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Posts posted by CardBoardBoxProcessor
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whoa nice lander IO love the weird yet awesome look of it.
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why not just load up the .craft i have provided? or load up the craft and have a look at how it si done.
you place it on the bottom pouter most rim of the front and back of the heatshield (bi symmetry mode) and then try and try and attach the other side to the outside of the trunk.
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Testing my Female Decoupler for the docking ring. It seems ASAS account for nothing on top of them. so it wiggles a bit but it gets there. Hit a mountain on the way home but the crew lived
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Has anyone attempted powered landings yet? This is the area I need feed back in if you wish to attempt there is a video showing it being done. remember,. ASAS off till aligned with surface
oooo. I do so love that orbital vehicle. Very nice work you got here!
Thanks
Thanks, I don\'t know what I did wrong but I redownloaded the file and now I have the failcon!
And your right. You can\'t launch a failcon the the mun.
Oow and a question, are you working on a dragon capsule??
That would be nice
Did you read the opening post at all? -head scratching-
as for the mun. No it was not made to get there. it is a LKO or KEO. The Heavy on the other hand can get you wherever you need to go.
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Why can\'t I open the .craft files??
I am really sure that I downloaded all the parts in the part folder. and I have putted the .craft files in the ship folder!! but why can\'t I load the falcon rocket in the game??
someone help me with my problem, I really want to fly to the mun with the falcon
TMI requires the failcan27 (heavy) but it gets there easily enough. Regular failcan probably can get there but not have any retro burn fuel left lol.
as for why it cannot open I have no idea. doing something wrong?
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I don\'t see why you cannot make fake wheels.....
think parachutes
I mean attach them to the bottom. Have hit boxes that hold it off the ground. make their minimum deploy pressure like 0.95 (which is like 100 meter high). Give them high drag which forces peiople to not open them high int he air. If youa re landing correctly they will be rotated properly to the ground. If youa re rotated up it will look like they ahe not fully deployed yet from their housings.
I think they would look nice.
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Hey you goign to make the freaky titan outside fuel lines
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Some of you might know me as the guy that made the SpaceX inspired Stuff for a mod pack. But I also am pretty into making aesthetically pleasing guns.
This is my belt fed .22 I put alot of custom parts on it and even made the ammo can the belts fed from myself. Yep. Bought a welder and learned to weld just for this baby.
You can see it in action here.
Pics.
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I like that
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spoot you post alot. doyou flay Failcans?
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Finished Trunk Tank redesign. I make them stackable. and well.. I think that about seals the deal. persistent Class ship parts will be next on my list.
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oh and hey thanks for the pictures. if you care to give any feed back on engine power, fuel ammounts, and that would be cool.
Currently what i need most is heat rates and such if anyone cares to help. I want the 2nd stage and capsule engines to not be used in lowr atmosphere. Of course capsule engines should over heat is on full power only. Not in the landing power (which is like 25% for gravity defeating and alittle higher for slowing down)
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the capsule did not take fuel from the trunk for the liquid engines? If so you need to take fuel lines from the heat shield down to the Trunk. This will make it use trunk Fuel.
As for the RCS fuel I have solved this problem and It will be fixed in the next update. The fix makes things a little more annoying but a special part should fix any problems.
i was going to make the Trunk cargo (decoupler) rack and such tonight but I have been invited to a girls house for dinner. so i think i would much prefer that. ttyl.
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fixed the RCS tank. I slapped it onto the bottom of the 2nd stage. put that detail to use. It also has resulted in the trunk decoupler to bhe much shorter and make the whole rocket shorter by a meter or so. It makes it a little cuter. now RCS will work out well as the 2nd stage maneuvers will use their own fuel.
I will be making the trunk Optionals tomorrow.
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it is nicer when parts from one mod can be used in other mods.
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I could never get custom sounds to work. was there a specific format they had to be in sound wise or something?
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It works. Trunk RCS tank is preserved and 2nd stage is used. i will be redoing the 2nd stage RCS to make things look nicer now that I have had a revelation.
I will also add a nice new part to make the trunk behave as it should for those that say it is not realistic. Trunk will just be a empty shell you can out stuff into. Fuel tanks or a Cargo Rack which will have a place to put anything you want. i will also make a trunk extender. Tomorrow i will work on these things.
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Did you seee i recommneded you repaint your rockets in a ULA style? they are prettier and parts match evenly. >.> was page bottom so probably missed.
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you know if you pklay with drags and make the stuff on top have .001 or so more drag it will automatically tilt the way you want in reentry
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Anyway. The RCS tests make the RCS feed correctly. i think it will Also make the trunks more... as people wanted them. So it will take a bit of work but i guess i will get to working on all that stuff.
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go all white like me
and Oh gosh I love the Detail in that lander 0__O
but in all honesty Titans are ugly. perhaps you would concider the Delta IV heavy sort of paint job? or ULA? all their stuff looks nice ad has similar paint jobs.
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I heard this guy is an annoying person on FP.
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Developing solution to RCS problem before I release these new parts
Also. I think i know how to attahc it to something and avoid ground bouncing delema.
Please no poinies...
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:/ I notice some peoples games work differently. I don\'t understand it myself. For me my crafts Are all launch pad and ground to orbit tested before release.
If you put the saved ships I included in to the ships folder and lod them on start up you should beable to get them flying nicely.
In the saved ships I have included i have all the strut connectors and stacks placed correctly. If you are trying to assemble it yourself i suggest that you disect the .craft ships. At some point i will make a tutorial video but the parts are still nt working as intented fully. so after that i will see what is up.
as for time warp. you cannot really do it to easily. I will have to find a remedy for it. perhaps a launch pad structure.
cBBp SPC Pack v0.4: Fixed Failcan RCS and added some adapter pieces. Enjoy.
in KSP1 Mod Releases
Posted
Don\'t really care to much about realizum.
but it si alittle hard to make passive and active NDS things with out animations or the docking abiltiy at all. and at that conclusion. i think you are correct. i should wait to model this stuff