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Posts posted by CardBoardBoxProcessor

  1. anyway back on track. i made a tri adapter for the original 1 meter engines (which where renamed to Kriffun Engines) I think I will altering the 1 meter kerlin engines a bit to make them seem like more than a scaled up version of kerlins. Also i will be rebalancing their power. currently they are merely twice as powerful as the 0.5 versions. however according to specs from Space X the Griffin engines will be more powerful than a mere twice their smaller counter parts. If I make it so Three can power the Failcan core to space with equal thrust they should make 900 thrust. and chug fuel. however I think i will up their power from their original 690 to like 750 and leave their fuel consumptions down. This should result in slower launch speed but more lifting capabilities.

    When cost comes into play and needs balancing they will of course cost a good bit more than 9 kerlins.

    Edit: first succsessful launch. It absolutly Crawls into space but the fuel savings get it there 'better' but defiantly less cool than the 9 variant.

    triadapter.png

  2. the parachute is the only way you can do it at this point in time. it works well enough. just don\'t do a retro burn with the engines and it will never look off.

    one last problem to figure out now that we can land with out bad stuff happening.

    For some reason it ignores the 2nd stage RCS tank and directly uses the trunk tank @_@ but since Kraco RCS thursters use alot more this is a problem lol.

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