Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by CardBoardBoxProcessor
-
-
no lol. cBBp Sky Penetration Co. probably topoed somewhere but eh.
-
-
Includes:
Failcan Rocket System: It is a series of parts which fit together to make a rocket which is mainly designed to launch your orbital vehicles into space with low levels of lag and fairly reliable. Crafts for both the crewed and Cargo versions are available.
Durgun Orbital Vehicle: It is a series of parts which allows one to construct the Durgun Capsule which is designed to be an Orbital Vehicle by using fuel from the Trunk section (Varying Role Trunks Coming soon) to traverse space with it\'s won engines and RCS modules. Once it is time to return home the Capsule is separated from the Trunk and begins it\'s decent. It has the option to land with parachutes in water OR use its engines and onboard fuel to power decent to land on the terrain.
DOWNLOAD:
Please give Balancing feed back and post pictures
http://dl.dropbox.com/u/1417259/kerbal/cBBp_Sky_Penetration_Co._Produces_Pack._V0.4.zip
Directions:
Behold a Video
A few things to note about landing. When reentering keep your SAS off till you are aligned correctly with the surface. it should automatically right itself in the right manner. In a good landing you should have enough fuel for an Abort. To abort just put the engines to Full and empty the tank. Then activate the parachutes. Fire RCS before hitting the ground and the crew should live. Other wise only use chutes over water.
In the Failcan the 2nd stage is supposed to have a long burn time. This is how the real one works.
Future Plans:
1 meter Adapter for Durgun
Upper Dockur to complete the docking idea. Will have models ready when docking arrives.
Kerlin 2 Engines.
Tri Adapter for 1 meter engines to fit 1.5 like SpaceX griffon Engine plans.
Either persist parts or Something Big... not sure which path I should take. the 3m version seemed unpopular. I saw no pics or stories of it so i am assuming it is unneeded.
Changes:
Scaled it all down to 1.5 meter.
Removed the 3meter version. It was too big. I kept the engines since they seem popular.
Renamed the 1 meter engines to Kriffun to follow SpaceX Griffon.
Disclaimer: this mod is mostly based off of ideas that are coming from the real life private space company, SpaceX. However my Parts are not to exact scale nor exact detail or use. They merely heavily influence them . The Failcan might seem a little over powered when you fly it stock however it is made to lift things. if there is nothing to lift of course it gets to space easily. However that is not to say that it is not hard to get into orbit with it.
-
but once that is figured out I should beable to release
also, if only normal maps.
-
yes but changing them seems to have little effect. :\'(
-
Well as soon as i know hot to make it not super shiny. everything is so white in space i cannot see the detail of the texture lol.
also, it wobbles like a nut so it would be cool to fix that I suppose.
-
-
it is. I just don\'t want to. that is not what this thing is for.
-
want mine? or gonna make your own. but why do you need one?
-
fail post.
-
oh? and you would know all about how hard it is right?Why not? Is it that hard to do? Or do you just not want to?
-
Can\'t wait for this pack to be finished but, it\'s very big and I was wondering of you were going to scale it down to real size? Then I can attach to the command module someone already made that is based of the dragon to the parts you are making.
Nope.
Don\'tlike it Nova?
I hate the texture for it. it is decent looking up close but zoomed out it is jsut a white rocket lol.
-
It\'s wiggling!
Indeed it does wiggle. Thrust vectoring does this unfortunately.
-
for the moment? what;\'s that supposed to mean lol.
-
Textures the 2 tanks. They don\'t look like much haha even though there is a good bit of realistic detail added.
-
it would be too massive for Kerbals. kerbals are obviously quite small. I could see making one for the falcon1 sort of thing. if i even decide to make that. But this will me before launching interplanetary craft
-
Nope. Not going to make that.
-
I guess after this is done i will have to make stuff to launch inside it
-
is there a way to get my own sound put in for the engine?
-
lol ah. i see. my apologies. but spaceball1 is an ugly thing.
-
I never said you couldn\'t. >
but if you are going to complain. seriously. make your own.
PS. renders mean nothing to me. show me grid lines and less mechanical.
-
eh. make your own then
-
Wonderful, really. Payload to LKO/GEO/TMI?
When malfunctions will be added to the game, engine out cases will be a breeze on this thing
haha maybe... it is pretty.... exacting to not be OP. if an engine goes out it might not get to space lol.
-
for those that want a 1 meter I could see making the Falcon 1 parts. :-\
and now that it is done I redid the adapter for the engines to make it hold more of the characteristics of the real Falcon9. (not textures just poly painted)
cBBp SPC Pack v0.4: Fixed Failcan RCS and added some adapter pieces. Enjoy.
in KSP1 Mod Releases
Posted
> K. I tossed the capsule into the rar. I suppose it probably is the bootleg. I shall go fix the files though