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KSP2 Release Notes
Everything posted by blackrack
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Really my skills are just slapping a bunch of snippets together from all over the place and mostly butchering the proland code, but as long as it works and it makes the game look better I'm happy. Thanks proot. Hmm, I turned up the brightness on the screens that @mafkaas300 posted and now I can see these squares with weird coloring. I think it might not be the skybox, but rather an unused ghost slot in the lens flare shader reading garbage from an unassigned texture or something similar, could be that blueSubstance's sunflare has all the slots assigned and so doesn't run into this problem. Could be, I will have to check, I kind of forgot how I did these things.
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Accurate sky reflections on the ocean, this will make sunsets even more magical and fuzzy: For the lens flare, it brightens up everything behind it a bit, which is an intentional effect, so your only option is to get a higher quality skybox than the default one (and tbh I can't see the bars on my screen, all I see is black). For the other issue, scatterer isn't even enabled in the trackstation so whatever it is isn't scatterer.
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Special care has to be taken to manage it across different cameras but there's no reason it wouldn't work. Edited: Testing light compatibility for the ocean Due to forward rendering, these lights come at the cost of one pass per light, which means a really big performance impact. However it might be possible to grab the lights position, color and cookies using scripts, pass them as shader parameters and do everything in one pass, reducing the performance cost to something negligible. Also, the ocean will now appear in supersampled screenshots.
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A dedicated aurora shader would be an amazing addition.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
blackrack replied to rbray89's topic in KSP1 Mod Releases
Things are about to get quite confusing now -
Alright, a simple recompile for the new KSP build seems to have done it. Please try it and confirm it works so i can update the main downloads: https://mega.nz/#!fNhAlIRT!e8BC0Z1uPBaYmsyYeZbhgmkmBf8YFRWDKjjbEoLLdhY Also, some of the shader files have changed slightly since the last public release and have been included, as the old ones wouldn't work with the new .dll.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
blackrack replied to rbray89's topic in KSP1 Mod Releases
Yeah it's a little too much, should we report this to SQUAD so it gets fixed before the 1.1 release? Also, saw this with the new version: Looks quite... lovecraftian Don't think you should waste much time on it though as it only happens in main menu, which really doesn't matter. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
blackrack replied to rbray89's topic in KSP1 Mod Releases
I can confirm it's fixed now, thanks a lot! Btw is it just me or the memory usage of the pre-release has gone through the roof? In 1.0.5 I'd get 2200-2400 mb memory usage in KSC without any mods but in 1.1 I get 2800-3000 mb in KSC without mods. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
blackrack replied to rbray89's topic in KSP1 Mod Releases
Ok so I tried the latest version: Everything is fine in the main menu: http://i.imgur.com/jrkLItX.jpg But in game I get this: No clouds in map view: http://i.imgur.com/bCqEVaa.jpg But eclipses work: http://imgur.com/a/Ic8ao One lone nullref exception in the log: [EXC 15:40:19.798] NullReferenceException: Object reference not set to an instance of an object Utils.MaterialPQS.OnSphereActive () PQS.Mod_OnActive () PQS.ActivateSphere () PQSMod_CelestialBodyTransform.OnPreUpdate () PQS.Mod_OnPreUpdate () PQS+<UpdateSphere>c__IteratorD.MoveNext () UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) PQS:StartSphere(Boolean) PQS:ForceStart() PSystemSetup:SetPQSActive(PQS) FlightDriver:Start() Everything is stock, scatterer is removed, the only mod used is EVE, running 1.1.0.1196 in dx9. Tried both 64bit and 32bit and starting a fresh save. I tried to use the AnyCPU-EVE.zip archive (11 hours ago) which contains both plugin and configs and I also tried the AnyCPU-Configs-Release.zip (13 hours ago) and AnyCPU-EVE-Release.zip (11 hours ago) archives with no luck.