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Alewx

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Everything posted by Alewx

  1. And how did you manage to rise that? Otherwise there would be no mod It is a requirement for the mods to be posted.
  2. No because there never was any demand, and it is not that popular.
  3. you have to add it as a reference to your dll for compiling it, only then you can Access it and use the public methods. Which IDE do you use?
  4. But that is also a lot more difficult and nothing to be done at a single weekend. I'm already not sure that it is possible to convert the live models in the Hangar into a proper file that ksp will be able to load.
  5. That would be a matter of not just welding and merging the parts, but bringing the models into the same file so that it in the end is just one call instead of all the listed models.
  6. When you read the first page with the Information about the mod, I'm sure You saw this: All the other things you are asking for are modifications of the partfile.
  7. try to unlcok it in a game with normal mofidiers where everything is set to 1* as multiplier, to see what is going on. and then look for the cost in the part, because I never saw this. Which gameverison are u using?
  8. did you restart the game after welding? the log shows that extraplanetorylaunchpads is throwing an exception. and the tanks seem to contain empty internals but that does not cause any problems, it is removed in my current branch. it lacks the partfiles of the weldments to see further. Logs should be of the welding process
  9. There is only a rather minor improvement in performance, actually loading time can increase massively with bigger weldments. And KJR can not stick two tanks together to act like one
  10. No problem, you are welcome. Navi looks a bit like, "And you want what????", cute one.
  11. Nice one^^ What did you use to create the saucer section? When you create a post, the insert other media button will give the option to add Images but they have to be uploaded at another page, just like you did.
  12. Because as a single welded part it is less likely to break, welding is more of a structural cheat^^
  13. That is due to the underlying technology of unity. just because it is welded into a single part is does not mean it is really just one single massive object. with welding we just removed one level in the object tree. Since Unity5 welding is more for aesthetics than for performance. with the update of PhysiX it changed a lot. Offtopic: did you ever flip an 24th century Akira class on the back?
  14. Why is this topic not sticky? Here are some really great simple improvements.
  15. Who has never looked for a certain orbit, when wanting to install some stellites? Pausing the game -> going into the Internet searhcing ksp data -> looking for planetary body and then looking for a certain orbit or worse caluclate the orbit itself. OrbitFinder will provide a simple tool in flight and in trackingstation where you can search for an Orbit based on period or semimajoraxis. Options to change the distance measurement between kilometer and meter, timing can be set by minutes or hours. Download: Github Source: Github Changelog: Legal stuff:
  16. Only by changing the placement of the parts. there is no default mechanic in welding for such problems.
  17. Nope, there is no such thing. Girka2k, was attempting a new GUI and module handling for weldments where such an option would be possible, but he left and was not seen again.
  18. Sorry nope currently not possible. you have to edit the weldment afterwards.
  19. The problem is just that some of my constructions start with something at 2 to 2.7 as TWR. Hmm so then the answer is, just get your rocket correct^^ Thanks for reply.
  20. @AndyMt Would it be possible to include somekind of TWR limiter like in ConstantTWR? Both mods are incompatibel with each other, but GravityTurn is pushing at start with maximum thrust which is not always the best in my eyes.
  21. Which timezone are you streaming? KSPI is using the lgihtbulb also, but I do not know if they have the root model for modification.
  22. Looks like I have mistaken him with someone else, sad.
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