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Everything posted by unreguler101
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My idea how the torpedo works is that you can rotate the torpedo tubes and fire them and they will deploy into the water while being pushed through the water and strike the hull of another warship making it go kaboom.
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I still demand lighter kerbalized guns, we can't do a thing. Make it 10%, we'll be proud to build bigger ships.
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so I know the torpedo problem but we want some craft files made with maritime,tweakscale and NAS since I can't design.
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I would love a few craft files that would uses this mod. a working battleship and a working destroyer. WE NEED TORPEDOES THOUGH!!! RAAAWR
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Will you make a Mark 12 5"/38 Twin Turret? Also,make a 40mm Bofor ANTI AIR Gun Quadruple(MOAR FIREPOWEEEEER)
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
unreguler101 replied to BahamutoD's topic in KSP1 Mod Development
Can I ask how to modify the weapon sounds because I want to make the howitzer turret sound like star wars blasters -
RIP deadly reentry mod. But this was amazing until ksp added reentry heat... wow us with more things soon
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This is a good idea for a mod, usually we don't know what to do with this lander can. But now I got these parts,I may want to do a video of the first lunar landing.
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[0.90] Kerbin Shuttle Orbiter System v4.13
unreguler101 replied to helldiver's topic in KSP1 Mod Releases
It happened to me once I'm not too sure but surely helldiver will fix it -
[0.90] Kerbin Shuttle Orbiter System v4.13
unreguler101 replied to helldiver's topic in KSP1 Mod Releases
There is a problem when there is so 3 cars in KSC the game lags the hell out,it makes flying helos and launching shuttles impossible,I tried to make it a real life launch with the emergency vehicles ready but it just lags the hell out,can you find a way to fix this,I switched to my massive space station and there isn't any lag so the mod is the problem,can you try look into it? -
[0.90] Kerbin Shuttle Orbiter System v4.13
unreguler101 replied to helldiver's topic in KSP1 Mod Releases
same for me but i dont mind -
[0.90] Kerbin Shuttle Orbiter System v4.13
unreguler101 replied to helldiver's topic in KSP1 Mod Releases
The reason why he can't do this is because in KSP the parachutes will cut when touchdown doing this in the air would be kind've less realistic,he's trying to make this mod as realistic as possible,but in FASA there is a parachute called the Drag parachute which doesn't cutoff when landing but it isn't radial. -
[0.90] Kerbin Shuttle Orbiter System v4.13
unreguler101 replied to helldiver's topic in KSP1 Mod Releases
Have you put game data in the game data folder then also installed active texture management if you did this,tell me what is your GPU and CPU and who made the PC or laptop -
[DO NOT CLOSE THREAD] Menu Easteregg #2
unreguler101 replied to unreguler101's topic in KSP1 Discussion
Here is what I saw a flying spacecraft's shadow with lights moving to right of the screen -
[DO NOT CLOSE THREAD] Menu Easteregg #2
unreguler101 replied to unreguler101's topic in KSP1 Discussion
I couldn't send a screenshot it was moving over the land of the moon sorry but if you could see it you would know what to say! -
This isn't the one you already know for example: 1 kerbal with a shovel in the background without a helmet along in the next page the 3 kerbals looking at the wreckage. This isn't like it,when loading a new career I saw a spacecraft with lights over passing in the air please anybody give me a link and please do not close this thread I want to know more it's a spacecraft flying over with lights beaming down I need to know!
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Just now I started up KSP and in the Mun menu I just saw an easter egg that spooked me I was going to load a new career then suddenly a spacecraft popped out then showed of lights like a UFO I wonder if it's a bug or an easter egg update on 24.2? I really want to know so people please comment about this anomaly in the Mun start screen I need to know more,if you found any links that involves this easter egg copy and paste it on your comment I need to know more.
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[0.90] Kerbin Shuttle Orbiter System v4.13
unreguler101 replied to helldiver's topic in KSP1 Mod Releases
I've just heard about phase 4 kicking in,since the logos on the phases look awesome I wonder what the Phase 4 logo will look fantastic vehicles I say love the heli -
[0.90] Kerbin Shuttle Orbiter System v4.13
unreguler101 replied to helldiver's topic in KSP1 Mod Releases
EWBCL totally helps out on bringing heavy loads into space,I can finally send satellites up to space much quicker than ever. Fantastic mod 10/10. -
The most recommended mod I'd say is Krag's Planet Factory,the other mods take up lots of ram.
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If you could only install 3 KSP mods... which 3 would it be?
unreguler101 replied to Frank_G's topic in KSP1 Mods Discussions
My three mods? Mechjeb Kerbin Orbiter System Bahamutod Animation pack