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blackrack

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Everything posted by blackrack

  1. Another quick try I made today: The features I added may not really match the terrain or make sense geographically, but bear with me here, I'm just trying to valdiate this approach. The biggest problem right now is that I don't know how to create matching normalmaps for the features I added. I'm assuming there are tools out there that do this automatically but something tells me these won't really do a good job at it. Any ideas? Edited: Trying with crazybump right now, seems pretty good.
  2. Tried to add more detail to Kerbin by compositing it's texture with real satellite images, not fully satisfied with the results, will do more testing tomorrow
  3. Did you try tweaking the UI settings to make a new config? You can just fade the effect out by the time you get to orbit if you don't like it. It looks like you're in the weird area between PQS and scaledspace, that one looks pretty bad right now but I'll be making the transition better soon. Also, the washed-out landmasses have always been a problem, I have a couple new settings, but I'm also working on custom textures that compensate for the scatterer effects so it may look better in the next version. Pictured texture is a WIP by another modder that I tweaked the contrast and colors for, you can see it already works better.
  4. This is very interesting. I'm not sure what I'm going to do yet, probably a more stylized version (so more like a traditional camera) than this, but we'll see how that works out.
  5. It's actually one of my planned features, the scatterer flare right now is very basic and renders to the sky (behind objects and such) but has the advantage of taking the appropriate color at sunrise/sunsets using atmosphere information. The sun flare I want to make would look like space engine's sunflare (http://i.imgur.com/9ACrGBs.jpg), with all the bells and whistles, moving components and lens artifacts, it would also render in front of everything, check for occlusion, work everywhere in space and take the correct atmosphere color for whichever (scatterer-enabled) planet you're on. I already have a bunch of ideas for implementation but haven't worked on it yet. Also, not sure how well it works or looks for now for your custom sunflare replacement but in the current version of scatterer there should be a toggle stock sunglare button.
  6. Just a quick question that crossed my mind: Changing the render queue of a projector shouldn't do anything right?
  7. Soonâ„¢ Here are some more pics meanwhile: But don't worry, I think I already have enough good things for a release. Just let me poke at it a bit more.
  8. Just tried with EVE and scatterer combined: The EVE clouds seem pretty spot on, so this planet doesn't really need much from scatterer. Another pic:
  9. Status update: can't get a good config going for Eve. Looks completely bland right now so I might try some custom textures and more configs tomorrow. Also, I ran into the bug where the extinction/tint shader wouldn't work with custom configs, it seems it's triggered by some atmosphere height values, using the values currently used for Kerbin (Rg = 600000, Rt = 608490.4, RL = 608632, HR = 10, HM = 1.2) and changing the color values works fine which is weird (keep in mind these are't the default values of the config tool). Duna still has the horizon artifacts which appear when you make the atmosphere too high relative to the planet's radius, still need to find a better way to change atmosphere height directly.
  10. Very nice! Yeah please try with multiple projectors if you can, maybe the performance impact is negligible.
  11. I get it, this is awesome. But why not just do it for the PQS/ships and scaledspace at the same time? Is there a big performance hit for two projectors at the same time? Also, is it possible to get smoother/blurrier edge?
  12. I was thinking about the orbital view first, I thought it should be easy to adapt from what you have now for scaledSpace or what you plan to make for the shadows. Ground view is gona be complicated though... I was thinking of something simpler like space engine does it and reducing exposure for the unaffected areas of the sky: http://voksenlia.net/spaceengine/eclipse.jpg Anyway, I don't understand projectors that well, does this assume perfect spheres for both planets? So it's just rendered on top of the planet? Do you have to create instances of this for every moon and planet combo?
  13. This is one of the most glorious things I've seen in a while. May I ask for technical details on how you did this? Whatever it is you're planning to do to make it work with the clouds I'm stealing to make it work with the scatterer atmosphere.
  14. This was already reported a few pages ago by pingopete, I'll get to it as soon as I can. This problem appeared with the newest/second newest version of scatterer as far as I know. Linux probably has nothing to do with it.
  15. Just dropping by to say I just made the sky tonemapper into a separate plugin and fixed the previous problems with it (mostly nullrefs). http://forum.kerbalspaceprogram.com/threads/138701
  16. Heads-up: For people who are interested, I just made the sky tonemapper into a separate plugin and fixed the previous problems with it. http://forum.kerbalspaceprogram.com/threads/138701
  17. EVE overhaul (and scatterer) do a full replacement of the stock sky. This just unlocks a hidden feature that makes the stock sky look better, it's very light. I stumbled upon this on accident while working on scatterer and people asked for it to be a separate mod.
  18. Important: As of 1.1 equivalent functionality has been made stock and this mod is no longer needed. Several people asked for this to be made into a separate mod so here it is. What does this do? Makes the stock sky prettier, removes banding effect. The difference isn't amazingly big but it still makes the sky more pleasant to the eye. Any comparison pics? Sure, Is this based on or part of scatterer? No. How does this work? Apprently the stock sky is rendered in HDR and someone forgot to take the results back to LDR resulting in a very weird sky. This applies a tonemapping function to the scaledspace camera, "fixing" the sky and making it look more pleasant. Does this work on all planets Yes, stock planets and kopernicus planets should all work. Does this work alongside scatterer? Yes, but with scatterer you don't need this, in fact using this with scatterer decreases the image quality. How do I change the settings? Alt+f10/f11 Download link: http://spacedock.info/mod/323/SkyTonemapper Source: https://github.com/LGhassen/SkyTonemapper License is do whatever you want Changelog: 0.2 - Added persistent settings 0.1 - Added checks for which scene is loaded, fixed nullrefs at start
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