Technical Ben
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Everything posted by Technical Ben
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Mad a dragon capsule/dropship. PS, interesting bug, the fairings must be a different render pass, as they render over the rocket, but under the water... I mean, the water renders them renderless...
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I'll have to devise methods of disposal then for mid/interstages. Perhaps docking nodes (to remove then reattach drive sections etc) or putting them on the end of the craft, not mid stage. I was going to use them to reduce part count (by holding stages mid transit until destination). But extra weight is a pain once not needed.
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totm june 2018 Work-in-Progress [WIP] Design Thread
Technical Ben replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Building a proof of concept. Some ideas did not work, others have. -
Thanks Squad! I kind of feel the same. It's too good (or is that bad?).
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Proper Fairings ASAP
Technical Ben replied to GusTurbo's topic in KSP1 Suggestions & Development Discussion
They pre-empted the feedback, have a plan in progress... and decided working implementation, but less graphics release was better than nothing or waiting an additional month. Really, the forward planning from these guys is amazing (EG the resources are "barebones" for gameplay reasons, but extremely open and modifiable for any who want to add RL/exotic stuff. Same goes for the fairings, it's just back end so you cannot see it yet). -
totm june 2018 Work-in-Progress [WIP] Design Thread
Technical Ben replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Saw two Osprey fly overhead today. But that's totally a Robitics mod type build! -
Time for Interstellar (Mainly Stock)
Technical Ben replied to Technical Ben's topic in KSP1 Mission Reports
We cannot see much from orbit as the clouds block our view. It seems it's quite rainy down there. The shuttles are detaching for a correction burn in orbit, then the high atmospheric and hight TWR craft will set off for landing. It should make it as it's got plenty of cutes and 3800 dv for the return. There is a lot of liquid down there. Our spectrometer is only saying "spaghetti", because Lars had an eating accident, again. Our landing is just on the equator though, where there is no liquid. So it's composition will remain a mystery. If we were here to sight see, we could go for multiple landings, as this is a SSTO craft. But then we would need a renewable source of fuel... (enjoy 1.0 on release!) Coming in to land. We expected deep darkness from the clouds, but the sun is in such a close proximity, it shines through. - - - Updated - - - Touch down with a crunch. I say crunch, as it seems we landed on some strange stuff. The entire planet is covered in tiny crystals. Hudson took a sample. Lars did too, but it did not survive when he tried to eat it, "Nope, just like Minmus, not icecream" he moaned. The crystals seem to precipitate from the rain. The rain is like a sugary almost syrup composition. So much salt in it, that it has left crystals behind as it evaporates back up under the heat of the sun. Which brings the second interesting feature, the planet is not yet tidally locked. So it allows a small convection of heat to drive clouds and rains across the planet. But there is no more time to do science, Hudson must plan to unpack the rover! Mid assembly, and wheels kept off the ground to prevent explosions (built upsidedown then flipped with kicking and heavy weights ). The cargo pod is empty, but seems to help with balance. It has been named "Blue Bug" after the wonderfully blue sunsets seen on the planet. Now time to return to the transport. -
In base twelve it spells out "numbers are just numbers, stop panicking"...
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Proper Fairings ASAP
Technical Ben replied to GusTurbo's topic in KSP1 Suggestions & Development Discussion
Harv did confirm these are planned features. It's mainly down to time and priority I think. As it's impossible to do everything at the same time. I'm sure the team will revisit this aspect after 1.0 launch. -
Time for Interstellar (Mainly Stock)
Technical Ben replied to Technical Ben's topic in KSP1 Mission Reports
(Sorry, was watching the stream, and it seems the post I had ready got deleted due to timeout) It survived. Thankfully it only flipped on the exit from the atmosphere. Polo is STRANGE, and it's like hitting a brick. No resistance then a ton. After about 1 kerbal year of orbiting the star and 3 flybys I got a capture. Now to do some orbital tests -
Lots of streams make up for the low number of videos.
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They adapted it for that. It's smoke on KErbin (no idea about eve/duna/laythe) and dust patterns on Minmus/Mun (not seen other bodies yet).
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I'm not imagining a turn based KSP. You launch the rocket first, then in turn 2 gravity gets to decide how to make things go boom.
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Correct! I made it too easy. Can only eat "it's self" as all the resources come from there (with exception to the energy from the sun). Only a little globe would fit on a shelf, but you can see it out the window. It's blue and green... though was mainly blue in the past.
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Squadcast Summary (2015-04-25) - 1.0 Inbound Edition!
Technical Ben replied to BudgetHedgehog 's topic in KSP1 Discussion
SEventy.... Sevent... Seventy parts!? There goes my week and evenings... for life. -
Thanks!!! Riddle as: Food food everywhere but not a thing to eat, except myself! You see me everywhere but only a model will fit, on your shelf! In the past I felt blue, but now I'm going green. I'm the one vital thing we must keep clean.
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Time for Interstellar (Mainly Stock)
Technical Ben replied to Technical Ben's topic in KSP1 Mission Reports
I can't get a capture/rendezvous to show in the gui/conics... which means I'm going in blind! Bob: I think Polo is so close to the parent star, deep in it's gravity well, that relativity is kicking in. Every prediction I try on the computer makes it crash... and I've run out of napkins. Jeb: Napkins? Bob: Trying to do the maths by hand. Bill: Can't we just ballistically capture? Jeb: Yeah, we do that all the time, point at the target, and engage engines! Bob: If you insist... hope we have the fuel for it. Hudson: Hey, where is Lars, why is he not helping? (In a capsule somewhere on the ship) Lars: ZZzzzzzzzzZ Bob: Well, I'll try it in the computer and set the pods to wake us up when we arrive. 2 Years later and a 40g re-entry... Something may have gone wrong... -
Blackpool? But only got it because I'm in the UK, and above mentioned it might be in the UK as a hint.
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Missed that there was a load of info and pictures shown on the tuesday update. Super super hyped now.
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Time for Interstellar (Mainly Stock)
Technical Ben replied to Technical Ben's topic in KSP1 Mission Reports
Correction burns are all over the place. No idea if it's the mod or floating point/variable accuracy in KSP. (Probably mods) I think the Kerbals will blame it on the entire craft now being over 40 years old! It's rattling and tumbling through it's mission profile. But it's surviving and holding up relatively well. All those Jool missions gave a good amount of training for this one. Parting shot of Kaiser and it's moons. Turns out Don has no atmosphere, so Polo it is first. -
Terminology Question: SSTO and Drop Tanks
Technical Ben replied to Tassyr's topic in KSP1 Gameplay Questions and Tutorials
A "space plane" is as cool as a STTO. A STTO is just a little technical detail. Drop tanks could be recovered and/or really cheap to replace, so would be no worry if your spaceplane is cool still. (Most laws of physics make STTO impractical anyhow) -
I might try selling gold rings for characters in games where the ring costs the same as it's real life counterpart (adjusted for modern day prices )...