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Alewx
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Everything posted by Alewx
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Sad but in the end it will be worth waiting for it.
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KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Alewx replied to KasperVld's topic in KSP1 Discussion
So you are Linux user? They never had the same problem as the windows. -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Alewx replied to KasperVld's topic in KSP1 Discussion
More stable than 0.25, and somehow useable, would be enough for me. Welcome to the memory suffering group -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Alewx replied to KasperVld's topic in KSP1 Discussion
Ok then it was my mistake in the way I asked, I'm about the sandbox, for constructing some pretty insane mega stuff. Carreer is nice but not really my part of the game. -
Sounds more like something for padishars part angle display, it contained this feature before.
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KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Alewx replied to KasperVld's topic in KSP1 Discussion
Can anybody already give a report about stability of the current 0.9 x64 version of KSP? -
Sounds awesome, the most used mod I have so far.
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Alewx replied to NecroBones's topic in KSP1 Mod Releases
This made my morning But it still looks really really cool. -
I took a quick look at the GPS parts and it looks like that the Transmitter is not having any particular module that is linked to its function. If the GPS Plugin is looking for dedicated Transmitter parts, then welding it into a craft will render it useless, but I have to try that myself to see what happens. The missing vesselType seems to be a bug from welding, I will look into it, there are a few things that still cause problems like engines.
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To the first question, YES we really do recommend to not include the named parts into the welding, or you can weld them in case it is just one of these parts, like Girka2k showed just a page ago. To number two: we made a lot of improvements and changes to the latest version of the welding tool. You can try out the version that is linked in the Signature of Girka2k, or wait a few more days, till we made it ready for "Beta than ever". I added the ability to quite generically weld parts from any mods, and by a second config file you are able to modify the behavior for the welding of specific modules and values. Thanks for the kind words, I just hope that Squad will sometime soon make the game perform a lot better so that 1000 parts are not such a bummer on the performance.
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Craftfile please.
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84 111 111 32 108 111 110 103 32 102 111 114 32 97 32 110 97 109 101 46
Alewx replied to bartekkru99's topic in The Lounge
The answer is inside this. But that is up to someone with a lot more knowledge about such stuff. -
84 111 111 32 108 111 110 103 32 102 111 114 32 97 32 110 97 109 101 46
Alewx replied to bartekkru99's topic in The Lounge
Then were you the reason why I got an error message about double posting. PakledHostage knows what it is. Somekind of systematic crypting, like enygma where the same letter is not the same number, same happens here. -
84 111 111 32 108 111 110 103 32 102 111 114 32 97 32 110 97 109 101 46
Alewx replied to bartekkru99's topic in The Lounge
My bet is for ASCII. -
Of course we want to see the final result of it, and the solution you came up with is pretty nice and easy. Oh and how do you bend the parts? The attach nodes to not allow this normally.
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Alewx replied to NecroBones's topic in KSP1 Mod Releases
The x64 should be more stable then with 0.25, or they do not provide an x64 at all, and them I will pause until I get it as it. The bigger launchclamps are cool looking, having a massive big rocket with some tiny clamps looks strange, also they do provide more energy right? I also never managed to break the small ones, but the big ones just look so much better. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Alewx replied to NecroBones's topic in KSP1 Mod Releases
I love you, bigger better launchtowers yes yes yes, awesome. Now only 0.9 needs to have a stable x64 and then I can get into action. -
Removal of Struts in welded parts sounds reasonable, I added them once for the look of the part, but in welded parts they are pretty much a waste of cpu performance. Worth a try.
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The activity in the forum and the times I'm online would indicate that more forum users would be from the american side. In the morning when I get take the first look into new posts, it is normally somewhere around 10 to 15 pages, over the day it would be around 70% of that from European users. That would be my guess. Oh and forgotten: Germany, Europe, Earth, Sol System, Milkyway Galaxy
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Do you use Interstellar or Interstellar Light? The parts from them differ slightly, but I never had problems welding my Interstellar parts. Figaro GPS is a Mod I don't know, do you have a link?
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Join the group that is wishing for multiport docking. BTW, what you are planning is pretty insane , but looking forward how it will look like after completion.
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Kerbal spacesuit colors by roles
Alewx replied to LordFjord's topic in KSP1 Suggestions & Development Discussion
Old school.... Red : Pilot Blue : Science Yellow : Engineer Anything else is blasphemy