

TheWampa
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parts [1.10.x] SDHI Service Module System (V4.0.4 / 11 October 2020)
TheWampa replied to sumghai's topic in KSP1 Mod Releases
Hey Sumghai, I think your nice-looking LES still uses an outdated tech node (I think Squad dropped the node after 1.0 or so) in its cfg: TechRequired = largeControl At least for me this means it won't show up in a career game at all. (To my best knowledge I have no tech-tree altering mods installed) I think it's now called Specialized Control? -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
TheWampa replied to Starwaster's topic in KSP1 Mod Releases
This, a thousand times!- 5,919 replies
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- reentry
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Also, THIS is the Spear of Longinus...
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I'm running OpenGL mode since a couple of weeks (together with ATM), everything works fine, no noticeable FPS drop and at leat 1 GB less RAM used with 79 (holy crap...) mods in use. AMD FX-9320 8-core 8GB RAM AMD Radeon 5700
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
TheWampa replied to TaranisElsu's topic in KSP1 Mod Releases
This is the result of lengthy discussions to make this mod more compatible to other mods, which mostly use real-world-like units (e.g. liters). -
Works for me. (Win 8.1, 64bit KSP)
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You might want to check your debug console (Alt+F2) and check what might cause this bug. FAR by itself works really reliable, I'd guess something else mucks its work up.
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Optional MechJeb Modules for FAR, NEAR & km_Gimbal 2/3 (July 16)
TheWampa replied to sarbian's topic in KSP1 Mod Releases
Just delete the Mechjeb FAR plugin. It just adds some control surface info in Mechjeb, but Mechjeb will work just fine with FAR installed and without the optional module. -
[0.23] ActionGroupManager (AGM) 1.3.2.0 (29/01/2014) : bugfixes
TheWampa replied to SirJulio's topic in KSP1 Mod Releases
@jinks: Is there any way you could comment out the right-click-menu stuff, too? -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
TheWampa replied to damny's topic in KSP1 Mod Development
You need to fly a ship with an activated ScanSat module to have all other scanners work, it's right in the first post: I built my own mini mod to have a smaller MapTraq using the blade antenna from this mod this mod (Kerbal Space Industries) and then edited my own custom cfg to have the appropriate module: MODULE { name = SCANsat sensorType = 0 fov = 0 min_alt = 0 max_alt = 0 best_alt = 0 power = 0.005 } This will give you a small and unobtrusive fin that can be easily placed on e.g. a Mk2-1 pod and keeps your mapping operations going even while running manned missions elsewhere. -
Hm, does anybody know where I can get that comm dish?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
TheWampa replied to ferram4's topic in KSP1 Mod Releases
You might want to upgrade to v0.13.1. Ferram accidentally left them enabled in v0.13.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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