Kolago
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KSP2 Release Notes
Everything posted by Kolago
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Kolago replied to Firov's topic in KSP1 Mod Releases
Thanks for the info. -
Is it normal that the SSE engines gimbal and trim don't play nice with mechjebs accent guidens? I get a oscillation in flight like there are fighting which each other. (Klockheed_Martian_SSE_2.0, mechjeb 2.3.0.0, x64, Win7) Sorry for the mess. Answer is there: http://forum.kerbalspaceprogram.com/threads/64227-0-23-5-16-Mar-Smart-Parts-V0-5-NEW-Improved-parts-and-new-valve?p=1291517&viewfull=1#post1291517
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[1.12.3+] RealChute Parachute Systems v1.4.9.4 | 02/06/24
Kolago replied to stupid_chris's topic in KSP1 Mod Releases
Yea, I have seen this too! -
This is the normal in the way KSP stores ships in a file. Later modifications don't get integrated. You have to build from scratch or replace parts.
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I don't have this problem with KSP_x64/GoodspeedPump-2.14.1. Did you test with a clean install of KSP?
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Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
Kolago replied to sarbian's topic in KSP1 Mod Releases
So the force to jettison the fairings is not related to the fix you made? -
It's one thing to being upset about squad, but letting down your fellows here is disappointing.
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Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
Kolago replied to sarbian's topic in KSP1 Mod Releases
Yes, PF 3.06 does not work in the moment. -
Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
Kolago replied to sarbian's topic in KSP1 Mod Releases
I think that mods like PF, TweakableEverythink and KAS must implement a fix like this into there mods. -
Can you get the decoupling force fixed after there is a way to do it? http://forum.kerbalspaceprogram.com/threads/87127-Fixed-Decoupler-for-KSP-x64-on-Windows-v2-%28July-20%29
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Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
Kolago replied to sarbian's topic in KSP1 Mod Releases
Hey, this was quick! But now they are not tweak able anymore. So this is to be fixed in TweakableEverything. -
Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
Kolago replied to sarbian's topic in KSP1 Mod Releases
Removing "TweakableDecouplers.cfg" and "TweakableDecouplers.dll" from TweakableEverything directory and decouplers are working with this fix. -
Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
Kolago replied to sarbian's topic in KSP1 Mod Releases
Yes, make a DecoupleForX64 directory in GameData an copy the files there. -
There is a fix for Decoupler for KSP x64 on Windows: Fixed Decoupler for KSP x64 on Windows - v1 - (July 20) http://forum.kerbalspaceprogram.com/threads/87127-Fixed-Decoupler-for-KSP-x64-on-Windows-v1-%28July-20%29 But it doesn't work with TweakableEverything! I think this is problem in TweakableDecouplers.dll and how it changes ejection force. Take a look how the fix alters the decouplers: https://github.com/sarbian/DecoupleForX64/blob/master/ModuleDecoupleX64.cs
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Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
Kolago replied to sarbian's topic in KSP1 Mod Releases
Stock decoupler is ok for now. But with TweakableEverything it doesn't work. This may be a problem of TweakableDecouplers.cfg or TweakableDecouplers.dll file. I think this is problem in TweakableDecouplers.dll and how it changes ejection force. -
Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
Kolago replied to sarbian's topic in KSP1 Mod Releases
Very cool! Start testing right now. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
Kolago replied to Thesonicgalaxy's topic in KSP1 Mod Releases
There is a new RealSolarSystem.dll from 19.07.2014: https://github.com/NathanKell/RealSolarSystem/tree/master/RealSolarSystem/Plugins -
Fuelled Wings - Adds liquid fuel & oxidizer to the stock wings
Kolago replied to JoePatrick1's topic in KSP1 Mod Development
For the drag and lift problem: http://forum.kerbalspaceprogram.com/threads/84978-0-23-5-Stock-Drag-Fix