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Posts posted by CardBoardBoxProcessor
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Don\'t worry. It will be here soon enough...
not at this pace. trying to put engines on the sides of the capsule and all the sudden the xyz up stuff / rotatiosn sut refuse to work..
god damn i need a coder.... this kerbal vector crap is just dumbass helll.
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wtf... trying ti atach side engines they jsut will nto work. nothing about them is working.
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ah geesus. these side engines are a pain in the rear.... :/ about to say screw it and stick with the ugly bottom ones.
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you have no strut connects on the bottom. you need to connect the adapter to the tank with about 8 connectors or it does that.
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in my head it is quite pretty but i want to see this lander @__@
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I am now determined to redo the engines and get them onto the sides!!! still need to figure out why the heatshield is terranphobic.
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I was going to make a deep space engine but first durgun pod needs to be completed -__-
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ah. let me go test this. these are things I have yet to try due to lack of such knowledge of them existing. I thank you kindly!
also, my i inquire as to what the reetry flaps are? are thy like fins but the axis is changed so they stand up?
ah gosh there we go thank you sir. you have saved the durgun capsule.
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unless this is figured out i will probably not release it.
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this is the problem. i need it solved i cannto figure it out for the life of me.
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........................kerbal fx stuff is the most annoying and unforgiving thing in the world... every god damn item is different... :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-\ :( :( :( :( ??? ??? ??? ???
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not the prettiest fish in the sea is it lol.
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can you assist me? i couldn\'t get my RCS to rotate off stack nodes but i would much prefer stack nodes. how might one do this?
for example. what si the rotations of the stack they attach to and the rcs block itself?
this is the problem. i need it solved i cannto figure it out for the life of me.
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@_@ nice. reminds me of something i seen somewhere
buy hey. it is neat not so much a fan of cone engines. have you concidered aero spike engines ? like the fin kind?
quick question. how did you get the RCS blocks to attach? stack (blue orbs) or node_attach? if blue orbs how do you rotate them like that?
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Also, I would like to annouce I will be making 'Persistant Class' Ship parts after rockets are done. These would basically be things you would assemble in orbit. As to what they will be. That is Top sekurt.
but plantery lander will be first for durgun capsule. I shall dub that the kumudu.
in pre exam thinking I dreamed of kerbal. I think i will be redoing the engines so they attach the same but 'appear' to be on the sides of the capsule.
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0__0 oh those are pretty neat. both things i was going to make. guess I don\'t need to now
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also, changed the parachutes texture.
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what are these pods you speak of?This and Cyclone will probably be my two most used pods until Kliper so I can have a third. :thumbup:
and the mini Failcan have the same parts scaled by half. i only used 4 in the picture because of fuel. i cannot get the main first stage tank in the game because the engines break off upo launch. which is weird since the big version doesn\'t do this for me.
I will have to make something for this problem.
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I did manage to get it up on a mini Failcan
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doesn\'tm work. i am assuming it is because of it is a pod or something.
anyway. trying to get a damn mini falcon 9 to take off but the engines keep breaking off. so i will need to make a part i have been meaning on making for a while now.
slo, i want to make the capsule the trunk section
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so heatshield is at the bottom. inbetween it and the command pod are the RCs tanks. is there anyway to moutn engines on the pod and have it dish otu the gass? currently unless engines are on the bottom they get no gass :/
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added strings. mips really tear it up but eh.
but up close it looks nice
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no worries. was not talking about you just I am sure other will be like 'parachutes have to be round...'
Thyre Aerospace Technologys
in KSP1 Mod Releases
Posted
on going problems?