Graploos
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Graploos replied to tony48's topic in KSP1 Mod Releases
Do i need to change DSN or antenna range when playing KSRSS, like with JNSQ?- 1,942 replies
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- totm mar 2022
- rss
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Graploos replied to Starwaster's topic in KSP1 Mod Releases
Did you ever get around to doing this? I started a new career with ksrss and want to use DR. I installed the manual patch you provided, but it would be nice to have it auto calculate the right settings.- 5,917 replies
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- reentry
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Graploos replied to Galileo's topic in KSP1 Mod Releases
Yes. But launch sites are disabled in the config if you have the 2.5 rescale version installed.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Graploos replied to Galileo's topic in KSP1 Mod Releases
Has anyone ever shared a config to enable additional launch sites with 2.5 rescale installed? Currently i just have 'ksc 2' as a secondary option, but that spawns me on top of a build most of the time.- 7,371 replies
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To come back to my transfer window problems; I've removed all mods and installed just this: Breaking Ground (BreakingGround-DLC 1.7.1) Harmony 2 (Harmony2 2.0.4.0) JNSQ (JNSQ 0.10.2) Kerbal Alarm Clock (KerbalAlarmClock v3.11.0.0) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-74) Kronometer (Kronometer v1.12.0.2) KSP Community Fixes (KSPCommunityFixes 1.6.1) Making History (MakingHistory-DLC 1.12.1) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.1) Scatterer Sunflare (Scatterer-sunflare 3:v0.0830) Ingame alarm clock and kerbal alarm clock still come up with different transfer times. When warping, they also stop at different times. The ingame alarm clock seems to be off, kerbal alarm clock seems to be OK when used with the option formula and not Model. For all users i would suggest to only use kerbal alarm clock for calculating transfer alarms.
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I've got that mod installed, but i maybe have installed it after i had started my save. So i tried a new game and use both tools to create an eve transfer. Use ingame alarm clock: 113 days from start Kerbal alarm clock: 273 days from start
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I'm running into the problem that the time/date from the regular alarm clock doesn't seem to be correctly. I also cannot use the in game manourve tool to warp me to a transfer window, it just spits out a date that doesn't make any sense. The only way i found to get a correct transfer window is to use the mod Kerbal alarm clock. Is this is expected? Or should the ingame tools be enough to find transferwindows with JNSQ?
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Can confirm that its fixed now, thanks for the quick response!
- 199 replies
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I have got restock, restock+ and this mod installed and i have a problem with the lv-t05 cogswell. The attachmentpoint is halfway up the engine. Is that a bug from this mod or from restock? I have downloaded all the mods through ckan today.
- 199 replies
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Graploos replied to Yemo's topic in KSP1 Mod Releases
Unmanned before manned from ckan is not version 1.2.0 but an older one.- 2,515 replies
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Graploos replied to Yemo's topic in KSP1 Mod Releases
Oh well, i got it to work. Maybe i did something weird/wrong or it bugged out. But dropping the contract and retaking it fixed it. Thanks for replying Enjoying the mod so far. First time i play with FAR and procedural parts, lots to learn.- 2,515 replies
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Graploos replied to Yemo's topic in KSP1 Mod Releases
The contract mentions the name of the ships your provide with the install. Does that mean you have to use them to complete the contract?- 2,515 replies
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Graploos replied to Yemo's topic in KSP1 Mod Releases
So i just installed the mod and i'm trying to do the 18KM mission. I can get up there and land with a kerbal, but the mission won't complete. Weird thing is, the 18KM is not on the objectives list only in the description. Did i get a bugged contract? or am i mission something else? --edit-- NM. Retook the contract and used one of the provide ships, now it did complete,- 2,515 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Graploos replied to Starwaster's topic in KSP1 Mod Releases
So what settings should i use for a default install?- 5,917 replies
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Graploos replied to Firov's topic in KSP1 Mod Releases
The mod is indeed having trouble finding km_Lib according to the log. km_Lib is located in \Klockheed_Martian\Plugins. This is the right locating i think? This is the error: [EXC 12:50:51.434] FileNotFoundException: Could not load file or assembly 'km_Lib, Version=1.0.5314.16449, Culture=neutral, PublicKeyToken=null' or one of its dependencies. --edit-- The km_lib version i downloaded is 5321.16176. Maybe that is the problem? -
HotRockets! Particle FX Replacement + Tutorial
Graploos replied to Nazari1382's topic in KSP1 Mod Development
Made an eve lander ship yesterday, updated hotrockets and now my ship is bugged. It is the same bug archgeek is talking about. Is there any way to fix this issue? Or do i have to rebuild my craft? -
Now-defunct-thread-that-should-not-appear-in-google-search.
Graploos replied to Cilph's topic in KSP1 Mod Releases
I hope the community can keep this mod going. This mod adds such a huge amount of gameplay to the vanilla game.