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Posts posted by CardBoardBoxProcessor
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It doesn't already?
And thanks guys let me know if you find any issues.
Also don;t forget you cna explore the cockpit scene and edit it as you will with the unity on the OP.toss your own instruments and such into it. eventually i will get to that.
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try now. it should be 5.0 now.
KSPSP is so messed up...
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It is not inserted onto the research tree yet...
no? :/ damn must have messed that up lol.
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well i had an update for Dragon but.... KSPSP update button does nothing so.....
Edit: the button does nothing but then 5 minutes later pop up said it did do something...
so Updated
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at the bottom of the Op i added a link to Download the IVA scene. I figure if anyone comes up with a decent texture or prop arrangement I will edit it a bit and ship it with the Dragon.
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Iam working on it.
I finished cockpit design today. it is simple but it will work. SpaceX stuff seems pretty clean and simple.
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I see when you rename the files them your normal maps and such disappear from them. Use the Model{} things "texture" component to get that working again. refer to how Kosmos has different names for files to achieve this.
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yeah sure w/e.. lol
today i did soem stuff to RCS code... basically jsut make it turn off if it is not aligned. but i asked some people stuff and could make it function like normal RCS if i wanted to but it would be a good bit of work. so i will just wait lol...
I also redid the Seating bracket. Made it a tad beefier. Note the Pilot seat is now reversed so the IVA scene should be easier to fly in.
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No i am saying if ou have it docked its RCS will look wonky it will still behave correctly. It jsut will look like it is not.
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so the one Part does not really work when involved with other parts lol. does anyone care?
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no it is still WIP
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Now that the unity has been rebuild and Dragon is a Frankenstein of various imported model packages. I can swap them out individually with out messing up another package and then having to do it all over again. So i swapped out the RCS package with an overhauled version. I also changed the driver seat direction and window. So it will be easier to control from IVA now.
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Amazing how just a few small changes and details makes the craft even more amazing
tired of bouncing when you land? no longer as much of an issue.
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Sure any suggestions?
I have gotten the Unity mostly rebuild. Now to add the customized bits.
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This ain't an Rp forum seems a mod removed it or something?IDk.
anyway I decided to put my other project on hold for a bit while and get Dragon Salvaged. It appears to have been Damaged a bit while in the recycling bin lol.
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umm.. what exactly is that? ....
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huh... updating dragon would mean rebuilding the unity... hrm....
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I have not a clue lol. I am really just a modeller. I am terrible at everything else lol.
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I know the APAS docking port is a known bug, but has anyone fixed it? I've done some extremely modest modding for my own purposes but I can't seem to work out why the 69 doesn't work.
yeah i am pretty sure it is cursed.
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i don't have this issue. just keep ASAS on. I would say FAr needs some changes for caspsules. as the real one also does not have this issue.
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So I wrote some code. and it will probably debute on Dragon. It is an RCs visuals improver
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you should be a fan of Kosmos as well then no?
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I am not sure about this docking... I hate it lol.
I hve been doing something that will make the NTR engine work
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from what i have found it does but it's really unstable. I finally "shopped" the parts i wanted and tossed the rest till they fix it to .23. I got tired of the game shutting down when it felt like it.
with the memory leaks I would expect everyone to do this lol.
Dragon Rider Capsule [0.23 (2/14/14)
in KSP1 Mod Releases
Posted
welcome. any requests?