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TheWampa

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Everything posted by TheWampa

  1. Hey Sumghai, I think your nice-looking LES still uses an outdated tech node (I think Squad dropped the node after 1.0 or so) in its cfg: TechRequired = largeControl At least for me this means it won't show up in a career game at all. (To my best knowledge I have no tech-tree altering mods installed) I think it's now called Specialized Control?
  2. I just came here to thank the CKAN team for all of their work. I just came back to KSP after a longer hiatus, and it has never been easier to get my old mod collection up and running again. Thank you so much for this wonderful tool!
  3. Also, THIS is the Spear of Longinus...
  4. I'm running OpenGL mode since a couple of weeks (together with ATM), everything works fine, no noticeable FPS drop and at leat 1 GB less RAM used with 79 (holy crap...) mods in use. AMD FX-9320 8-core 8GB RAM AMD Radeon 5700
  5. This is the result of lengthy discussions to make this mod more compatible to other mods, which mostly use real-world-like units (e.g. liters).
  6. You might want to check your debug console (Alt+F2) and check what might cause this bug. FAR by itself works really reliable, I'd guess something else mucks its work up.
  7. Just delete the Mechjeb FAR plugin. It just adds some control surface info in Mechjeb, but Mechjeb will work just fine with FAR installed and without the optional module.
  8. @jinks: Is there any way you could comment out the right-click-menu stuff, too?
  9. This has to be a problem on your side. I have the button right in front of me, and I'm using 0.23.5 and a bazillion of mods (just noticed the new "dump"-buttons for the first time!).
  10. You need to fly a ship with an activated ScanSat module to have all other scanners work, it's right in the first post: I built my own mini mod to have a smaller MapTraq using the blade antenna from this mod this mod (Kerbal Space Industries) and then edited my own custom cfg to have the appropriate module: MODULE { name = SCANsat sensorType = 0 fov = 0 min_alt = 0 max_alt = 0 best_alt = 0 power = 0.005 } This will give you a small and unobtrusive fin that can be easily placed on e.g. a Mk2-1 pod and keeps your mapping operations going even while running manned missions elsewhere.
  11. Hm, does anybody know where I can get that comm dish?
  12. You might want to upgrade to v0.13.1. Ferram accidentally left them enabled in v0.13.
  13. Is there a way to keep my customized tags after adding new mods? I spent some time yesterday to resort various stock-alike mod parts into a "Squad-alike" category, and added KSPX today, which of course made PartCatalog rescan the library - so it recreated all the tags I deleted yesterday. Would there be a way just to tag newly installed parts and maybe highlight new or modified tags in some way? Also, does "Warning: parts without database config" just mean part catalog cannot (obviously) auto-detect a custom part made by me, or is there a deeper problem with my amateurish creation? EDIT: Would there be a way to transfer all sub-tags and parts from one parent tag to another and merge them in the process? That would make "housekeeping" much easier, especially since many parts already auto-sorted into deeply nested tag-hierarchies.
  14. I really love this mod! I used Action Group Manager before, but the messy right click menu and severe lag issued when crashing a vehicle (which is sometimes necessary with Interstellar...) made me switch. Some observations though: - sometimes it really is hard or impossible to click in small parts midflight and set up new action groups for them (e.g., haven't been able to select a thermometer placed on a regular tank). AGM had an internal catalog of all parts on the ship to choose from, maybe this is something you'd like to look into. - at least for me, AGX doesn't remember the names for actions groups I set up midflight. after changing the active vessel the still are there and work properly, but the label field is blank - is there a way to edit which action a single part will execute without deleting it from the "Actions (This Group)" list? E.g., when I select an antenna and accidentally choose "Activate" instead of "Toggle". Maybe make the list item selectable (and thus, editable) in with left-click, and delete it from the list with right-click? EDIT: also, being able to use action groups under time acceleration and even from map view is great!
  15. V3.0 RC2 is working great! Everything works even more smoothly than before, and the new icons are gorgeous! Thanks so much for making my VAB and SPH manageable again!
  16. rbray89, your volumetric clouds are beautiful. Thank you so much for all your work (ActiveTextureManagement is the only thing that keeps my monstrous heap of plugins up and running mostly crash-free )!
  17. Hm, the 6-way node fits well when connected to another of your spectacular truss parts in the VAB, but stays transparent for me - anyone else with this problem?
  18. I think I just found a typo in ScienceRevisited.cfg: @EXPERIMENT_DEFINITION[*]:HAS[#id[mobileMaterialsLab]] { [B]@aseValue = 22.5[/B] @scienceCap = 30 @dataScale = 10 } Still new to this, but I guess it should be @baseValue?
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