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Audon

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Everything posted by Audon

  1. I think you are misunderstanding what im asking for. I dont know how to explain it any better though :/ Yea, seems to be the best fit ive found aswell
  2. Yes. your RealFuels adds realistic stats to engines. which goes very well with your real solar system. now take that planet and downscale it to about x6.4. then surely you can config the engines to match that instead. or am i a complete moron for thinking so and i am using raptors cfg. just wanted to know if theres anything else out there
  3. And engines and tanks are kinda needed to take off from a planet. and when that planet is 6.4x larger, new engine configs would be helpful. That is why i am asking.
  4. detailunder.png seems to be missing from your pack. is this on purpose? getting errors because of it
  5. Ive even tried a completely new and fresh KSP install. Im still getting those damn cloud errors. (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0 spamming the output_log and eventually crashes the game
  6. What is the difference between Overhaul and normal EVE?
  7. It happens during the space center transition. and happens in-flight aswell. and sometimes crashes the game during landings. Im using the latest version
  8. im getting this error with the clouds (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0 any ideas to what could cause this?
  9. im getting this error with the clouds (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Clouds.Clouds.Update () [0x00000] in <filename unknown>:0 any ideas to what could cause this?
  10. Im trying to get this to work. i picked the Real Solar system cfg but with planets from Planet Factory aswell, made by Metaphor. But KSC just spawns underground. not playable at all.. whats the deal?
  11. Where does one find the list of depencies for this mod? Ive looked everywhere lol :s
  12. Hey. Im getting random ctd's when trying to recover vessels in DMP. Server console just outputs "[DEBUG] : Audon failed to acquire lock control" and then crashes my game. Any idea what could be causing this?
  13. ive encountered alot of bugs, nothing that cant be avoided/fixed or makes the game unplayable though. never encountered a client freeze as you describe Rassa
  14. are you sure 127.0.0.1 is your local ip? and when it just sits there for 15 seconds when connecting with your external ip, then its because there is a server, but the connection gets timed out (someone correct me if im wrong), aka port/firewall problem. When you connect with 127.0.0.1 and it says disconnected straight away, then im guessing that 127.0.0.1 is not your local ip (looks like your routers gateway ip). But i could be wrong No idea why localhost doesnt work though. that seems odd and did you check out the link godarklight posted? this
  15. its either a firewall or a port problem. dont think it can be anything else tbh
  16. theres a great program called MultiPlayer Part Manager. run it and choose your KSP Installation dir. then it will generate a list with all the parts you have installed via mods. Press save and choose KMPModControl.txt. then it will save a text file called TEMP.txt at the same location as your KMPModControl.txt. At this point, just backup your KMPModControl and rename the TEMP.txt
  17. Ah, i see. Thanks for the info There's no way of getting rid of the connection drops then right? other than waiting for a more stable release of course. also. what is the most optimal number of updates per second per client ? since default is 60 and max players is 8, I'm assuming its 7,5?
  18. what could be causing these connection drops. it cant be firewall or port based issues, im certain of it. and whats a PR? ^^
  19. @godarklight turns out the error i talked to you about was at my end. reinstalled ksp and it runs much better now. Now this turns up instead"End Read Error" followed by a disconnect. Happens rarely though. Something tells me its a RAM issue. Any ideas?
  20. wow. its over 300.000 lines long. want me to delete it and wait until it happens again? just to spare you from having to find the error in thousands of lines from previous crashes Edit: uploaded https://www./?otadewa7pytrk91
  21. @godarklight how incompatible are they? my old universe seemed to load fine in the one you linked just now. Actually. works like a charm No errors. Thanks a lot Edit: random dc's with the message "object was used after it was disposed"
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