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*Aqua*

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Everything posted by *Aqua*

  1. Ah, you mean ℤ2? That's a so called group which only consists of the numbers 0 and 1. Whatever you do with these numbers, on the result you must calculate the remainder and use that as the result. And that will always be 0 or 1. You can't break out of it. That's a group axiom (closure). All numbers you know are groups. I can prove it to you but it will require a bit lengthy and boring explanation. The idea behind 0.99... is that it is the next smaller neighboring number to 1. The difference between these two numbers is infinite small so we can conclude that there is no difference between them. This applies to all number pairs with an infinite small difference, e. g. 0.2499... = 0.25 and 0 = 0.000...0001. Proof: x = 0.99... 10x = 9.99... 10x - x = 9.99... - 0.99... 9x = 9 x = 1 => 0.99... = 1
  2. As an average player I did it by just messing around with the node tool. It took a few tries because I always ran out of fuel. I still wasn't able to return a probe from Duna. Most of my interplanetary travels are oneway missions. I don't know why the devs added them. They probably have their reasons. I visited Tylo, Bop and Pol only once. The only interesting thing for me about the Jool moons is that there a lot of them in close proximity which makes maneuvers fun. If Jool would orbit the sun way closer to Kerbin I would visit it frequently. I still don't see an appropriate reward for the player to visit comets. I mean you'll build a huge rocket or several of them. You'll maybe assemble or refuel a ship in orbit. You'll mess with orbital mechanics until you'll finally reach a comet. Hours of work for what? A surface sample? Come on...
  3. Ah, much better! I'd like to seem them ingame to compare the brightness of them to the other parts.
  4. because Of course there are players whose like a real challenge like catching a comet. But 90-95% of the players won't be able to do that (too difficult). You can't add features only the small minority of elite players can experience. Think about it, most players have problems to reach Jool. There are quite a lot which even never got beyond Minmus. There must be something which allows the average player to reach a comet and there must be a reason for the average player to try to get there. These two points aren't fulfilled by the proposal.
  5. It still looks too dark. It looks like coal. Or is it because of Sketchfab? I think the dark gray of the wheels are better suited for the tracks.
  6. Could you be more specific in what the player can do new with them? The new thing about asteroids is they can be catched and made into stations, space crafts, etc. But what new thing add comets? They can't be catched (way to much delta v needed), more science points aren't needed (there are already enough points to collect from a range of sources), the only really new thing is a changed appearance. That's a bit little. There is no real addition to the game play experience. How about making them destructible? Firing an impactor causes comets to break into smaller pieces Armageddon-style, this could be interesting. Or using its water to make fuel. Just something which makes most if not all players want to go after them.
  7. Did you see the donut? What fuels humans can fuel kerbal rockets too! ^^ (crappy joke, I know) I don't know if this grabber really works on an asteroid. It needs something solid to grab. I'm not sure if asteroids are solid enough for that. They could be made of dust instead of rocks.
  8. That should be possible using the smoke effect. But I don't know if it will look good. Other question: What will comets add to the game? They are described as 'just another' asteroid on a highly eclipsed orbit. Why should the player fly to them when they already have asteroids near Kerbin? What's the point?
  9. The NASA microspine grabber works a bit different than a claw. A claw presses its claw 'thorns' deep into an object and usually damage it. The microspine grabber pulls thorns across the surface until they get stuck in the surface pattern. It's more like an anchor than a claw. Early prototype Latest (?) prototype
  10. What about the performance of the Bullet engine? Did you make stress tests?
  11. @Dragon01 I can't describe that in English very well. On Youtube there is a channel where mathematicians explains these weird things to laymen.
  12. To me none of the demonstrations look realistic. 0.1 t blocks don't just fly sideways, when a 25 t ball drops on them. The sheer mass of the ball should press the blocks so hard into each other that the increased friction should prevent any great movements of them.
  13. In mathematics not everything is easily understandable. Have a look at this formula: x = 1 - 1 + 1 - 1 + ... (infinite times) So what's the value of x? 1? 0? We can't decide. But we can still make calculations with this formula. Now look at that: 2x = x + x 2x = (1 - 1 + 1 - 1 + ...) + (1 - 1 + 1 - 1 + ...) 2x = 1 - 1 + 1 - 1 + ... + (1 - 1) + (1 - 1) + ... 2x = 1 - 1 + 1 - 1 + ... + 0 + 0 + ... 2x = 1 - 1 + 1 - 1 + ... 2x = x? or what about this? x - x = (1 - 1 + 1 - 1 + ...) - (1 - 1 + 1 - 1 + ...) x - x = 1 - 1 + 1 - 1 + ... - 1 - (-1) + (-1) - (-1) + ... x - x = 1 - 1 + 1 - 1 + ... - 1 - (-1) + (-1) - (-1) + ... (nothing changed, it's just to show the colors) x - x = 1 - (1 - (-1)) + (1 + (-1)) - (1 - (-1)) + ... x - x = 1 - 0 + 0 - 0 + ... - 1 x - x = 0? But that means x must have the value of 1. But we already know x can be 0, too! Crazy, I know! Edit: They use this formula in quantum mechanics. There the value of x is 1/2. (That's even more crazy!)
  14. Why Tuesday? Is Monday a holiday over there?
  15. AIES has a lot of probe stuff in it. It adds - don't know - 5 or 6 probe command modules and of course other modules to complete that. It's worth a look.
  16. Thanks for your answer! I think I get it now. It's about exploration (and a little bit about how to pay that). Will there be some kind of plot? Or is it basically like a sandbox with all kinds of interesting stuff to explore and discover? Or a combination of both?
  17. This game sounds interesting. But what is the goal of the player? KSP is about putting stuff into space while figuring out how to not explode all the time and run out of fuel too soon. And your game? The description remembers me of some sort of an economy game (mining ore to make money to mine more ore to make more money etc.).
  18. Thank you for your quick answer! Didn't knew that.
  19. How will ARM be delivered to the players? Does it come via the DLC mechanics in Steam?
  20. Disguise is a major point in military tech. Those lances will be easily spotted. And because they are easily spotted and are a great threat they'll be the first targets of everyone. Imagine you'll spot a troop of 10 soldiers and a mech. You have a heavy maschine gun, effective against infantry, and a 'big bang' bazooka, effective against mechs. You can only strike one target. Which one will you choose? Most people will choose the mech. It's easy to spot, moves slowly* and are therefore easy to hit. * Don't expect mechs to run at 100 mph. That will never happen. Ever. If the mechs of the future are only 2-3 meters tall, then I'll reconsider how useful they are. 10 meter tall mechs are just cannon fodder.
  21. I would just shoot a projectile with a huge amount of kinetic force. If the impact happens in the upper torso or higher up, the mech will simply fall over. It then will take time for it to stand up again. In this time at least 3 tanks or rocket infantries deploy their guns to finally destroy the mech. Just the size of a mech is a handicap. Meanwhile the Japanese... Look at the weaponary! And don't smile or you'll rip apart your surroundings! http://www.youtube.com/watch?v=_KuPDQ8H3qM This thing does exist! Really! Costs about a small 1.3 million US$.
  22. The claw must have some kind of joint or hinge. If not I don't know how I can line up a ship with the asteroids CoM. If I don't hit the right spot any applied forces will make the asteroid spin instead of changing its velocity. I'm curious what Squad has in mind about this.
  23. I'm not really sure if fusion reactors are the right energy source. Can they work for hundreds or thousands of years? That's what they need to do. This is the Wendelstein 7-X stellarator. Look at how complex this thing is. If there is a malfunction somewhere you'll need months to disassemble it. I don't think this is acceptable. For interstellar travel we need something much simpler. I'm not sure what that could be.
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