komodo
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About me
Stealthy, yet Outlandish Spacecraft Engineer
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I'll be "that guy"... A good whack of the titan revamp parts don't have sane tags, many are only "?sm68". This would make them easy to search for at least... The new toys look really neat, and timely... I have a mission to build a low tech station in LKO! Oh, and, good to be back... I'm glad everyone is doing well.
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What is the part at the right/"front" of the station? I don't recognize it.
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No, that sounds about right. With historical hindsight, it's easy to make a plane from scratch. It's just hard to make an good one from scratch If you ever get transported to the past, planes are easy: use a flat bottom Clark-Y airfoil (google it) and set the balance at 1/3 from the front of the wing chord (the front to back measure.) adjust the length of the tail until it looks right is and get a hill. Boom, flight!
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
komodo replied to Pak's topic in KSP1 Mod Releases
I think you might have better luck over at the RF thread. The problem isn't what the RF patch is doing, it's not doing anything to the cited lines in the part configuration. It's setting up new modules and removing resources. It may be that an additional field is needed, but there is not any MM magic that can be tweaked from what I can see. It may be that the modulercsfx is being removed in another patch, and the new moduleEngineConfigs takes an optional thrust transform value, but there isn't anyway to know the syntax without delving into the RF docs/code. If so, you'd probably want a patch that has a pair of the new module nodes, one for each transform.- 2,351 replies
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There is a decent possibility in the next couple months that I will be in Dayton and thus (for me at least) the Air Force museum. Does anyone know if they have any interesting articles/picture requests of their exhibits? separately, if you want an example of giant fins, try strapping a buran to the top of a SIC+SII stack. That was ... an experience.
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Shuttle Orbiter Construction Kit - Dev Thread
komodo replied to benjee10's topic in KSP1 Mod Development
RL is always critical. Best of luck to you in whatever capacity you may need it.