superkurbol2014
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Everything posted by superkurbol2014
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I understand moders are gamers too with lives. I just want to tell you what your mod helped do for me. I did a series called the great kerbin trek. Like a kerbal star trek. with elp for orbital ship yards, the sleeper mod for long term space travel. While dropping jump point becaons for ftl, while using the intersteallar mod to get out that far. A extra solar system mod, 2 I think. Then buidling colony ships and seeding theses huge space conlnies a lot like gundam all throughout the system, and then building ships their, with ftl. I owned the galaxy with your mod and spread kerbin kind to every star in the galaxy. And bro if you ever have time I was trying to redo this and live stream it. So if you ever update this mod again let me know would ya. Peace and thank you for all the hours of fun I got out of this gem of a mod.
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I love mods like this. I love doing challenges to try and fly to other solar systems. However I don't care for the fact that you take out sun light is their something I can do to put that back to normal. If not that's fine your's is the best solar system mod i've found yet, these are pretty rare sadly.
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- rio
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In this lets play, warp drive is just the tip of a very bigger idea. Were blasting off into very deep space. Making use a mods that don't see much use. I did this once before in a playthrough. Was a lot of fun now I am doing it on youtube as a lets play. Would love it if you check me out our kerbin stark trek, to other solar systems and beyond.
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I haven't played ksp in over a year. I am thinking this may be a bug but my thermometer isn't working. Everytime I go to use it no matter where I am it tells me it can't be used now. I have tried in orbit, in atmosphear and on the ground and it's the same message. Anyone have a clue why this isn't working.
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I landed my probe in the water but it won't let me recover it. It thinks I am still in the sky. The recovery button won't appear and when I try to leave for the space center I get a message saying can't leave while craft is over kerbin and it relods me to my last save. It seems to be locked in flying mode. Anyone seen this before or know what causes this? I can reload but I land and it does the same thing again. It worked 30 min ago to recover but that was over land and this is in water.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
superkurbol2014 replied to rbray89's topic in KSP1 Mod Releases
thank you for the cool mod. I like the clouds, I like the city lights. It makes kerbin seem like a real place with real ppl and not just some meanless rock. -
[1.1.3] TAC - Life Support v0.12.2 - Release 03 JULY 2016
superkurbol2014 replied to danfarnsy's topic in KSP1 Mod Releases
I installed the mod but my game won't load, no error. Is their something it may not be combadibile with?- 200 replies
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- tac
- life support
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When ever I launch a rocket, no matter the rocket or the engine I put on it, and only during the main stage fireing their is a soft clicking sound off in the back round. I was just wondering if anyone else notice that and why it was their.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
superkurbol2014 replied to bac9's topic in KSP1 Mod Releases
I am having a problem with the wheels. I try to take off and the wheels won't roll. It's like the breaks are on, the back end woobles back and forth until finally exploding. I have done everything I can think of but nothing is working. I checked and the breaks are not on. I am using adjustable landing gear, antilock breaks, and NEAR Aireospace. anyone have any idea what is cuasing this?- 4,460 replies
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I recently dowloaded the b19 mod with adjustable landing gear, and antilock breaks. I build a jet and no matter how I build it. When I go to try and take off the front wheel locks up. The back end starts to wobble from side to side until blowing up. It's almost like the breaks on on for the front wheel and only the front wheel. I have tried everything I can think of, changed out landing gear, moved it around, rebuilt the plane 5 times all in different ways and it does the same thing every time. Anyone ever seen anything like this before I am at a loss
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[1.2] WIP: Civilian population development thread
superkurbol2014 replied to michaelhester07's topic in KSP1 Mod Development
It looks like you got a good start. I was wondering can this be used with MKS mod? I was thinking if I could use both that way I could start a small colony and then once it starts to grow I can add a bunch of cilizans and create a large colony. So what I am thinking is I use TAC life support. I start a MKS colony on the moon. I am wanting to bring civilivans to the colony. So I drop a apartment moduel and a farming dome. If I connect that with my current MKS colony could I combine all the life support that it's already producing? -
Out of no where I am getting this werrid error that I have never seen before. I am playing on science mode not career. I have built some rather large and heavy crafts before that I never had a problem with. I am early in the game. I built a farily simple craft with 1.5m parts, nothing that should be heavy but I get this weird error. "The Launch pad can't support vessels heavier than 34028232346638529000000000000000000000t total mass is NaNt" Anyone have any clue what this means and why I am getting this?
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EVA issue
superkurbol2014 replied to superkurbol2014's topic in KSP1 Gameplay Questions and Tutorials
Sorry I never replied that save file blew up so their is no game left. I had to reinstall. Thanks for your responses hopefully my new install works normally. -
Every time I try to turn on the jet pack. All the thrusters fire at once and my kerbal goes out of control. I have the same problem for thrusters on my ships I can't figure out how to use just one thrusters at a time when ever I turn them on they all fire at once.
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Open GL Problem
superkurbol2014 replied to superkurbol2014's topic in KSP1 Technical Support (PC, modded installs)
I appreaite the reply sorry it took me so long to reply, was a very busy week. I use the Nvidia Geforce gtx 760. It's working fine and it's updated regulary. The error messages is Switching to resolution 1440x900 failed, trying lower one All resolution switches have failed Screen: could not switch resolution (1440x900 fs=0 hz=0) - - - Updated - - - and it does not produce a error log the game doesn't get that far -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
superkurbol2014 replied to girka2k's topic in KSP1 Mod Releases
I don't know what I am doing wrong. I have tried installing this twice and neither times it loads. Anyone know how I can fix this -
I really like the weapons on this mod. I was thinking of doing a big war on my main game. Is their a way I could put a fleet of ships near another fleet of ships and have all of them auto fire all their weapons or do I need to control every ship sepreatly? Thanks for all your hard work. I would like to see some defensive systems, armor, or even energy shields.
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I was trying to get open gl mode to work on my ksp but I keep getting errors. I normaly use the resaultion of 1440 X 900 and when I tried open GL it gave me a error saying my resaultion was invalid. I tried lowering it but no matter how much I lower it it still gives me the same error. Anyone know how I can fix this?
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does it have the ashgard beam weapons?
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Do you feel KSP is ready for 1.0?
superkurbol2014 replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
I like a lot of mods. I am really picky about how and when I play the game. I don't like the career mode. I like a lot of mods. Updates tend to ruin that. I am a little nervous about the new changes to astophspear. I never figured out how to fly using FMAR back when it was popular. I like to play on science mode and build my program that why I plan it out. I will test everything long before I update my main game. -
I can't get this mod to work. I have plenty of ram free but when ever I try it crashes my game. Anyone have any idea how to get this mod to work?