Kryxal
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Everything posted by Kryxal
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It's probably going to be one of the radial (blue) directions on the maneuver node, assuming you're a fair distance off. Try the blue handle on the same side of your track as the planet, see what happens.
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Nonsensical fuel system problems
Kryxal replied to -Velocity-'s topic in KSP1 Gameplay Questions and Tutorials
In that case, would cutting the lines in from 2/3/4 to 5 and running a line from 1 to 5 get something that works? Granted, you'll probably not be able to use fuel the way you wanted to ... might that fuel balancer mod be a good idea? -
How big are Transfer windows
Kryxal replied to DrewBox's topic in KSP1 Gameplay Questions and Tutorials
For that, all you have to do is hit Moho's orbit at the point where the most efficient window would be, then reduce your apoapsis so as to return to that point next orbit when Moho is there ... it also makes your capture burn easier! -
You don't need to do an escape burn then a burn outside the SoI ... just use the calculator to figure out when and take your best guess at where the node should be, then add in the delta-v dictated and see where that puts you, and refine from there. Maneuver nodes are handy, you can figure out the burn without doing it, though it's tough with low TWR...
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You can terminate flight on those if you like, saying "they should be gone, so now they ARE gone", or you can fly them (more like just watch them) until the periapsis drops enough or they crash, but be prepared to be unable to look away from those.
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Orbit velocity adjustments
Kryxal replied to LoganMalone's topic in KSP1 Gameplay Questions and Tutorials
Better yet, not removing Kerbals from rescue or offloading flights, then having no space for whoever you went to pick up... -
I suck at landing on duna
Kryxal replied to Rocketscience101's topic in KSP1 Gameplay Questions and Tutorials
That's one of the great things about KAC (besides saving your nodes or your target ... you can exit time warp (physical warp too) at say 2 minutes from projected SoI change and hop to the corresponding vessel. Feel free to set your warp to 10000x, it will make it so you're slowed right down again when you have to be! -
Adjusting orbital inclination around Kerbin
Kryxal replied to Streetwind's topic in KSP1 Gameplay Questions and Tutorials
Using KER, I just bring up the surface panel and watch what my latitude is doing ... it tells me when to make the burn if not how. -
Sun Probe Transmits Zero Science
Kryxal replied to reidtrevar's topic in KSP1 Gameplay Questions and Tutorials
There's only so much science you can transmit, to get the rest you'd need to bring experiments back. If you really want that science, make a mission that goes just out of Kerbin's SoI and does science, then burns back in. You could do this on about as much fuel as it takes to orbit Minimus (though another 100 m/s or so might be nice for a faster and safer trip back). -
RCS for particular vehicle?
Kryxal replied to velve's topic in KSP1 Gameplay Questions and Tutorials
Also, if your tanks get used and you didn't want them to, you can always do a fuel transfer later on ... right-click on the first, alt-right-click on the second. -
Solution 2 also has the benefit of being able to use stage 2 clear to orbit, then turn around and de-orbit it after decoupling.
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weird bug with engine who don't produce trust.
Kryxal replied to magnemoe's topic in KSP1 Gameplay Questions and Tutorials
The staging shows that it doesn't have fuel ... no idea why, but there's the what. Could we see the craft with better lighting and at a different angle, can't tell much about it there. -
Rendezvous for dummies who inexplicably don't get it
Kryxal replied to G'th's topic in KSP1 Gameplay Questions and Tutorials
It's also worth being aware of where the target docking port is if you're using a "fixed" alignment or it's not something you can easily spin ... if the other ship has the port facing north life's easier if you can make that approach and be above it. -
Time to reach every planet from LKO.
Kryxal replied to TeeGee's topic in KSP1 Gameplay Questions and Tutorials
The launch planner provides travel times once you tell it to give you a transfer from point a to point b in such-and-such a time window ... and if you don't like that result, you can customize your transfer at greater delta-v cost. -
On Minimus, I think "get out and push" has a great deal going for it ... find a terrain feature that might let you get some air and have at it!
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Adjusting the inclination at periapsis isn't going to do much at apoapsis ... you'd be better off making a second node maybe a third of the way there if things are looking at all close, or drop that maneuver node right on the post-transfer burn AN or DN.
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Redezvous in Solar Orbit
Kryxal replied to davidpsummers's topic in KSP1 Gameplay Questions and Tutorials
It's how I would have worked it, let the other ship catch up with you...