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Probus

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  • Location
    Mustang, Oklahoma
  • Interests
    KSP, Spaceflight, Ancient Coin Collecting

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  1. Getting close to a new release. Just have to fix a few loose ends. I'm pretty excited.
  2. If your REALLY want to use it, there is a temporary workaround. You can delete or rename the stock techtree so that it won't load. Rename it to something like techtree.cfg123 and it won't load. Then you can use Yonge's. I am sure @linuxgurugamer will get this fixed shortly. I am updating the Engineering Tech Tree right now and it uses Yonge's mod extensively.
  3. Those are some good mods. I will try to add them too. Right now I'm about 1/2 way through LGG's suggestions.
  4. Updated the tree to 1.12.5 and Yonge Tech Tree quit working properly. @linuxgurugamer will have to take a look at it. It is throwing errors in the log. If we can get past this hurtle I should have it updated shortly. I've balanced the tech tree and created new icons for some of the new nodes. Just need to get it working in 1.12.5, then I will start adding more parts. The new tree layout is pretty awesome. Should be fun to play.
  5. Hi LGG, It is pretty much formatted the way I want it now. I have to update the parts pack placement though. I've just added the ones I play with. Which are the part packs you like to play with most? I can make sure those are in there and/or I can make sure I add them.
  6. Ah. I didn't know that. Thanks! But what I was really after is the amount of shielding in the editor. It starts at 0% by default and I was wanting to set it to 100% by default. A bit tricky for me.
  7. What code would you have to insert in a cfg file to get shielding 100% as default?
  8. Here is the Kethane mod on Archive.org (until @taniwha's website goes back up): https://web.archive.org/web/20240609155609/https://taniwha.org/~bill/Kethane-0.11.0.zip Enjoy!
  9. Very nice. Thanks a bunch @frizzank!
  10. I'm glad y'all like it. I really enjoy it also. KSP is not the same without it. I would like to finish updating it. It has many improvements and partpack updates semi-done but not spiffied up enough to release. I have more time now. I wouldn't mind knowing how many people use it.
  11. Step 2 is <DEL> to enter docking mode. What is the key to enter target mode, step 3? I've totally forgotten. EDIT: Click the yellow tab next to the nav ball...
  12. You need to use it on a part that already has symmetry.
  13. I'm really excited about the new science update \o/ but yeah, what's up with the overlapping windows? Why did someone not figure this out in play testing before the release? In KSP1 we had a bunch of "Experimental" testers with all different configurations of computers testing the releases. Is this not happening this time around?
  14. I've been playing Kerbal Space Program for 10 years now. I am so excited about the new science update and started playing KSP2 again. But for the life of me I couldn't figure out how to remove symmetry from a pair of antennas. So I googled it. It turns out you have to press left alt, left shift and then left click to remove the symmetry. Please tell me there is an easier way? Maybe I missed it? Come on now, that's like knowing how to press ctrl-alt-del the first time you set down to a computer. We need a button or option to do this that only takes a one or two mouse clicks. I'm way too lazy to press buttons on the keyboard.
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