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KSP2 Release Notes
Everything posted by halowraith1
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AJE Extended Configs v2.0.4 - KSP version 1.8+
halowraith1 replied to Citizen247's topic in KSP1 Mod Releases
just came back here after a while; thanks for putting in those engines -
AJE Extended Configs v2.0.4 - KSP version 1.8+
halowraith1 replied to Citizen247's topic in KSP1 Mod Releases
Here goes; there's a bunch. HEINKEL JUNKERS BMW DAIMLER That's what I have. Good luck with it, and thanks. -
AJE Extended Configs v2.0.4 - KSP version 1.8+
halowraith1 replied to Citizen247's topic in KSP1 Mod Releases
hey... i have a book on german ww2 turbine engines and there's a metric ton of data even for unbuilt engines. would you be able to implement them? -
is there a way to make the camera move out even further for ridiculously large, 'tweakscale abuse' craft?
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A small collection of German WW2 turbojet engines. I am not developing this addon any further as I do not have the expertise to configure the engine performance, and have lost motivation to go further anyway. As such, if anyone is interested in continuing the mod, then go right ahead, as long as you credit me for the original source. Engines Jumo 004 B/C/D HeS-011 A/B/C BMW-003 Jumo-012 BMW-018 Also included is an old list of planned engines License: MIT Download: Spacedock
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had? still have it and craving pizza atm. TUBM has met someone famous (or sort of)
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a fully original 262 may make its first flight at the end of the year/early 2019, so the timing for an early jet age update is on point.
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- helicopter
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part squashed in game
halowraith1 replied to halowraith1's topic in KSP1 Modelling and Texturing Discussion
brilliant. more problems; part attachment nodes are not working. it's be great if somebody made a start-to-finish tutorial that treated the viewers like children; i seriously have no idea what i'm doing and tons of the documentation is outdated. it's one thing after the other. -
part squashed in game
halowraith1 replied to halowraith1's topic in KSP1 Modelling and Texturing Discussion
i sort of fixed it by exporting the model from blender as .obj rather than .fbx -
part squashed in game
halowraith1 replied to halowraith1's topic in KSP1 Modelling and Texturing Discussion
changed the values of both the gameobject and the model, none of which changed anything. -
part squashed in game
halowraith1 replied to halowraith1's topic in KSP1 Modelling and Texturing Discussion
gameobject parent is 1 on all axes. the model is different with: X: 11.58033 Y: 11.58033 Z: 1.988597 -
recently made a jet engine, which looks fine in unity but is ruined in game. on a side note, you can see i'm making a BMW-003. early jets like these had slow throttle response and high fuel consumption. how would i properly modify these attributes in the config file, as well as thrust curves? i also used the j20 juno config as a base if that helps. also, the engine is facing the wrong way and the attachment point doesn't line up.
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cheers lads
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I can make a somewhat decent model in blender, but when it comes to importing it into unity, giving it attachment points and editing the config file i am completely bummed. i need halp pls
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will there be a jet engine line like with props? like: early (ww2) --> mid cold war --> modern
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- helicopter
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got bobcat's old N1 working but it has few issues. no sound or engine fx, some modules don't work properly, in RO at least.