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million_lights

KSP-TV Broadcaster
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Everything posted by million_lights

  1. Hey Folks, Like a good and responsible Forum member would do, I searched this thread first, but I couldn't find an answer to the question I have. Here we go: Is it possible to force an instant failure to happen as you fly a craft (maybe by editing specific files)? If there is ANY WAY. Please tell me *crosses all his fingers and prays like a mad man, while waiting for an answer* - Million Lights
  2. I tried to use it with KSP 1.0.4. The position is safed while switching back and forth through scenes but "Hide Tips" resets the position to the bottom left corner. The Icon in the stock toolbar isnt there and therefor I cannot access the library at all. This isnt really a complain because its not officially 1.0 compatible. Its more a heads up for new people looking at this mod. Although I would appreciate a tiny 1.0 compatible update without new features.
  3. Duodex the .version file in the 3.0.1 release on Github hasnt been updated. The AVC mod suggests an update even when you have the latest version. I edited it manually to: "VERSION" : { "MAJOR" : 3, "MINOR" : 0, "PATCH" : 1, //Original value was still 0 "BUILD" : 0 }, \O.O/
  4. Hey Guys ! One question. How do I create a Tourist for a DMP server? I tried to play around with the textfiles in the Universe=>Kerbals folder but that doesnt work :/ name = Tourist Kerman gender = Male type = Tourist brave = 0.5 dumb = 0.5 badS = False tour = True state = Available ToD = 0 idx = -1 CAREER_LOG { flight = 0 } FLIGHT_LOG { flight = 0 } Any ideas?
  5. Cheers! Here`s what I got. 1.0.4 stock (Just some visual and info mods) mammoth engine, a bit fuel, sepratrons to ensure the drogue chutes dont rip off. And done. Doing it with the mods G effects and Ship Effects while in IVA view is just priceless! and here is the craft file if you want to try it yourself http://kerbalx.com/MillionLights/runway-challenge
  6. This mod needs an option to disable the funds requirements while in career mode. It makes sense in most scenarios but for streamers it can be a pain. Maybe include "Replace existing Kerbals when drafting" as an option. That would make this great mod even better
  7. The KSP Add-on Version Checker is telling me there is a 2.4.5 version available but the link redirects me to the 2.4.4 version. You may want to check that Shaw
  8. Thank you for the explanation about the visor reflections Proot! Is there a way for me to enable or disable the reflection in pods in general? Or even determine if a helmet is used in a (specific) pod? just removing your "visor texture which tries to mimic the loading screen" would work for me too.
  9. Hey Guys I need your help here. The visor reflection seems to vary depending on the commandpod. Sometimes the helmet is disabled and sometimes the reflection on the helmet is different. I made a testcraft and loaded it with kerbals to show you what I mean. My KSP 1.0.2 is modded and from all the pods available only those ones have a helmet enabled after the craft is off the ground: mk2 landercan, mk1 commandpod, mk1 landercan, mk1-2commandpod and the ppd12 cupola module And the reflection on the main menu looks terrible too! (Square sun reflection, reflection way too opaque :/ ) Now my question: Where and what do I have to edit to select that? I would prefer to have the helmets disabled while the kerbal is inside a commandpod. But I really would love a more detailed explanation about how the reflection works in this regard. I already searched the web and this forum but couldn't find a solution to this or maybe I couldn't reproduce it properly. I posted this in the TextureReplacer thread too but they pointed out that this is a KSPRC thing. Maybe you are smarter than me and help me figure it out (^^)
  10. Oh ok. Thank you Proot. that explains why I couldn't find any answered here!
  11. Hey Guys I need your help here. The visor reflection seems to vary depending on the commandpod. Sometimes the helmet is disabled and sometimes the reflection on the helmet is different. I made a testcraft and loaded it with kerbals to show you what I mean. My KSP 1.0.2 is modded and from all the pods available only those ones have a helmet enabled after the craft is off the ground: mk2 landercan, mk1 commandpod, mk1 landercan, mk1-2commandpod and the ppd12 cupola module Now my question: Where and what do I have to edit to select that? I would prefer to have the helmets disabled while the kerbal is inside a commandpod. But I really would love a more detailed explanation about how texturereplacer works in this regard. I searched the web and this forum but couldn't find a solution to this or maybe I couldn't reproduce it properly. And the reflection on the main menu looks terrible too! Maybe you are smarter than me and help me figure it out (^^)
  12. -force opengl may not work with HDMI cables. Sometimes it does, sometimes it doesnt. If you have the possibility to use a DVI cable instead the the error will disappear.
  13. I´d love to have a "light" version for 1.0 that ignores the atmosphere. This mod so useful for landingpredictions while Planethopping. Hope thats an easy thing to do!
  14. I searched the thread but this Issue wasn't discovered before so here we go. I´m using Kethane 0.8.4 along with planet factory and the Sido Urania Planet Pack_v06. The problem is that the Kethane-Grid-overlay in map mode is too small for the planet Eos (moon of Hermes). If you move the camera inside the planet you can see the grid from the inside but the grid isn't visible from the outside of the planet. Is there a specific value in a config file to adjust the size of the grid? I hope I don't have to wait for a new Kethane update to fix this issue. Love your mod and keep up the good work
  15. Hey blizzy, I really love your Plugin but I wasnt able to get the achievement "I´m freezing out here" Land on the north or south pole of Kerbin. I tryed it at the north and south pole. I even planted a flag exactly on the spot and landed on it (using a plane that was stopped by some chutes). But the achievement didnt trigger. Could you look into it? Maybe its broken or is there a trick to it? I´m using your 1.5.4 version and a lot of other modifications. But I guess a conflict with another plugin is pretty unlikely. Sorry for my english its not my first language.
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