

Larrt_M
Members-
Posts
347 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Larrt_M
-
Yes! All three open fine now. You can add the two rovers to the base, everything looks great, nicely done! Please let me know when you change page one. Thanks!
-
I have MachJeb2 installed into my program, but if you had something else attached that would do it.
-
Ok, I will watch for the new upload. You used all stock parts right?
-
It looks like the problem has something to do with the rover seats. Can you try uploading a version of the base without the two rovers attached to it? If that opens then you know it is indeed something with the rover.
-
Both craft files will not open because they contain locked or invalid parts...... In the parts section, the EAS-1 External Command Seat has a big X across the picture.
-
No download link?
-
Ladder problems in the Editor
Larrt_M replied to Larrt_M's topic in KSP1 Gameplay Questions and Tutorials
Thank you very much for your answer Kasuha!! -
Sorry if this was already answered I didn't see it anywhere. I seem to be having some odd problems with the ladders and this new version in the editor. With creating a new build the selected ladder is not extended but will extend with a right click option. When loading builds the ladders are not extended and will not extend when clicking on the extend button. I deleted the settings file and had the program generate a new one but it did not help. Is there any way to fix this?
-
Does this mod still work OK with the new 23.5 upgrade? I will keep it in a separate 0.23 game folder if not.
-
[1.3.1][Kopernicus]The Boris System (new planets) ADOPTED!! Finally
Larrt_M replied to medikohl's topic in KSP1 Mod Releases
If you like I would gladly modify a texture that you have? -
[1.3.1][Kopernicus]The Boris System (new planets) ADOPTED!! Finally
Larrt_M replied to medikohl's topic in KSP1 Mod Releases
I modified a texture I had to create a couple of alternate textures for Wot. I kinda like this one... The other is even a bit lighter. http://i950.photobucket.com/albums/ad343/Larry_M/Texture1pic2.jpg http://i950.photobucket.com/albums/ad343/Larry_M/Texture1.jpg Just created a couple more that are red with yellow and orange bands. One of those may go better in this system. Gota keep changing the eye candy! http://i950.photobucket.com/albums/ad343/Larry_M/Texture-5.jpg -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Larrt_M replied to rbray89's topic in KSP1 Mod Releases
The low -res link still not working. -
[1.3.1][Kopernicus]The Boris System (new planets) ADOPTED!! Finally
Larrt_M replied to medikohl's topic in KSP1 Mod Releases
Very nice! http://i950.photobucket.com/albums/ad343/Larry_M/KSP2014-03-2807-36-49-00.jpg http://i950.photobucket.com/albums/ad343/Larry_M/KSP2014-03-2808-03-56-24.jpg -
[1.3.1][Kopernicus]The Boris System (new planets) ADOPTED!! Finally
Larrt_M replied to medikohl's topic in KSP1 Mod Releases
I don't see a new link.... -
跳 Tiào (non-asparagus lifter subassemblies)
Larrt_M replied to Elmetian's topic in KSP1 The Spacecraft Exchange
I just put your Voltaire Cismunar Shuttle into orbit. It worked perfectly and was very easy to control. Nicely done! -
The new standard in super heavy stock lifters
Larrt_M replied to Himynameisjake's topic in KSP1 The Spacecraft Exchange
Sounds good! I will definitely be watching for the updated version. -
The new standard in super heavy stock lifters
Larrt_M replied to Himynameisjake's topic in KSP1 The Spacecraft Exchange
Yeah, I figured out that I could use a decoupler after I posted the question. Your lifter is very easy to control.. nice work. -
[1.3.1][Kopernicus]The Boris System (new planets) ADOPTED!! Finally
Larrt_M replied to medikohl's topic in KSP1 Mod Releases
You said you changed the size of Rocky. Are you going to also update the Boris system? I used to script single player missions for the Men of War games, and created well over a hundred scenery objects for other Sims. And I can tell you from experience 99% of people do not comment on what you are creating. I comment because I've been there and I know how much work you guys put in. A lack of comments does not mean that there is no interest. -
I had a bit of a time getting the rover out. Every time I used the propulsion system, space bar or F6 it would flip the lander over on it's side. Probably something I was or was not doing correctly. The only success I had was to thrust the lander up a couple of feet and hit the F5 key. That worked fine! Then I moved that small thruster icon up with the parachutes.