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billbobjebkirk

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Everything posted by billbobjebkirk

  1. My issue with the barn is that it presents a HUGE contrast with the stock parts. The textures, style, and very idea all conflict with the clean, professional, and modern look of the stock parts in a way that makes the complex seem illogical: If these kerbals can build those rocket engines with such precision, then why can't they also build a flippin' office building? EDIT: My idea for an early tech KSC would be a complex that is very clearly temporary: a set of cranes instead of a VAB, a concrete pad with a fueling structure for a launch pad, scattered quonset huts for buildings, and a radio tower for a tracking station,
  2. well, that IVA isn't too bad itself! EDIT: This picture(http://i.imgur.com/TCoACFr.jpg) should provide a better reference for the docking area. EDIT2: also this: http://i.imgur.com/0uWg712.png
  3. the only flaw I see is that the surface textures of the docking area modules are actually more like those of Tranquility Node on the ISS. However, the shape and dimensions are right.
  4. So, will we be able to make the Liberty Ship?: http://www.projectrho.com/public_html/rocket/surfaceorbit.php#id--GCNR_Liberty_Ship
  5. There were actually four ways to launch it in the original proposal: Minimum: just the capsule and propulsion Standard(1): Apollo style Standard(2): Soyuz style Economy: Minimum, but with a sattelite underneath.
  6. Also, for the next update, could you make a longer pressurized crew module for the FGB? I'm not a fan of having to stack two modules for a crew only TKS.
  7. I would like to see more planets, more in-depth planetary science, and more exciting terrain on other planets. for example look at these images(http://mars.nasa.gov/mer/gallery/images.html) from the Spirit and Opportunity rovers. That's the kind of stuff I'd like to see. For science, I'd like to see stuff that encourages sample analysis and return, and would encourage building rovers or hoppers to look at multiple sites. EDIT: of course, these are just things I'd like to have. My real request would be to finish up things like IVAs, art assets, and planets
  8. This may be a little off topic, but I'd like to get a papercraft model of the Lander. the kerbalized version posted here will do just fine, as long as it has the engines.
  9. Remember guys, the last two letters in the name stand for Operations Concept. they're just going over the idea to see if it can be done.
  10. maybe you could use the current design with a different IVA as a pod for horizontal landers, like this one:http://www.nss.org/settlement/moon/images/lunox07.jpg I know for sure that I really like the way those plane parts are. they're very distinctive.
  11. not sure how much this will help, but here is one of the sources: http://spirit.as.utexas.edu/~fiso/telecon/Raftery_5-14-14/ and this might work: https://drive.google.com/file/d/0Bz2xKY6gsft4bW1sMFVtR1RjVHc/view?usp=sharing
  12. the Lazarus pod: http://www.wired.com/2014/11/absolute-zero/ EDIT: Also, maybe the robots could be SCOT, KURT, and MACY (for the spoiler ship, after all, it would be oddly fitting)
  13. well, the PPTS and crewed ATV capsules aren't all that dissimilar in shape, other than the window on the PPTS. The interiors are... comparable... but not really: http://news.bbc.co.uk/nol/shared/spl/hi/pop_ups/08/sci_nat_enl_1211927654/img/1.jpg http://www.russianspaceweb.com/images/spacecraft/manned/ptk_np/2013/maks/flight_controls_1.jpg
  14. Alternatively, you could make one set of textures that could be the CARV and a more elongated conical capsule like this: http://news.bbc.co.uk/2/hi/science/nature/7419793.stm EDIT: also, high res CARV: http://www.flashespace.com/icones/mars08/atv/evolution/01g.jpg
  15. https://translate.google.com/translate?sl=auto&tl=en&u=https%3A//web.archive.org/web/20040604021404/http%3A//giken.tksc.nasda.go.jp/Group/sentan/mission/2/1.html
  16. There's another law that KSP players have broken innumerable times: In order to keep a manned space program safe, economical, and effective, you must do three things: 1) Don't develop any new launch vehicles 2) Don't develop any new launch vehicles And 3) Whatever you do, Don't develop any new launch vehicles
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