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Posts posted by CardBoardBoxProcessor
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weird. For some reason APAS-69 jsut does nto play well with anything docking wise.
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Sorry to bring this up again CBBP, i remember beign discussed some time ago, but dont remember what was the outcome lol...
Anyways, are you going to make the APAS port to be compatible with anything else? Or you going to leave it docking with itself only?
changing it to dock with the stock ports is easy. just change the docking port node type to "size1" I believe.
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opps did i release the RD-210? hha opps ;D that engine was not ready for release lol
edit: something makeable with the struts
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I really need to pop out the RD-58? yeah 58 for a nice ascent and braking engine lol. but for now strut.
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I have a question about the Firespitter plugin, do I need to overwrite the firespitter for b9 to use KOSMOS?
which ever is newer I suppose.
Which End looks cooler?
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I am fascinated by people using RD-0146 as a landing engine lol.
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Those struts look Awesome but, How much they weight?.
they will probably weight the same as stock.
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I am using those large double solar panels on my space station. But whenever I go back to the station the solar panels are undeployed and say they are extended? When I click retract them they just suddenly appear and retract.
EDIT: Nvm I downloaded the new version
Thankfully that issue is dead.
it has been a long road of trail and error but the Kosmos Sleek stylish super strut is coming along nicely. Dare to compare to the stock Strut.
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Thanks for the Answer! i hope the extention of nozzles affects the efficiency in the future, I cant wait to see The N-1 starting to melt the metal grill at launch pad . I only used the RD-0146 on atmosphere in one case (It was "Payload send attempt No. 2 Now 100% Less ariane 5 ripoff) first stages failed sadly due to SRBs Structural linkage fail, they burned up almost all the rocket except payload.... and yes i figured out Whit the ISp and the try that its not the best option in atmosphere... Sadly the payload and the engine did a really big crater on the ground
you should try and over heat an RD-0146 mlake the pipes really glow on that expander scycle SOB lol
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I started using 4 of them as Orbital generation and Mun aproach stage for an mun landing whit around 5-8t. of cargo then on mun orbit i used another one for Final descent and landing on mun, i love how efficent it is and the expanding animation but i have a question, Why it can expand, i mean what was it for? or its just for fun?.
It is currently just for fun. But in reality lots of engines like the RL-10 and real RD-0146 have extendable nozzles that would increase efficiency.
If you like those engines you will like my next batch fo engines. Thoguh not wure when i will make those. I hope to make the RD-58 some time soon. it would be the 1.25m class acent second stage engine. that is. have decent ISp but not super great. but more than it would have in ATmosphere. so you wouldn;t want it there or for departure but its good thrust would make it perfect for finishing ascent.
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The RD-0146 for me its the best engine i ever added to one of my rockets of 3.75m in long time, Usually they dont even fly, But the new engines are really great. Keep this nice mod/part pack going better and better (Idk exactly which one).
Oh that thing actually did something for you? mind telling what? a departure i take it? it is not good at acent or making an orbit at all lol..
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what N-1 looks the neatest though. I sort of like the one with no beveling on the skirt lol.
I forgot how much more awesome the Angara Strut Connector was.
Now that i got it working it is time to over haul it
N-1 feasibility testing continues
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Huh. i did know each version was different but i didn;t know they changed that part of t that much. the question is which looks cooler.
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Hello CBBP, would you be able to upload the SSPP on another link? as of now, spaceport keeps corrupting every attempt I have at downloading your pack, having it hosted on another, backup, link, would make it easier for those who are having this problem with spaceport to get it.
We'll see I need to head to work .
but before I head to work
The left is my original quick mock up. Right is actual N-1 shape. it's ammaing how many drawings (what i sued to make the left side) are wrong lol.
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Are the proportions right? If so, then it'll be fine. It could always be rescaled if it was really needed.
the only things that would look wonkly (if I made th whole rocket which i have no plans to do) would be the N1-L3 unit. but since I will probably never make that part. That is where the scale change over happens.
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thanks guys
Not that I have really worked on it but I reopened the N-1 files and studied the layut and adjusted the KSMOS wonky sizes
VA 2.5m since that it is what i went with. If I could redo it I would have made it 2m too late now though
Block D 3 meter because it will just work better with everything else that way. Plus 1.25 engine's can fit up inside the donut tank at this size.
Block G/n1-l3 3 meters. with Block D being 3 M this should probably be 3.75 to 4m but I will just use this as an adapter piece between the two varied sizes.
Block A will thusly be 12m to accommodate for the weird sizes. Reason it needs to be 12 and block G 3meter is because the size of the Nk-33 engine being 1.25m.
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Many thanks to Sumghai for the solar panel fix idea. and
Welcome our New Mod team member NoMrBond who made awesome thrust weight and ISP values
Yay for the Balka Solar Panel Block fix! I've just switched back and forth over several flights and the solar array actually remained open!Mucho, mucho gracias!
no no. thank you for the suggestion.
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Thanks to Snjo. Emmissives can now be seen ont he RD-0146 with the nozzle down. look it is about to blow up
Note that since it is an expander cycle engine and the hot fuel is gooing out of the chamber to spin the turbines and back in the pipes also glow ^^
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I kinda like my work protected so to say. so I am fine with this issue but if you hex edit it it and remove like the first 20 bytes or something I think it will work. not sure. i heard it is on the KSP wiki somewhere.
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How bothersome... the extending nozzle animation stops the emissive over heat animations form working correctly on the RD-0146... this game man.... i swear. it will be years before animation modules work correctly I guess.
in other news.
Great Gravy. i forgot how amazing the panel detail is. i even have the little gears textures on the insides of the rotary clamps hahah.
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I am not exactly sure how NMB did them but I think he scaled down the actual engines down from the real like counter parts. That being said i think Stock engines are rather unbalanced at this time for their size and mass and such. And that being said KSPwill one day have a tech tree. Kosmos engines will be balanced into the tech tree to even out their Opness. But currently it is possible they will be preferred over stock engines. but they are also a good bit prettier than stock engines as well. So.. why use stock engines? if you like stock engines why use a mod? lol.
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Thanks guys. and Thanks to some awesime Mathmatics and a clear understanding of them... NoMrBond has been making some rather nice stats for the engines to make them behave like the real engines do. Thusly they have their strengths and weaknesses.
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It's...glowing...<3 i like glowing things
lemme try and get an overheat picture.
edit: here is what you will see right before failure overheat failure
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
in KSP1 Mod Releases
Posted · Edited by CardBoardBoxProcessor
well once upon a time I had used tgas and people drew ponies all over the things and criticized my style of UV mapping. I did not like this.
In other news and as sad as it is. while the strut works fine for everything else. when you eject apart that has the strut on it. It never disconnects