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Posts posted by CardBoardBoxProcessor
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tomorrow or friday. I need to balance it. the landing tanks are already balance. but rcs and trunk tanks are not balanced at all.do want
how long until release, maybe tomorrow?
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Well thanks Mom didn\'t know you played. Also it looks better with out the suns bloom but yeah.This looks amazing, nice work.
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All textured. time to balance it. i feel it has enough fuel for retro and landings (if you don\'t use the trunk)
Made all the textures myself. The Solar panel texture was modeled in CAD and then exported as image
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do you plan on making the big soyuz ?
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welp made a tiny Strut connector to link the two now they are super tough. :-\
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Welp. I am not sure why it does this. one little tap on the ground and they separate. Will just have to be put off till animations and landing gear come out perhaps. thoguh. that would not solve much in all honesty.
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6000000 does nothing. must be something with the colision meshes. I will have to investigate.Just increase all the values to something ridiculous, brute force helps always!
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hrm. Need to figure out one minor problem. for whatever reason when it lands the heat shield breaks off. AKA needs landing gear badly. but no animations but the rpobllem is it is not hitting the ground it is hitting the RCS tank just above the heatshield atleast the heatshield can touch the ground though.
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will you be making the carrier plane as boosters?
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shape is not quite right :/ but other wise it looks neat
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not done yet but The RCS and Parachute panels are
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8) it is nice. you can reenter and land with our the SaS on. i stays perfectly aligned with the retro burn with some very slight drag differences.
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K. i did some test flights today and I think i am in love but anyway.
i am hoping to release someitmethis week. just have to finish texturing. So far i only have the RCS done. The rest should be rather simply in all honesty. just lines and dots.
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Nasa using a unified docking ring. 8) wanna do the same? the durguns capsules is just under a meter and made to fit most parts
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textured all the RCS and crazy ball and cylinder tanks. and everything has some paint on it. tomorrow will add detail to the Capsule and such. will be a pain.
but i have to ask.
currently the Durgun the engines are powerful and use fuel rather quickly from the tank but landing you have the engine on 25% and it will keep you acceleration stable. ad use RCS to change it.
should I keep it that way or make them lower power and such so you have to run them on max the whole tiem form a certain high and it slows you down slowly until ground contact?
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i know . many seem to be wanting spaceX stuff. me included. so I decided to make it. I am currently texturing. all models are complete (aside from adapters) but it should work for all 1.5 meter stuff.
also, i am cancelling production of the 3 meter size. i will be making something else 3 meter with the same function and relativity as the 1.5 meter version. The 3m variant was just too huge to be a Falcon.
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cash, cah-ching, etc etc.
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I whipped up a quick parachute system. I think I\'m going to have the parachutes only be safe over water. If you want to land on dry land, you\'ll have to use the engines.
I also upped the pod torque, it handles a lot better in orbit now (especially on roll) and the flight dynamics aren\'t affected. RCS is still useless for roll, I\'ll revisit it when Harv fixes the bug.
[uPDATE: Hmph, having trouble getting the parachute to look right in the half-open position. It basically has no radius at the moment.]
I did the same thing. they splash you down at 10 m/s This breaks stuff on land.
Can i ask what you want your chute to look like?
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i will be making Bigelow style stations once animation systems are resolved @_@
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sir your shuttle is awesome. have you thought of making like other parts for it? like different wings engines and such but they all fit on it all the same?
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I wonder - it seems like you totally filled the trunk section of the spacecraft with tanks. That\'s not the case in real life - it\'s mostly empty, with just a few 'boxes' in there. There are no external fuel tanks visible or even in place, as far as I know. Only ECLSS connections, added batteries / possibly some gyro\'s, the solar panel assembly and the radiator assembly.
Its perfectly fine if you want to add them to your model, but if you want to be as correct as possible, it\'s basically just a place to pack a few boxes and attach solar panels...
Note:
http://upload.wikimedia.org/wikipedia/en/6/69/Manned_and_cargo_Dragon_spacecraft.jpg
http://www.collectspace.com/review/spacex_dragon12.jpg
http://www.eng.fea.ru/spaw2/uploads/images/Kvasova%20news/SpaceX%20Dragon2.jpg
no fuel tanks whatsoever in the trunk.
I am quite aware. it is just a solar array and launches nano sats. However. In mine it will carry fuel. Sorry if they offends you.
I might offer an empty version. But i am in no way trying to copy anything exactly. if I like a trait I include it. if i dislike it. it is gone. but thanks
anyway. just have one more item to make model wise then i will get to texturing. oh joy...
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indeed you are. I am not going to release something that is a POS and pisses people off. that is just dumb. you will have to wait.
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I know that. just hoping you would make oneDidn\'t take any inspiration from Orion, just the EDL phase of MSL.
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why so demanding. :-\
cBBp SPC Pack v0.4: Fixed Failcan RCS and added some adapter pieces. Enjoy.
in KSP1 Mod Releases
Posted
they look nice when you crash