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Posts posted by CardBoardBoxProcessor
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Does the collider box to stretch like that?
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haha seeing all these old engines brings back memories. the M50 is the model it originally used to figure out modelling enginesand made my merline engine. after lots of practise and evolution of my methods KOSMOS has swell engines. Glad these are back.
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so NoMrBond (god bless his soul) has been going through and mending everything. Meanwhile I've modelled more of the NTR. I fuddled about with a truss design to hold the reactor but artistically not over crowd and complicate the model in a way that is displeasing to the eye.,
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Yeah. best bet is to process them and then copy and past the original textures form the unity folder into the part file. The processing makes them messy.
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Hello, I am looking for someone to assist me via writting a plugin that will makes parts in the VAB using user input via using or emulating the MODEL{} method.
So sort of a procedual part but made of pre made chunks of 3d models.
PM me, Thanks.
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there isa cure for the scaling issue?
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Nothing new though. New would come about with NTR after it is created. when ever that might be if ever. But atleast the concept works.
When I opened the model I was impressed by myself's work. Such a lovely NTR model how can I not complete it? The question is how. wioth the MODEL{} loader I can do a number of things quickly.
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Working on 0.25 update
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any plans for a shuttle-C or breadbox version of these?
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I know exactly how he feels. I don't blame him It is a hard feeling not to have.
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Well I did some pathfinding work and found out I can put two different engines in one now. So I have a gimbal system for the NTR. FINALLY! so have a picture of that and some NTR concept art. I once knew a bunch of terms for this but I have completely forgotten them.... and how to Mod and model too 0__O
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I could do Mig-105 wings.. I just hate IVAs lol.
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orly? Any chance of a collaboration with Beale on this one, especially on launchers and space stations?
Oh I inquired about that and [gender unknown]m was not interested. which was disappointing. Lord knows I can pump out nice models from engines to complex solar panels and their deployment animations. I just cannot texture.
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I like the looks of this mod more thna KOSMOS. it fits so much better with stock.
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Gee thanks for your help...
:|
Welcome. But Yeah I blame APAS-69 for everything.
Honestly this guys is pretty cool. It is stock like russian stuff. The way we should have probably gone about things. Oh well. No real reason to bother with SSPP really. so maybe URM stuff...
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gosh is that docking ring still messed up? lol .
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I forgot how pretty stuff was
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and to that I guess I say. forget buggy KSP where devs won't fix the simple crap... bunch of half assed crap.
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NoMrBond, I'd be very happy if you'd upload that INDEV copy. Oh, and CBBP, maybe you could post the INDEV release to the front page and update the title to reflect that?
Anyway, if you're interested in making something again, can I suggest a PROTON-like launch vehicle, all in the KOSMOS style (which I still think is one of the best on these forums) of course? Kinda like how your ANGARA part colours look nothing like the real ANGARA, but are freaking awesome anyway.
oh?m you liked the orange, gray and white?
I never see many people using them is all.
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yeah well.. feel free to ask for me. I have no luck with that
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i need a texture maker.
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yeah.. the problem with stuff is.. I really really hate interiors.... they are so freaking pointless.
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if I was going to make sutff again.. whatever should i make 0_O
[1.12.X] Tantares - Stockalike Soyuz and MIR [16.1][28.05.2024][Mars Expedition WIP]
in KSP1 Mod Releases
Posted
I really dig the stock comparable (actually it is better than stock I just mean it fits better along side it) look and you apture the needed details.
I put in fake colliders that telescope out when it unfolds. or give every other panel a box.