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Posts posted by CardBoardBoxProcessor

  1. Oh yeah, and the Salyut Propulsion Section is bugged out. It's the wrong scale in 0.25.

    yes this has been fixed by the Awesome NoMrBond for the 0.25 compat. release

    MOARdv has been working hard to make something might possibly be released with the next release for alpha testing.

    I am glad station parts like this exsist. It makes my okay with leaving SSPP where it is currently. I wish i had made SSPP mroe stockalike like these parts.

    http://forum.kerbalspaceprogram.com/threads/81537-0-25-Tantares-Stockalike-Soyuz-and-TKS-11-2-Crew-1-25m-Pod-Vostok-Release!?p=1512816&viewfull=1#post1512816

  2. eventually I might get back into SSPP. However space based things jsut have not progressed as I had hoped. We need a plugin that allows for crew moving about with life support and these sorts of things. Currently once you get a station up there is no real beneift or need to touch it again. it just looks neat.

    and If I am going to make something look neat it will be launchers not space hulks.

    The current plan is finish RD-0440 1.25M NTR, RD-175 (RD-170) family (for URM 2 diameter), URM 2 (2.5Meter tanks), several other URM 2 class engines, URM 3 (3.?? meter tanks with URM engine mounts), URM3 class upper stages (block D and KVTK with options for much variation and upper stage roles), the Gigaintos (N-1 and more)

  3. Small news update:

    MOARdv is awesome and developing something I think KOSMOS will benefit from greatly.

    NoMrBond is being awesome as always and geting all the cfg stuff for the NTR done as well as deserves all credit for making the next release 0.25 ready and balanced.

    I have been working on the NTR. it's model is now fully functional and texture work has begun. a large portion of its plumbing was exported to the RD-58SS engine. so it should take less time than typical engines but I work full time now so... it will take longer.

    General news: Hopeing to release the next release this weekend. Not sure when if at all. I have been invited to a social event for Halloween. Living comes before KOSMOS now. I need a social life.

  4. Cool I think you can not imagine how many players out there are waiting for that moment :)

    How many? I ponder all the noobs that do not know KOSMOS. WIll probably split URM from SSPP

    Yes, I did. Thank you for making the URM so Modular.

    Awesome to hear it. Glad someone is using it. I wish I had a plugin writer so you could do it right in the VAB.

    If the choice is between those two, I'd vote for the RD-170 family. They're the most powerful liquid-fueled rockets ever, after all.

    Well ever flown. M-1... had quite a leg up on anything.

  5. I mean seriously I love this mod but if it has been abandoned by the original developer .

    Not true. I am the original Dev. Normak just likes the thread handling. But yes a new thread I needed I think. We will wait till 0.25 release.

    Yeah, the plumbing on the KOSMOS engines definitely give them a lot of appeal. I rescaled the engines and URM tanks to 1.875m so I can see the engine details better (and because that size works really well for the URM tanks).

    2nd Stage:

    http://imagizer.imageshack.us/v2/xq90/537/FcuQe8.png

    LOL did you actually use the model{} to make your own parts? :D awesome.

  6. I am not a fan of the RD-0124 TBH. Though with single axis gimbals it is now doable. But it would be weak. RD-0146 has sort of taken its roll as a second stage engine as it was supposed to IRL.

    Now that the NRT is coming along nicely I have begun thinking about RD-170, 80, and 90. We alll know what RD-170 looks like and it is strong.

    But russia is designing the RD-175. It is basically two RD-180 stuck together. More powerful than RD-170. It has 2 pumps. form what I can see in the images of it

    One is LOX and other RP. should I make RD-175 or RD-170. and should RD-180 be RD-185 with the same 2 pump look Russia supports?

    render_2.jpg

    Compared to

    RD-170_rocket_engine.jpg

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