Fair enough! I do think they'd be great for 2.5 meter units, but it's your mod and you guys know best.
no no i mean they way it is constructed. totally plan to make the engine again. just glad I don;t have to have the pipeing and the support structure like that. just making it sit on a ball joint and pistons and piping that can go anywhere will really free the model up
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ugh. I am glad I don't have to adhere to that type of architecture anymore.
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what um.. what did those adapters look like? I forget lol.
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Updates
R4.6
DELETE OLD FILES!!
Updated included firespitter plugin
changed RD-210 to RD-275K
Added mod matching Strut Connector (looks good too)
Changed some textures to .tgas for personal resizing and compression.
added some example launchers.
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Agreed, masterful stuff there, CBBP. For a 2.5-diameter tank, will you still be releasing four engines mounted together in the future, or is the smaller size becoming standard?
well what with the engines decent thrust they are capable of both. These are in the middle of 1.25m and 2.5m engines. the Nk-33 being more 1.25m. You can easily use adapters though. Hopefully now that my game works right i can release some save files with some rockets in them.
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There. have to be up for work in less than 4 hours but! it lives RD-275K. pretty neato eh? PS I love hwo the struts i made work so well to connect engines.
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Even though we quarrel sometimes, mostly do to misunderstandings, I am glad he is in the team. while he also made this awesome description he is great to ping ideas off.
Though at first glance it might appear related to the RD-33Nk, the RD-275K is vastly different in form and role. This engine is designed for efficiency, rather than unrestricted power. Its chamber and preburner utilize a completely different profile to assure stable, high-pressure combustion for little change in ISp throughout all atmospheric conditions. A high pressure turbopump, complimented by a booster pump on all feed lines increases efficiency in exchange for lost thrust, making this engine a great choice for a sustainer engine.
a photo from the Kosmos Design Bureau Scrap Book. A picture of an old N-1 mock up (from its obvious lack thin sheet metal and truss construction) being tested for Pad integration
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sorry to heard that. that issue was only mended never fixed. i guess the mending does not work for you. you could try switching the animations in the CFg.
RD-275K is coming long nicely not to be confused with the RD-33NK
Yellow: Fuel
Blue: Oxidizer
Red: Oxidizer rich gas
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I'll be coming up with a Soyuz-style launcher for you guys. . . using a bit o' mods though to fit more nicely with the ultra-clean 210s. But for now. . . I gotta sleep. My mom's gonna kill me if she hears a rocket launch.
RD-210 is getting changed a bit and renamed soon-ish
I wish I was a Kerbal so I could stare at those monopropellent tanks, scream WHY and drop dead on the spot.(This overwhelms me.)
not sure I understand. is this good or bad?
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Thank you. So, if I want to use these as escape pods, I'd need to either build them into the design, or replace the lockdown with a docking port, then?
Is it possible to replace a capsule into the lockdown once it's decoupled?
I had though about making it possible. But that is not how the Va works for real. plus it would look weird docking Lock downs to lock downs.
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whoa. it is amazing it has taken this long for squad to start fixing Spaceport. hopefully KSPSP2 comes out soon. I will have to see about another link. i really dislike using those temporary things.
I made something and fired it up. This is the result.
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Hell yeah! I can launch the VA in remote (no kerbals) mode
edit: also N-1 had a name. it was like nistoel or something like that. i saw it once a loooong time ago. Maybe when history channel actually had history on it... if someone can find the name please gimme
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64px a meter eh? that will come in handy for getting all the textures to adequate sizes from their raws lol.
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Finally found it, texel density of 64px per meter consistent across every single surface, now I just need to see how bad I am at blender/sketchup
what is this for?
also this is so beautiful
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NoMrBond is awesome and brought something interesting to my attention. but any decisions to use or not use it will not be determined for some time.
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I'm looking forward to the tanks, the engines look amazing don't get me wrong, but they seem a little off compared to others parts from parts from the AIES, NP ect. packs. Keep up the stellar work guys
ha. like I would want any of my stuff to remotely resemble Np. I decided to not bother making it look like stock or any other mods. If they don't like it oh well. Sure I could easily simplify it all and make it look like stock. tha would be a cake walk. But I refuse to do such things as more detail looks alot cooler IMO.
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You dislike the Retro Rocket? lol
As for Proton I think that 3m rocket parts will work nicely
oh BTW hyper loop http://www.teslamotors.com/sites/default/files/blog_images/hyperloop-alpha.pdf
and for those that never saw the old angara pack. Here is am image of the KOSMOS Space Craft Design bureau's Old Rocket Engine Scrap Yard.
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new Strut Connector is finished. Allowing for much prettier ships.
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Nothing wrong with it, it's excellent for oddly shaped payloads, and your stations (especially with Balka panels) are just that. While other parts fit into standard fairings, Balka is too wide for even the expanded 3.75m KW fairing. Also, Procedural Fairings completely eliminate the need for standard fairings, saving memory.
pictures and a link if you would.
So i made it so all strut connectors can be jettisoned. 100%. anchors and all if wanted lol.
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Hey CBBP, did you ever consider making the UR-700? One of my personal favorites. It's modular like the rest of the Kosmos parts, it's short and stubby so it's more "kerbal sized". If you combine it with the LK-700, Kosmos would have a full "suite", with lifters, landers and station parts.
http://www.astronautix.com/lvs/ur700.htm
If nothing else, I'd love to have landing legs in the style of the LK-700.
The old Angara stuff provided parts to allow you to make an UR-700 style lifter. they worked quite nice actually. Since I favored UR-700 more at the time for is practicality and modularity I still do. So when ever 3m parts are developed I would definitely like to make the stuff to do it again. I definitely like the big boy toy Rd-270 and RD-0120 engines. Currently trying to set about standards for things.
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uits my understanding that TGAs are 20 bytes less than mbm via the way of a 20 byte header added to TGA t convert it to a MBM.
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what about procedural fairings mod?
Emissive tutorial
in KSP1 Modelling and Texturing Discussion
Posted
I was glad to see this tutorial is still here. I should probably make it a video at some point since things have changed a tad in unity.